Pelitaulukko
Hahmot Pelimaailma Oikea maailma Pelipäivät |
PathfinderSociety / Rravn
"Profeetta" RravnMale Tengu Oracle of Time 5 Init +5 (Temporal Celerity, roll twice) AC 23, touch 13, flat-footed 20; (+8 armor, +2 Shield, +3 Dex) Speed 30ft. (20 ft. w/ armor) Normal Bite +6 (1d3+3, x2, P&B&S)
Normal +1 Falcata +8 (1d8+4, 19-20/x3, S)
Full attack +1 Falcata +8 (1d8+4, 19-20/x3, S) & Bite +1 (1d3+1, x2, P&B&S)
Ranged Normal Chakram +6 (1d8+3)
Spells Str 16, Dex 16, Con 12, Int 9, Wis 9, Cha 15 Reactionary (Basic, Combat): Spirit Sense (Basic, Faith): You are so attuned to the spiritual world that it is hard to get the jump on you. You gain a +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures.
Languages Common, Tengu Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Carrion Sense: Many tengus have a natural ability to sniff out carrion. While their sense of smell isn’t as keen as that of other species, it is particularly attuned to the scent of injuries or death. Tengus with this racial trait have a limited scent ability, which only functions for corpses and badly wounded creatures (50% or fewer hit points). This racial trait replaces gifted linguist.
Oracle's Curse (Clouded vision)
Revelations Temporal Celerity (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.
Time Flicker (Su): As a standard action, you can flicker in and out of time, gaining concealment (as the blur spell). You can use this ability for 1 minute per oracle level that you possess per day. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 7th level, each time you activate this ability, you can treat it as the blink spell, though each round spent this way counts as 1 minute of your normal time flicker duration. You must be at least 3rd level to select this revelation.
On person +1 falcata (4 lb), Javelins (2, 2 lb), +1 tatami-do (45 lb), +1 buckler (5 lb), Cloak of Resistance +1 (1 lb), Wand of Cure Light Wounds (41) (1 lb), Spell component pouch (2 lb), Cleric's Vestments (6 lb), Lisää! Päivittämättä! Notes 1 Katso Traits -> Spirit Sense
2 Maksimi näkökantama on myös 60ft!
Pelatut skenaariot
Dem eyesSininen / oranssi Perus taulapäämoodi OstoksetAloituskamat Falcata (18 gp), Four-Mirror armor (45 gp), Buckler (15 gp) Progressio2nd level - Mystery Spell (Memory Lapse) Important things to buy+1 Mithral Full plate (11500 gp) |