Wilbert
Male Human Warpriest of Pharasma 5
NG Medium Humanoid (Human)
Player Sazmo
Init +8 (+4 Dex, +4 feat)
Senses Perception +2
AC 22, touch 15, flat-footed 17 (+4 Dex, +5 armor, +2 shield, +1 dodge)
HP 51 (8d8, +10 Con, +5 feat, +5 favored class)
Fort +7 (+2 Con, +4 class, +1 resistance)
Ref +6 (+4 Dex, +1 class, +1 resistance)
Will +7 (+2 Wis, +4 class,+1 resistance)
----
Speed 30 ft., with armor 20 ft.
Combat
- Melee
- +1 Mithral Dagger +9 (1d8+5, 19-20/x2)
- Ranged
- MW Comp. Longbow +8 (1d8+1, 110 ft., x3) (40 arrows)
Special Attacks
Power Attack, Channel Positive Energy, Sacred Weapon
Str 13, Dex 18, Con 14, Int 12, Wis 15, Cha 9
BAB +3
CMB +4 (+3 BAB +1 Str)
CMD 19 (+3 BAB, +1 Str, +4 Dex, +1 dodge)
Feats
- 1: Toughness (house rule bonus core feat), Weapon Finesse, Weapon Focus (dagger) (from Focus Weapon), Slashing Grace (dagger) (human bonus)
- 3: Dodge, Improved Initiative (bonus)
- 5: Power Attack
Spells
Orisons - 4/day
1st - 5/day
2nd - 3/day
Blessings (5/day)
Healing: Powerful Healer (minor)
Water: Ice Strike (minor)
Skills ACP: 0; total skill ranks: 6 + 2 background (house rule: 4 + Int)
- Acrobatics +7 (3)
- Appraiseb
- Bluff
- Climbc +5 (1)
- Craftb,c
- Diplomacyc +7 (5)
- Disable device
- Disguise
- Escape artist
- Fly
- Handle animalb,c +4 (2)
- Healc +6 (1)
- Intimidatec +3 (1)
- Knowledge(arcana)
- Knowledge(dungeoneering)
- Knowledge(engineering)b,c +7 (3)
- Knowledge(geography)b +2 (1)
- Knowledge(history)b +2 (1)
- Knowledge(local)c +10 (5)
- Knowledge(nature)
- Knowledge(nobility)b +4 (2)
- Knowledge(planes)
- Knowledge(religion)c +8 (4)
- Linguisticsb +2 (1)
- Perception
- Performb
- Professionb,c
- Ridec
- Sense motivec +10 (5)
- Sleight of handb
- Spellcraftc +5 (1)
- Stealth
- Survivalc +8 (3)
- Swimc +5 (1)
- Use magic device
b background skill c class skill
Traits Civilized, Undead Slayer
Languages Taldan, Varisian, Skald
RSQ Bonus Feat, Skilled
SQ Focus Weapon, Sacred Weapon (+1; 1d8), Fervor (2d6; 4/day) Channel Positive Energy (2d6), Blessings
On person
Wealth 1194 gp 3 sp 7 cp
Mule
Weapons + Mithral Dagger, MW Comp. Longbow (Str +1)
Arrows 40 Arrows
Potions/Oils
Scrolls
Wands
Miscs Handy Haversack
Ioun Stones
In Handy Haversack: Flint and steel, Bedroll, Waterskin, Soap, Hemp rope (50 ft.), Trail rations (5), Thread, Sewing needle, Whetstone
Encumbrance 24,5 lb. without backpack (50/51-100/101-150), 29,5 lb. with backpack
Worn Items
- Head
- Headband
- Face/Eyes
- Neck
- Shoulders
- Chest
- Body
- Armor +1 Mithral Shirt
- Shield +1 Buckler
- Belt
- Wrist
- Hand
- Ring
- Ring
- Feet
- Clothing Traveler's outfit