Age: 21
Height: 6' 9" (206cm)
Weight: 145lb (66kg)

Male Aquatic Half-Elf Bloodrager 6 / Oracle (Enlightened Philosopher) 1 / Inquisitor (Spellbreaker) 1 of Zohls
Lawful Neutral Medium Humanoid (half-elf)
Player Feuran


Init +2 (+2 dex)
Senses Perception -1


AC 21, touch 14, flat-footed 21; (+5 armor, +2 dex, +2 shield, +1 def, +1 insight)
HP 76 [1d10(10,1,10,10,4,6 + 1 fcb), 1d8(6,7)]
Fort +8 (con +2, class +5, res +1)
Ref +5 (dex +2, class +2, res +1)
Will +5 (wis -1, class +5, res +1)
Special Defenses

  • Elemental Resistance [Fire] 10
  • Blood Sanctuary, +2 against spells that he or an ally casts
  • Improved Uncanny Dodge
  • Strong-Willed, roll Will mind-affecting saves twice
  • Elven Immunities
    • Half-elves are immune to magic sleep effects
    • Gain a +2 racial saving throw bonus against enchantment
  • Rage, +2 morale will saves, +6 morale to con
  • Grasp spell, cast when about to fail a climb check

Speed 90ft, with armor 90ft (+30 base, +10 barb, +10 oracle, +10 inqv, +5 long limbs, +5 FCB, +10 fleetx2, +10 amulet)
Melee one-handed Trident (+1) +12 (1d8+5), 20/x2
Melee one-handed Shortsword (+1) +12 (1d6+5), 19-20/x2
Melee two-handed Glaive (+1 Seaborne) +12 (1d10+7), 20/x3
Melee one-handed Machete +11 (1d6+4), 19-20/x2
Ranged Composite Longbow (+1,str2) +9 (1d8+3), 20/x3

Jumping notes
MAX fall damage 20d6 = 200 ft. fall. High Jump DC = number of feets * 4 = 200 * 4 = 800
Every 10' over base 30' movement you get a +4 Acrobatics (with 90 speed -> +24, with 900 speed -> +348)
MAX jump possible with 90 speed (+20 roll, +14 acrobatics, +24 speed)/4 = 14,5 ft.
MAX jump possible with 900 speed (+20 roll, +14 acrobatics, +348 speed)/4 = 95,5 ft.
Branch Pounce charge with Cheetah's Sprint => normal charge, opponent takes 9d6 extra damage and self take 1 nonlethal and 7 lethal (DC 15 acrobatics..lol)


Judgement, 1/day, shift action
Rage, 17 rounds/day, +2/+2 or +2/+3
Elemental Strikes, 3/day, shift action to gain 1d6 fire to melee attacks for 1 round
Hive Curse, 1/day, standard action to create flask of acid


Spells known Bloodrager (CL 7, Concentration +7)
1st: 2/day:
Touch of the Sea, Cheetah’s Sprint, Marid’s Mastery, shield

Spells known
Oracle (CL 2, Concentration +2)
1st: 3/day: CLW, Air Bubble, Protection from Evil
Cantrips: Read Magic, Detect Magic, Guidance, Grasp


Str 18 Dex 14 Con 16 (4th) Int 10 Wis 9 Cha 12 (8th)
Base Atk 7/2; CMB 11; CMD 24
Feats

  • Raging Vitality (1st)
  • Branch Pounce (3th)
  • Fleet, +5 base speed (5th)
  • Eschew Materials (Bloodrager 4)
  • Fleet, +5 base speed (7th)
  • Power Attack (Bloodrager 6)

Skills ACP (-0 armor, -0 shield)

SkillTotal bonusRanksMisc. mod.
Acrobatics13(15)83(+2 balance/jump)
Bluff-30-4
Climb1473
Diplomacy-30-4
Intimidate201
Handle Animal-21-4
Dungeoneering743
History1283+1
Local1283+1
Linguistics1073
Profession Sailor713+4
Profession Pig Farmer313+4
Ride-40-4
Sense Motive001
Stealth833
Swim1323+4(+2 glaive)
UMD613+1

Traits Soaring Sprinter, Azlanti Scholar (+1 history/local/UMD (UMD to class skill), Azlanti as bonus language)
Languages Common, Elven, Azlanti, Aquan, Draconic, Sylvan, Ancient Osiriani, Giant, Grippli, Nagaji
RSQ Child of the Sea, Elf Blood, Elven Immunities, Long-Limbed, Multidisciplined
SQ

  • Bloodrager, Fast movement, +10 land speed
  • Bloodrager, Rage, rounds = 4+con+(lvl-1)x2, +4 morale str/ +6 con, +2 morale will, -2 AC
  • Bloodrager, Elemental Bloodline [Fire], Elemental Strikes 3/day
  • Bloodrager, Improved Uncanny Dodge
  • Bloodrager, Blood Sanctuary, +2 bonus on saving throws against spells that he or an ally casts
  • Bloodrager, Elemental Resistance [Fire] 10
  • Oracle, Mystery [Flame], Cinder Dance +10 base speed
  • Oracle, Curse [Hive], -4 Bluff, Diplomacy, Handle Animal, and Ride checks. Once per day as a standard action, you can cough up an ovoid, leathery sphere that can be hurled as a flask of acid
  • Inquisitor, Stern Gaze, +1 intimidate and sense motive
  • Inquisitor, Judgment 1/day
  • Inquisitor, Strong-Willed, roll Will mind-affecting saves twice
  • Inquisitor, Domain [Exploration] +10 base speed
    • Door Sight 3+wis/day, You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier.

On person:
In backpack: Kit, dungeoneering's
Wealth: 21g
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones: stone of insight AC +1


Wondrous Items


Notes


Background

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