Male human (Shoanti) unchained barbarian (titan mauler) 15 (Pathfinder RPG Ultimate Combat 30, Pathfinder Unchained 8)
CN Medium humanoid (human)
Init +7; Senses Perception +19
AC 27, touch 15, flat-footed 24 (+12 armor, +1 deflection, +3 Dex, +1 insight; +2 deflection bonus vs. evil)
hp 197 (15d12+75)
Fort +15, Ref +10, Will +9; +2 morale bonus vs. fear, +2 trait bonus vs. fear; +2 resistance vs. evil
Speed 30 ft. (20 ft. in armor)
Melee +1 beast-bane dagger +17/+12/+7 (1d4+14/19-20 plus 2d6 vs. Beast) or
:(L) +1 thundering earth breaker +20/+11/+6 (3d6+20/×3) or
:adamantine battleaxe +17/+12/+7 (1d8+13/×3) or
:mwk spear +21/+12/+7 (1d8+19/×3) or
:(L) nukkumatti +16/+11/+6 (1d8+13 nonlethal) or
:(L) peikonhammas +21/+12/+7 (3d6+20/19-20 plus 1d6 acid)
Ranged composite longbow +18/+13/+8 (1d8+3/×3)
Special Attacks rage (36 rounds/day), rage powers (accurate stance +4, deadly accuracy, fearless rage, quick reflexes, roused anger, sharpened accuracy, swift foot +10 ft)
Str 20, Dex 16, Con 18, Int 8, Wis 12, Cha 8
Base Atk +15; CMB +16; CMD 35
Feats Devastating Strike<sup>UC</sup>, Furious Finish<sup>UC</sup>, Furious Focus<sup>APG</sup>, Improved Devastating Strike<sup>UC</sup>, Improved Initiative, Improved Vital Strike, Power Attack, Quick Draw, Shingle Runner, Vital Strike, Weapon Focus (greatsword)
Traits courageous, missing son or daughter
Skills Acrobatics +22 (+27 to make high or long jumps, +18 to jump), Climb +12, Intimidate +17, Perception +19, Survival +13, Swim +6
Languages Common, Shoanti
SQ big game hunter, evade reach, jotungrip, titanic rage
Combat Gear boots of speed, potion of barkskin +4 (3), potion of cat's grace, potion of cure moderate wounds (2), potion of invisibility, scabbard of keen edges, barbarian chew (9); Other Gear +3 mithral breastplate, celestial plate armor, +1 beast-bane dagger, +1 thundering earth breaker<sup>UE</sup>, peikonhammas, adamantine battleaxe, arrows (20), composite longbow (+3 Str), mwk spear, nukkumatti, bag of holding i, belt of physical might +2 (Str, Con), cloak of resistance +2, immovable rod, ring of jumping, ring of protection +1, shoanti war paint (blue) (3), shoanti war paint (red) (3), shoanti war paint (silver) (3), torc of lionheart fury<sup>APG</sup>, bedroll, belt pouch, blanket<sup>APG</sup>, everburning torch, flint and steel, grappling arrow<sup>UE</sup> (5), grappling hook, hemp rope (50 ft.), huge chest<sup>APG</sup>, medium tent<sup>APG</sup>, pot, silk rope (200 ft.), soap, superior lock, torch (5), trail rations (21), waterskin, whetstone, comics (worth 50 gp, 50 lb), 20,488 gp, 2 sp, 8 cp
Accurate Stance +4 (Ex) Gain a +4 bonus to melee and thrown weapon att.
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs. foes larger than self.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Deadly Accuracy (Ex) While in accurate stance, double accurate stance bonus to confirm criticals.
Devastating Strike Deal extra damage when using Vital Strike bonus
Evade Reach (15 ft) (Ex) Reduce chosen foe in line of sight's reach vs. you by listed amount.
Fearless Rage (Ex) While raging, gain immunity to the shaken and frightened conditions.
Furious Finish Deal maximum damage and end your rage
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Improved Devastating Strike Gain bonus on rolls to confirm critical hits
Jotungrip (Ex) Wield 2 handed weapon of appropriate size in 1 hand, but take -2 penalty.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Quick Reflexes (Ex) The barbarian can make one additional attack of opportunity per round.
Rage (Unchained, 36 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Roused Anger (Ex) Enter rage even when fatigued, but at end exhausted 10 min.
Sharpened Accuracy (Ex) While in accurate stance, ignore normal cover and concealment, and only 20% miss vs. total concealment.
Shingle Runner Take 10 on Climb check even if distracted and reduce fall damage by 1d6.
Swift Foot (+10 ft) (Ex) While raging, gain the listed enhancement bonus to speed.
Titanic Rage (Su) Enlarge person while rage, but 2 rds of rage used per rd & exhausted at end.
Vital Strike Standard action: x2 weapon damage dice.
Father Attakuwa, Master of Beasts (53)
Mother Yona, Weaver of Fate (48)
Sister Shadi, Sharp Eye (28)
Niece Ehawi (12) (found)
Wife Sitsi, Seeking Bow (29)
Son Kangya (10)
Daughter Gola (12) (dead)
Lyrune-Quah (Moon Clan)
Advancement plan (Feat + RP):
7 = Feat: Furious Finish
8 = RP: Roused Anger
9= Feat: Devastating Strike
10= RP: Sharpened Accuracy
11= Feat: Improved Vital Strike
12= RP: Quick Reflexes
13= Feat: Improved Devastating Strike
14= RP: Unexpected Strike/Fearless Rage
15= Feat: Improved Critical / Quick Draw
16= RP: Lethal Accuracy
17= Feat: Greater Vital Strike
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