Pathfinder Society -hahmot
Nasir mietiskelysavukkeella, päivät on välillä pitkiä ja naama harmaa.
Nasir
Male Elf Investigator (Empiristic) 5
LN M Humanoid (elf)
Player FranKc (71232-XX)
Init +2 (+2 dex)
Senses Perception +12, low-light vision
AC 16, touch 12, flat-footed 14; (+2 dex, +4 armor)
AC Bonus +4 shield, +2 mutagen, +2 barkskin
HP 43 (5d8 +5 con +5 fcb +5 toughness)
Fort +6 (con +1, class +1, +1 trait, +2 feat, +1 resistance)
Refl +7 (dex +2, class +4, +1 resistance)
Will +4 (wis -1, class +4, +1 resistance)
Special Defences: Immune to magical sleep, +2 vs. enchantment, Trap sense +1, Unfailing Logic: +2 insight vs. illusions spells and SLA's. May use inspiration to use INT instead of WIS on a save.
Speed 30ft, with armor 30ft
Melee mwk Longsword +8 1d8+6 (19-20/x2) | PA longsword +7 1d8+9
Melee mwk Longsword w. Mutagen +10 1d8+9 | PA longsword +9 1d8+12
Melee mwk Longsword w. mutagen, studied, PA +11 1d8+14
Ranged Longbow +5 1d8 (x3)
Special Mutagen +4 STR
Special Studied combat: +2/+2
Special Studied strike: +1d6 dmg ends studied combat
Spells usually prepared (CL 5)
2nd (3/day) - Barkskin, Barkskin, See Invisible
1st (5/day) - Shield, Shield, Expeditious retreat, Longarm, Expeditious Retreat
Spells known
- 2nd: Barkskin, See invisible
- 1st: Shield, CLW, Expeditious retreat, Heightened awareness, Endure elements, Longarm, Enlarge person, Touch of the sea, Identify
Str 18 Dex 14 Con 12 Int 14 Wis 8 Cha 7
Base Atk 3; CMB +7; CMD 19
Feats Toughness, Power attack, Great fortitude
Investigator talents Mutagen, Quick study
Skills 8xlvl=32sp ACP -2
- Acrobatics
- Appraise
- Bluff
- Climb
- Craft (alchemy) +6 (1)
- Diplomacy
- Disable device +10 (5)
- Disguise
- Escape artist
- Fly
- Handle animal
- Heal
- Intimidate
- Knowledge (arcana) +6 (1)
- Knowledge (dungeoneering) +6 (1)
- Knowledge (engineering) +6 (1)
- Knowledge (geography) +6 (1)
- Knowledge (history) +6 (1)
- Knowledge (local) +6 (1)
- Knowledge (nature) +6 (1)
- Knowledge (nobility) +6 (1)
- Knowledge (planes) +9 (4)
- Knowledge (religion) +6 (1)
- Linguistics +6 (1)
- Perception +12 (5)
- Perform
- Profession
- Ride
- Sense motive +10 (5)
- Sleight of hand
- Spellcraft +10 (5)
- Stealth
- Survival
- Swim
- Use magic device +10 (5)
Traits Forlorn: +1 to fort, Lastwall defender: +1 trait bonus on attack and damage rolls against undead creatures that you have personally identified using the Knowledge (religion) skill.
Languages Common, Elven, Infernal, Orc, Varisian
SQ Ceaseless Observation: use INT in Disable Device, Perception, Sense Motive and UMD, Inspiration 4/day, Trapfinding +2
RSQ Envoy: 1/day comprehend languages, detect magic, detect poison, and read magic CL=HD
On person: longsword, longbow, chainshirt, waterskin, mwk thieve's tools, traveler's any-tool, explorer's outfit, alchemist's fire (2), acid (2), cloak of resistance +1
In backpack: alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), formula book
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs: 160 gp
Ioun Stones:
Encumbrance m lb. without backpack (x/2x/3x), M lb. with backpack (y/2y/3y)
Wondrous Items
- Head
- Headband
- Face/Eyes
- Neck Periapt of Protection from Curses
- Shoulders
- Chest
- Body
- Armor
- Belt
- Wrist Sleeves of Many Garments
- Hand Gloves of Reconnaissance
- Ring
- Ring
- Feet
Notes
Things to buy
Tulevaisuus