JAAN

Male Human Fighter 11
NG Medium Humanoid (Human)
Init +9; Senses Perception +9


DEFENSE


AC 27, touch 13, flat-footed 24:(+12 armor, +3 Dex, +2 natural)
hp 112 (11d10+22)
Fort +11, Ref +8, Will +5
Defensive Abilities Bravery +3


OFFENSE


Spd 25 ft.
Melee +2 Merciful Halberd +21/+16/+11 (1d10+13/20/x3) and
:Gauntlet (from Armor) +16/+11/+6 (1d3+5/20/x2) and
:Unarmed Strike +16/+11/+6 (1d3+5/20/x2)
Special Attacks Weapon Training: Crossbows, Weapon Training: Pole Arms


STATISTICS


Str 18/20, Dex 14/16, Con 14, Int 13, Wis 10, Cha 12
Base Atk +11; CMB +16 (+23 Tripping); CMD 29 (31 vs. Trip)
Feats Combat Expertise +/-3, Combat Reflexes (4 AoO/round), Felling Smash, Fury’s Fall, Greater Trip, Improved Initiative, Improved Trip, Leadership (Base Score 12), Lunge, Power Attack -3/+6, Tripping Strike, Weapon Focus: Halberd, Weapon Specialization: Halberd
Traits Militia Veteran (any town or village): Profession (Soldier), Reactionary
Skills Acrobatics +5, Climb +8, Diplomacy +8, Escape Artist +1, Fly +1, Intimidate +11, Knowledge (Engineering) +8, Knowledge (History) +5, Perception +9, Profession (Soldier) +13, Ride +11, Stealth +1, Survival +5, Swim +3
Languages Common, Lustian
SQ Armor Training 3 (Ex)
Combat Gear +2 Merciful Halberd, +3 Vital Guard Full Plate; Other Gear Amulet of Natural Armor +2, Belt of Physical Might, STR & DEX +2, Cloak of Resistance, +2, Potion of Shield of Faith +3 (4)


SPECIAL ABILITIES


Armor Training 3 (Ex) Worn armor -3 check penalty, +3 max DEX.
Bravery +3 (Ex) +3 Will save vs. Fear
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) You may make up to 4 attacks of apportunity per round, and may make them while flat-footed.
Felling Smash Trip a foe when you make a power attack
Fury’s Fall When making a trip attack, add your Dexterity bonus to your CMB.
Greater Trip +2 to Trip, target provokes AoO when tripped.
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
Leadership (Base Score 12) You attract loyal companions and devoted followers.
Lunge -2 to AC for +5' reach
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Tripping Strike Critical hit's confirmation roll is a Trip maneuver check.
Weapon Training: Crossbows +1 (Ex) +1 Attack, Damage, CMB, CMD with Crossbows
Weapon Training: Pole Arms +2 (Ex) +2 Attack, Damage, CMB, CMD with Pole Arms



Jaan on Denestadtin kaartin kapteeni. Syntyjään Norrlandista pienestä kylästä. Hän liittyi Denestadtin kaartiin nuorena ja on palvellut ansiokkaasti ja noussut hiljaa, mutta varmasti ylös arvoasteikossa. Hän nyt komentaa pientä osastoa Denestadtin kaartia, jota koettaa kouluttaa mahdollisimman taitavaksi. Tämän osastonsa kanssa, sekä muiden selviytyneiden kaartilaisten kanssa hän koettaa suojella siviilejä Lustian joukkojen hylättyä kaupunki.

Komennossaan hänellä on Kersantti Fendar sekä viisi konstaapelia

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