StarfinderSociety

Reftox

Starfinder Society -hahmot

Reftox

Mitäs olentoja täältä löytyy?

Male Ysoki Scholar Mechanic 9
Alignment Small Humanoid (Ysoki)
Player Swyrlyn, (<112455-702>)
Xp 21
Faction Wayfinders
Homeworld Absolom Station


Init +12 (+6 Dex, +2 insight, +4 feat)
Senses Darkvision, Perception +14


KAC 29, EAC 28, AC vs CMB 37 (+13/+12 armor, +6 Dex)
SP|HP|RP 63|56|9
Fort +9 (+6 Mechanic, +1 Con, +2 feat), Ref +14 (+6 Dex, +6 Mechanic, +2 insight), Will +9 (+2 Wis, +3 Mechanic, +2 Feat, +2 enhancement)
Defensive Abilities Resist: Fire 5, Cold 5, Acid 9, Electricity 10 / 2d6 Electricity Damage if hit with melee weapon


Speed 30 ft. / Fly 30 with jetpack (average maneuverability)
Melee Survival Knife +14 1d4+4 (S) analog, operative
Ranged Ghostkiller Sonic Rifle (thunderstrike) +14 1d10+9 (Range - 50,So, Deafen, 40 charges/2 use)
Ranged Called Staccato Rifle (thunderstrike) +14 2d10+9 (Range - 60,So, Deafen, 40 charges/2 use)
Offensive Abilities


Str 9, Dex 22 (+2 lvl/+4 mod), Con 12 (+2 lvl), Int 20 (+2 lvl/+2 mod), Wis 14 (+2 lvl), Cha 10 (+0)
Base Atk +6
Skills acp -0; Total skill ranks: 8x (4Mechanic + 5 Int) = 81


Feats

Languages Pääkielet: Common, Ysoki, Akitonian, Castrovelian=(Lashunta), Kasatha, Shirren, Muut kielet: Abyssal, Draconic, Ghibrani, Sarcesian, Terran, Jinsul, Kiirinta
Class Features:

Mechanic Tricks:

Racial abilities

Theme:


Reputations Acquisitives , Tier ; Dataphiles , Tier ; Exo-Guardians 1, Tier ; Second Seekers , Tier ; Wayfinders 11 , Tier
Fame


Combat gear Laser rifle azimuth (1), Survival Knife (L), Hunting rifle (1), Second skin (L), Advanced Lashunta Tempweave (L), Jetpack (Cap 40, Usage 2/round), Electrostatic Field, MK II, Thermal Capacitor MK 1,
Other gear Battery, Rounds, Hygiene Kit, Professional Clothing, Industrial Backpack , Mk I comm unit (custom rig), Mk 1 Serum of Healing, Navigators tools, Professional tools, Trapsmiths tools, Field rations for 1 week (1), Medkit (1), R2E (ready to eat) x 10
Augmentations Mk 2 Synaptic Accelerators (Dex +4), Mk 1 Synaptic Accelerators (Int +2)
Immaterial
Encumbrance 4 bulk w/o backpack, 6 bulk. w/backpack 5( bulk. light/ bulk medium/ bulk heavy)


Played Scenarios


Skills to Identify Creatures:

Creature TypeSkill
AberrationLife Science
Construct (magical)Mysticism
Construct (technological)Engineering
DragonMysticism
FeyMysticism
HumanoidLife Science
Magical beastMysticism
Monstrous humanoidLife Science
OozeLife Science
OutsiderMysticism
PlantLife Science
UndeadMysticism
VerminLife Science

Background

CUSTOM RIG (EX) 1st Level You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Chapter 7: Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks (see page 71) and drone mods (see page 77) require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Chapter 7: Equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet. If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from

ARMOR PROFICIENCY Light armor, heavy armor WEAPON PROFICIENCY Basic melee weapons, grenades, small arms, longarms.

Hunting Rifle 240 Survival knife 95 Laser Rifle, azimuth 425 + Trailblazer fusion seal 120 Battery 60 Rounds 75 Armor 250 Serum of Healing 50 Hygiene 3 Professional Clothing 5 Industrial Backpack 25 Mk 1 Synaptic Accelerators (Dex +2) 1400 = 2748 plus levy 50

Widely used by the Arcanamirium, the Starfinder Society, and other scholarly organizations, library chips are portable storage devices that contain a digital library of information on a particular subject (Culture, Engineering, Life Science, Mysticism, or Physical Science). You gain a +4 circumstance bonus to skill checks to recall knowledge with that skill when using a library chip in conjunction with a tier-0 computer (such as a comm unit) or better. A library chip counts as a downloaded data set for the purposes of using the skill that the library chip pertains to. While using a library chip, you can attempt untrained skill checks to recall knowledge on that subject if the DC is 20 or less.

Benefit: Once per session, while wearing a Starfinder Society Roleplaying Guild Faction Pin matching the faction your character currently champions, you may add 2 to any skill check. If you apply this benefit to one of your faction's favored skills, listed below, you instead roll 2d4 and add the result. For this roll you also treat the faction's favored skill as if you were trained, even if you don't have a rank in it.

Acquisitives: Bluff and Profession Dataphiles: Computers and Engineering Exo-Guardians: Athletics and Intimidate Second Seekers (Luwazi Elsebo): Diplomacy and Perception Wayfinders: Life Science and Survival

Alternatively, once per scenario, while wearing a Pathfinder Society Roleplaying Guild Faction Pin, you may add 2d4 to a Culture skill check. For this roll you also treat Culture as if you were trained, even if you don't have a rank in it.

Null-space chamber, mk 1 5 3,050 L A null-space chamber is a circular device often designed to be strapped to an arm or backpack. When you press a button on the side, the device creates a circular extradimensional rift to a pocket space, the size of which is determined by the null-space chamber’s model. You can close it by pressing the button again, causing the entrance to the space to disappear. Anything stored within the space remains, however, traveling with the item. The null-space chamber can be opened and closed only from the outside. The only air within the pocket space is that which enters when you open the entrance. The device does not accumulate bulk even as its pocket space is filled. Each null-space chamber is associated with its own particular extradimensional space. Each null-space chamber can carry a set amount of bulk, after which it can no longer be closed (even if it has room left for more material). Spells and items that contain or create extradimensional spaces, such as other null-space chambers, do not function within a null-space chamber’s pocket dimension. A readout on a null-space chamber automatically catalogs all items within it, and if the chamber is open, you can call up any such item and have it placed in your hand as a full action. D Mk 1: You can close up to 25 bulk in this device’s pocket space, a 3-foot cube. It can hold enough air for one Medium creature or two Small creatures for 10 minutes. D Mk 2: You can close up to 50 bulk in this

Slots 1; Armor Type Light, Heavy; Bulk 1

Instead of combat tracking, your exocortex can access another computer system within 20 feet, allowing it to attempt a Computers check against that computer each round, using your skill bonus. This counts as a standard action for the purpose of the Computers skill. You must remain within 20 feet of the computer system for the entire time your exocortex is interacting with the computer. If the task requires multiple actions (or even rounds) to accomplish, you can spend your actions to work in concert with your exocortex, counting both your action and the exocortex’s effective standard action toward the total time required. If you don’t have the remote hack class feature, you must be adjacent to the computer to attempt your checks.

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page last modified on 2022-03-22 17:35