Kolmesti Kirottu Ankh-Set-Hor

Champion (Tyrant) of Zon-Kuthon 11
Player Nostrix

Tausta


Ancestry Half-elf (mummy), Background Able carter
Speed 40 (35 in armor), PerceptionE +18, Darkvision
Alignment LE
Languages Osirian, Elven, Necril


Str 20, Dex 10, Con 18
Int 10, Wis 16, Cha 18


AC 33; (+8 armor, +0 Dex, +14 expert) / 35 (+2 shield)
HP 173 (8 human, 110 champion, 44 con, 11 toughness)
Fort +21M, Ref +15E, Will +20M
Special Defenses
Basic undead benefits, Iron command, Juggernaut, Divine will
Resist: slashing 3, Fire 0


Melee +2 striking fist +21 2d6+7 B
Melee +2 astral striking khopesh +22 2d8+7 S +1d6 spirit
Ranged


Divine Spell AttackE +19, DC 29
Rank 3 (1/d) - Warding aggression
Rank 2 (1/d) - Blood vendetta
Rank 1 (1/d) - HarmS
Cantrips (at will) - Guidance, Needle darts
Focus Spells pool: 3
1st: Touch of corruption, Savor the sting, Soul siphon


Skills

  • Acrobatics
  • Arcana
  • AthleticsM +22
  • Crafting
  • Deception
  • DiplomacyT+17
  • IntimidationE +19
  • Lore (Graydirge)T +13
  • MedicineT +16
  • NatureT +16
  • Occultism
  • Performance
  • ReligionM +20
  • Society
  • Stealth
  • SurvivalT +16
  • Thievery

Ancestry Abilities Natural ambition1, Nimble elf4, Elf step9
Bonus feats Mummy dedication1, Basic oracle spellcasting4, Mummy's despair6, First revelation8, Ensnaring wrapping10
Class Feats Deity's domain (pain)1, Iron repercussions1, Oracle (bones) dedication2, Aura of despair4, Attack of pportunity6, Quick block8, Desperate prayer10
General Feats Toughnessm, Fleet3, Incredible initiative7, Diehard11
Skill Feats Hobnobber1, Stitch flesh1, Titan wrestler2, Assurance (athletics)4, Intimidating glare6, Intimidating prowess8
Class Features Iron command, Divine ally (shield)


Bulk Limit: || Worn + Weapons = || All =
Worn Full plate, sturdy shield
Weapons khopesh
Stowed
Wealth ? gp
At base


Notes

  • Let no one who is lesser than you wield power over you or lead you.
  • Mercilessly enforce established hierarchies of masters and servants. Topple or seize control of illegitimate hierarchies, such as democratic governments or the arrogant echelons of the celestial planes, and fill power vacuums by taking that power for yourself.
  • Bind the weak to serve you. This tenet doesn't require you to spare foes' lives if you think they would be disloyal if pressed into servitude, nor does it require you to keep more servants than you find practical or useful.
  • You must never perform acts anathema to your deity or willingly commit a purely good act, such as giving something solely out of charity, casting a good spell, or using a good item.
  • You must never put another person's needs before your own, and you must never put your own needs before those of your deity. Though you can perform acts others might consider helpful, it must be done with the expectation that it ultimately furthers your own goals or those of your master.
  • Edicts bring pain to the world, mutilate your body
  • Anathema create permanent or long-lasting sources of light, provide comfort to those who suffer

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