Feff
Sitaatti/rivin konsepti/mitavaan
Wild Druid 10
Player mosillan
Ancestry Mutated Fleshwarp, Background Scavenger
Speed 25, Perception E +17; low-light vision
Alignment N
Languages Common
Str 18 , Dex 18 , Con 18
Int 12 , Wis 18 , Cha 10
AC 28; (+3 armor, +3 Dex, +2+10 trained)
HP 139 [fleshwarp 10, + 10x (druid 8 + con 3 + feat 1)]
FortE +19, RefE +19, WillE +19
Special Defenses
- Unusual Anatomy
- You gain a +1 circumstance bonus to saves against diseases and poisons.
- Mutated Fleshwarp
- Due to your toughened or redundant organs, the DC for your checks to recover from persistent bleed damage is 10 instead of 15, and it's reduced to 5 instead of 10 if you have particularly effective assistance recovering from the persistent damage.
Melee
Melee
Ranged
Special Attacks
Spells
5th (3/day) - Cone of Cold, Cloudkill
4th (3/day) - Heal, Stoneskin, Lightning Bolt
3rd (3/day) - Heal, Haste, Slow
2nd (3/day) - Heal, Flaming Sphere
1st (3/day) - 3x Heal
Cantrips (at will) - Prestidigitation, Light, Stabilize, Electric Arc, Ray of Frost
Spell Attack +16, DC 26
Focus Spells: Pool: 1
1st - Wild Morph, Wild Shape, Goodberry
Skills
- Acrobatics +4
- Arcana +0
- Athletics M +21 (druid)
- Crafting +0
- Deception +0
- Diplomacy +0
- Intimidation T +13 (wild order)
- Otari Lore T +13 (background)
- Medicine M +19 (druid)
- Nature T +16 (druid)
- Occultism +0
- Performance +0
- Religion +4
- Society +0
- Stealth T +16 (ancestry feat)
- Survival T +16 (background)
- Thievery T +16 (int)
Ancestry Abilities
Class Feats
General Feats
- Toughness
- Incredible Initiative
Skill Feats
Class Features
Bulk Limit: 8 || Worn + Weapons = || All =
Worn
Weapons
Stowed
Wealth
At the Lodge
Notes