Rufus Cornellius
Male human (Chelaxian) unchained rogue 6 (Pathfinder Unchained 20)
CG Medium humanoid (human)
Init +6; Senses Perception +9 (+10 vs. giant subtype creatures)


Defense


AC 21, touch 15, flat-footed 16 (+4 armor, +4 Dex, +1 dodge, +2 shield)
hp 54 (6d8+18)
Fort +5, Ref +10, Will +5; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Defensive Abilities danger sense +2, evasion, uncanny dodge; Resist fortified drinker


Offense


Speed 30 ft.
Melee +1 rapier +9 (1d6+5/18-20) or
:light mace +8 (1d6+1) or
:sap +8 (1d6+1 nonlethal)
Ranged composite shortbow +8 (1d6+1/×3)
Special Attacks sneak attack (unchained) +3d6


Statistics


Str 12, Dex 18, Con 14, Int 13, Wis 10, Cha 12
Base Atk +4; CMB +5; CMD 20
Feats Combat Expertise, Combat Reflexes, Dodge, Gang Up<sup>APG</sup>, Iron Will, Mobility, Outflank<sup>APG</sup>, Weapon Finesse
Traits fortified drinker, giant slayer, reactionary
Skills Acrobatics +12 (+17 to make high or long jumps), Appraise +5, Bluff +5 (+6 vs. giant subtype creatures), Climb +9, Diplomacy +10, Disable Device +17, Disguise +5, Escape Artist +7, Intimidate +5, Knowledge (dungeoneering) +10, Knowledge (local) +10, Linguistics +5, Perception +9 (+10 vs. giant subtype creatures), Sense Motive +6 (+7 vs. giant subtype creatures), Sleight of Hand +7, Stealth +12, Swim +4, Use Magic Device +5
Languages Common, Halfling, Thassilonian
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (combat trick, esoteric scholar, fast getaway[APG]), trapfinding +3
Combat Gear caltrops; Other Gear mwk chain shirt, +1 rapier, arrows (20), composite shortbow (+1 Str), light mace, sap, cloak of resistance +1, ring of force shield, ring of jumping, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), hip flask<sup>UE</sup>, masterwork thieves' tools, mess kit<sup>UE</sup>, mirror, piton (10), pot, soap, torch (10), trail rations (5), waterskin, 7 gp


Special Abilities


Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Esoteric Scholar (Ex) Can attempt knowledge checks even when untrained.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Getaway (Ex) After a sneak attack or Sleight of hand check, can withdraw as a move action.
Gang Up You are considered to be flanking your target if two allies threaten that target
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.


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