qalth Katakrs hlie Buas Injef-genn

Veskarium kesti. Niin vittu tekin. Pi-gauvsth, gejav d'löytäjät! Loppuun asti!

Male Wrikrechee Envoy 1
Neutral Good Monstrous Humanoid (aquatic)
Player Muser
Xp 0
Fame/Rep 0/0
Campaign SFS
Homeworld Triaxus


Init +0
Senses Perception +0;


KAC 13, EAC 11; (+3 K, +1 E, +0 Dex)
SP|HP|RP 7|10|2
Fort +1, Ref +2, Will +2
Special Defenses sheltering (partial cover, cover, or improved cover AC and Reflex saves +1),


Speed 20 ft., swim 30 ft.
Melee dueling sword +1 (1d6+1 S)
Ranged lol haha


Str 13, Dex 10, Con 12, Int 16, Wis 10, Cha 12
Base Atk +0; AC vs CM 21
Feats Medical Expert
Skills Athletics +2 (0), Culture +7 (1) Diplo +5 (1), Engineering +7 (1), Intimidate +5 (1), Life Science +4 (1), Medicine +7 (1)+expertise, Physical Science +4 (1) Sense Motive +4 (1)+expertise
Theme Mercenary (+1 Str)
Languages Brethedan, Common, Castrovelian, Kalo, Triaxan, VeskC1, Wrikrechee
SQ Amphibious, cooperative (+2 to aid another action skill checks and to harrying fire rolls. Allies gain +2 to aid another rolls to assist the wrikrechee), envoy improvisation (get'em), expertise, skill expertise (Medicine), snag (+4 to grapple rolls vs smaller creatures. As a full action, can make two attempts to grapple with a –4 penalty)


Worn gear basic medkit, dueling sword (1 bulk), kasatha microcord (3 bulk)
Immaterial ? creds
Encumbrance bulk w/o backpack, x bulk. w/backpack ( bulk. light/ bulk medium/ bulk heavy)

Time to get in the goddamn robot.

tasoista

2. envoy improvisation (inspiring boost) 3. Heavy Armor Proficiency, Weapon Specialization, expertise talent (battlefield medicine) 4. envoy improvisation (improved inspiring boost) 5. POWERED ARMOR, +2 dex, +2 cont, +2 int & +2 cha, skill expertise (Intimidate) 6. envoy improvisation (bedside manner)

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