Hahmot Seikkailut Maailma Muuta |
WestcrownShallBurn / Taomray
TaomrayLevel 4 Lawfull Evil Male Human Rogue Hit Points: 35 Abilities: Str 16 [+3] (Base) -> 16 [+3] (Current) Dex 19 [+4] (Base) -> 18 [+4] (Current) Con 14 [+2] (Base) -> 14 [+2] (Current) Int 14 [+2] (Base) -> 14 [+2] (Current) Wis 15 [+2] (Base) -> 17 [+3] (Current, Inherit +2) Cha 18 [+4] (Base) -> 16 [+3] (Current, Inherit -2) Armor Class: AC [18] (+4 Dex, +3 Armor, +1 Dodge) Touch [15] (+4 Dex, +1 Dodge) Flat-foot [13] (+3 Armor) Saves: Fort [+3] (+1 Class Base, +2 Ability) Ref [+8] (+4 Class Base, +4 Ability) Will [+3] (+1 Class Base, +3 Ability) Attack (melee): Main hand: Masterwork dagger [+8] DW1 [+6] (1d4+3, 19-20/x2) Off hand : Masterwork dagger [+8] DW [+6] (1d4+1, 19-20/x2) On back : Club [+6] DW [+4] (1d6+3, 20 /x2) Attack (ranged): Light Crossbow: [+6] (1d8, 19-20/x2) Throw Dagger: [+8] (1d4+3, 19-20/x2) Throw Two Daggers: DW [+6] (1d4+3, 19-20/x2) BAB: [+3] Skills: *2 Acrobatics [DEX] 11 (+4 Ranks, +4 Ability, +3 Trained) * Appraise [INT] 2 (+0 Ranks, +2 Ability, +0 Trained) * Bluff [CHA] 10 (+4 Ranks, +3 Ability, +3 Trained) * Climb [STR] 9 (+3 Ranks, +3 Ability, +3 Trained) Craft [INT] 2 (+0 Ranks, +2 Ability, +0 Trained) * Diplomacy [CHA] 10 (+4 Ranks, +3 Ability, +3 Trained) * Disable Device [DEX] 10 (+3 Ranks, +4 Ability, +3 Trained) * Disquise [CHA] 9 (+3 Ranks, +3 Ability, +3 Trained) * Escape Artist [DEX] 10 (+3 Ranks, +4 Ability, +3 Trained) Fly [DEX] 4 (+0 Ranks, +4 Ability, +0 Trained) Handle Animal [CHA] 3 (+0 Ranks, +3 Ability, +0 Trained) Heal [WIS] 6 (+3 Ranks, +3 Ability, +0 Trained) * Intimidate [CHA] 7 (+1 Ranks, +3 Ability, +3 Trained) * KN:3 Local [INT] 6 (+1 Ranks, +2 Ability, +3 Trained) * KN: Dungeoneering [INT] 6 (+1 Ranks, +2 Ability, +3 Trained) * Linguistics [INT] 2 (+0 Ranks, +2 Ability, +0 Trained) * Perception [WIS] 10 (+4 Ranks, +3 Ability, +3 Trained) * Perform [CHA] 8 (+1 Ranks, +4 Ability, +3 Trained) (Orartory) * Profession [WIS] 3 (+0 Ranks, +3 Ability, +0 Trained) Ride [DEX] 4 (+0 Ranks, +4 Ability, +0 Trained) * Sense Motive [WIS] 8 (+2 Ranks, +3 Ability, +3 Trained) * Sleight of Hand [DEX] 10 (+3 Ranks, +4 Ability, +3 Trained) Spellcraft [INT] 2 (+0 Ranks, +2 Ability, +0 Trained) * Stealth [DEX] 11 (+4 Ranks, +4 Ability, +3 Trained) Survival [WIS] 4 (+1 Ranks, +3 Ability, +0 Trained) * Swim [STR] 7 (+1 Ranks, +3 Ability, +3 Trained) * Use MAgic Device [CHA] 7 (+1 Ranks, +3 Ability, +3 Trained) Barter [INT] 2 (+0 Ranks, +2 Ability, +0 Trained) Barter [CHA] 2 (+0 Ranks, +3 Ability, +0 Trained) Feats: Sneak Attack (2d6) Dodge Two-Weapon Fighting Evasion Trapfinding Trap Sense +1 to Reflex save + dodge bonus to AC against traps Weapon Focus (Dagger) +1 to attack rolls with selected weapon Terrain Mastery (Urban) +2 Iniative, KN(Geography), Perception, Stealth, Survival Combat trick Gain new bonus combat feat (Rogue Skill) Improved Iniative +4 bonus on initiative checks. Uncanny Dodge Cannot be caught Flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. Can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action to him. (Perform) When doing any actin under aulamaxa get +3 to all skill checks. Equipment: [76/153/230] Masterwork Leather Armor (1) Bandolier (1) Wrist Sheet (2) Daggers (6) Bolts (20) Caltrops (1) Mirror (1) Thieves Tools (1) Hooded Lantern (1) Potions: Cure Light Wounds (1) Cats Grace (1) Oil of Shillelag (1) Bull strenght (0) Cure moderate potion (1) Shield of fate (1) Gold: Gold coins (841) Silver Coins (1) Gems & Jewels (500) 1 [DW] = Dual Wield |