Male Half-Elf Monk 1 Rogue 7
LE Medium Humanoid (Elf, Human)
Init +5; Senses Low-Light Vision; Perception +13


AC 25, touch 18, flat-footed 19:(+4 armor, +5 Dex, +3 natural, +2 deflection, +1 dodge)
hp 59 (8d8)
Fort +4, Ref +12, Will +4
Defensive Abilities Evasion, Trap Sense +2, Uncanny Dodge; Immune sleep; Resist Elven Immunities


Spd 30 ft.
Melee +1 flaming frost scimitar +7 (1d6+5/18-20/x2) and
:+2 Quarterstaff +9 (1d4+8/20/x2) and
:Dagger +9 (1d4+4/19-20/x2) and
:Shortsword +9 (1d6+4/19-20/x2) and
:Unarmed Strike +9 (1d6+4/20/x2)
Special Attacks Bleeding Attack +4, Flurry of Blows -1/-1, Sneak Attack +4d6


Str 18, Dex 16/20, Con 11, Int 13, Wis 10, Cha 10
Base Atk +5; CMB +9; CMD 27
Feats Combat Expertise +/-2, Dodge, Improved Feint, Improved Unarmed Strike, Martial Weapon Proficiency: Scimitar, Mobility, Monk Weapon Proficiencies, Rogue Weapon Proficiencies, Skill Focus: Stealth (Adaptability), Stunning Fist (2/day) (DC 14), Two-weapon Fighting, Weapon Focus: Scimitar
Traits Canter, Fencer
Skills Acrobatics +14, Bluff +11, Climb +13, Disable Device +10, Disguise +6, Escape Artist +10, Knowledge: Dungeoneering +5, Knowledge: Geography +2, Knowledge: Local +5, Linguistics +11, Perception +13, Perform: Dance +5, Ride +9, Sense Motive +11, Sleight of Hand +10, Stealth +19, Survival +2, Swim +8
Languages Abyssal, Chelaxian, Common, Elven, Gnoll, Goblin, Polyghot, Shoanti, Terran, Varisian
SQ AC Bonus +0, Elf Blood, Stunning Fist (Stun) (Ex), Trapfinding +3, Unarmed Strike (1d6)
Combat Gear Shortsword, Dagger (2), +2 Leather, +1 flaming frost scimitar, +2 Quarterstaff; Other Gear Amulet of Natural Armor +3, Assorted Gems, Bag of Holding I (4 @ 3 lbs), Bag of Holding III (empty), Belt of Incredible Dexterity, +4, Goblet of Quenching, Ring of Protection, +2


AC Bonus +0 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Bleeding Attack +4 (Ex) Sneak attacks also deal 4 bleed damage per round.
Canter If someone uses Bluff to give you a secret message, they get +5, if you attempt to intercept a secret message with Sense Motive, you get +5.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fencer +1 to hit with dagger or sword AoOs.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC against some attacks of opportunity.
Sneak Attack +4d6 +4d6 damage if you flank your target or your target is flat-footed.
Stunning Fist (2/day) (DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 +3 to find or disable traps.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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