Bessarion the Dragonblooded Returned

Time to burn!

Male Human Sorcerer 5, Dragon Disciple 8
Chaotic Evil Medium Humanoid
Player Banedict

Init 5
Senses Perception 18

AC 24, touch 14, flat-footed 23; (+ 10 Natural, + 1 Dex, +3 Deflection)
hp 175
Fort +12, Ref +9 Will +9

Speed 30 ft
Melee +1 Mithral Quarterstaff +14 (1d6 + 8 /20/X2)
Melee +1 Longspear +14 (1d8 + 8 /20/X3)
Melee +1 Keen Mithril Dagger +14 (1d4 + 6 /18-20/X2)
Melee Claw (X2) +13 (1d6 + 5, 1d6 Fire /20/X2)
Melee Bite +13 (1d6 + 7, 1d6 Fire /20/X2)
Melee Slam +8 (1d6 + 5 /20/X2, Causes bleed)
Ranged Masterwork Crossbow, Light +10 (1d8 /19-20/X2)
Special Attacks
Breath Weapon (3/day), 30-foot Cone of Fire, 17d6, DC 25 Ref save for half

Spells known
5th ( 4 + 1/day) —
Fire snake, Spell resistance, Telepathic Bond
4th ( 6 + 1/day) —
Fear, Dimension Door, Dragon's Breath. Scorching Ash Form
3rd ( 6 + 2/day) —
Fireball, Fly, Haste, Vampiric Touch, Hold Person
2nd ( 6 + 2/day) —
Scorching Ray, Resist Energy, False Life, Mirror Image, Invisibility, Stone Discus
1st ( 6 + 6 (ring) + 2/day) —
Burning Hands, Enlarge Person, Mage Armor, Shield, Disguise Self, Long Arm, Magic Missile
Cantrips (at will) —
Light, Daze, Detect Magic, Prestidigitation, Acid Splash, Read Magic, Mage Hand, Open/Close, Message

Str 20, Dex 12, Con 18, Int 16, Wis 7, Cha 24
Base Atk 8; CMB 13; CMD 24
Feats Empower Spell, Combat Casting, Combat Expertise, Power Attack, Eschew Materials, Spell Focus (Evocation), Skill Focus (Perception, Fly), Arcane Strike, Eldritch Heritage (Vampiric), Additional Trait (Magical Knack, Extremely Fashionable), Toughness, Improved Eldritch Heritage (Vampiric), Improved Initiative
Skills Appraise + 19 (12), Bluff +20 (8), Diplomacy +20 (7), Fly +12 (4) Intimidate +22 (10), K [Arcana] + 19 (13), K [Nobility] + 11 (5), K [History] + 11 (5), K [Planes] + 7 (1), Perception + 18 (13), Profession [Cupbearer] + 5 (3), Spellcraft + 24 (13), Use Magic Device + 20 (9)
Conspiracy Hunter, Campaign. Diplomacy as class skill, +1 trait bonus.
Mercenary, Social. +2 on Diplomacy, Intimidate and Sense Motive when negotiating payment for quest or service.
Magical Knack. +2 to Caster level, up to HD.
Extremely Fashionable. +1 to Intimidate, Bluff and Diplomacy when looking good (ALWAYS!)
Story bonus, +1 REF from Magical book
Common, Draconic, Infernal
SQ Bloodline (Red Dragon), Bloodline Arcana (Fire) +1 damage per die, Claws (9 rounds per day), Dragon resistances (10 / Fire and + 4 Natural Armor), Blood of Dragons, Natural Armor increase +3 (Dragon Disciple), Negative energy affinity (+1 damage per die dealt and received & -1 CL on positive energy spells), Ability Boost(+4 Str, +2 Con), Dragon Bite (primary attack when using claws 1d6 + 1.5 x Str), Breath Weapon (2/day), Blindsense 30-ft, Elemental damage (+1d6 Fire) to Claw and bite, Darkvision 30-ft, Slam (9 rounds per day), DR 5 / Silver, Resistances (10 / Electricity & Cold), Beast form II (Dire Bat, Dire Rat or Wolf) 2/day, Dragon form 1/day

On person
Cloak of Resistance + 3
Mithral Quarterstaff + 1
Longspear + 1
MW Crossbow, Light (50 bolts)
Backpack (Masterwork)
Keen Mithril Dagger + 1
Rod of Splendor (+ 4 CHA)
Belt of Physical Awesome + 2 (STR & CON)
Cool Explorer's Clother
Adventurer's Sash
Jewelry (100 GP worth + Majority of GP funds)
Crown of Blasting (Searing light 3d8, 1/day)
Ring of Protection +3
Ring of Wizardry I
Amulet of Natural Armor + 3
Potion of Lesser Restoration, 1
Drow Poison (DC 13), 1 doses
CMW, 3
Zombiehand of Luck
Gloves of the Elvenkind
Rod of lesser Empower
Rod of lesser Persistent
Robe of the Arcane Heritage
Disguise Self
Lesser Globe of Invulnerability
Remove Curse
Contagion (CL9)
Vampiric Touch (CL5)
Ray of exhaustion
Chill touch
Rusting Grasp (7)
Restoration (1)
Restoration (12)
Restoration, lesser (3)
Levitation (6)
Death Ward (7)
Spiritual Weapon (7)
Infernal Healing (-)
Quench (11)
Make Whole (16)
Sound Burst (12)
In backpack (Masterwork)
Silk rope (50 ft)
4675 GP + 200 PP
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)

Notes Bessarion the Dragonblooded is a roaming mercenary in search of power and wealth. Question's about his youth are answered with an angry glare with a barely hidden hint of horror but clearly his past has left him adamant on gaining earthly might at any cost. Bessarion seems to regard dragons as the ultimate embodiment of his earthly goals of power and wealth and and the slightly maniacal enjoyment he seems to gain when things are on fire strongly suggests that he truly has the blood of evil red dragons within his veins. Bessarion began investigating the situation in Westcrown apparently based on a hunch that there might be opportunities for him in the chaotic and grim situation of the city and for now all his findings have purely fueled his interest. After returning from the lands of the dead Bessarion seems surprisingly eager to assist the heroes who blindly experimented on his corpse and ended up assisting him in his return... Perhaps this stems from a weird sense of dept or perhaps death imbued him with some unknown knowledge. Regardless an aura of wrongness seems to cling to Bessarion and his previous displays of fiery magnificence have now hint of darkness within them.

Curiosity killed the cat, but luckily I'm a dragon.

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