Orteil Sateriajis

I'll never kneel and I'll never rest
You can tear the heart from my chest
I'll make you see what I do best
I'll succeed as you breathe your very last breath

male half-elf bloodrager (arcane) 5/fighter (weapon master) 3
CN medium humanoid (human, elf)
Player Rei (4304-13)
Xp 22
Faction Scarab Sages
Prestige/Fame 31/39

Init +4 (+3 Dex, +1 Tactician)
Senses low-light vision, Perception +13

AC 19, touch 14, flat-footed 16; (+5 armor, +3 Dex, +1 deflection)
hp 68 (8d10+8; favored class +8)
Fort +9, Ref +6, Will +6; +2 vs. enchantment, +2 vs. spells cast by self or allies, +3 to stabilize
Special Defenses immune to magical sleep, improved uncanny dodge; die from hit point damage at -15

Speed 45 ft.
Melee +2 furious silversheen flying blade +12/+7 (1d12+7/x3)
AoO flying blade +16 (1d12+7/x3)
rage flying blade +16/+11 (1d12+12/x3)
rage AoO flying blade +20 (1d12+12/x3)
club +11/+6 (1d6+3/x2)
rage club +13/+8 (1d6+5/x2)
mwk cold iron spiked gauntlet +11/+6 (1d4+3/x2)
rage spiked gauntlet +13/+8 (1d4+4/x2)
Ranged darkwood composite longbow +12/+7 (1d8+3/x3)
Special Attacks bloodrage (19 rounds/day, +4 Str/Con, +2 Will, -2 AC, +16 HP); 1/day +2 to hit on AoO; +2 atk/dmg against opponents you have concealment from
Bloodrage Powers +2 DC to cast defensively within threatened area; arcane bloodrage

Spells prepared (CL 2nd, concentration +4; * = bloodline spell)
1st (2/day) - enlarge person, shield, true strike

Str 16, Dex 16, Con 12, Int 14, Wis 14, Cha 14
Base Atk +8/+3; CMB +11; CMD 24 1
Feats Blind-Fight, Combat Expertise, Combat Reflexes, Eschew Materials, Exotic Weapon Proficiency (flying blade), Moonlight Stalker, Phalanx Formation, Tribal Scars (Raptorscale)
Skills (ACP -1) Acrobatics +13 (7), Bluff +5 (3), Climb +10 (5), Diplomacy +3 (1), Handle Animal +6 (1), Intimidate +13 (8), Knowledge (arcana) +8 (3), Knowledge (dungeoneering) +6 (1), Knowledge (engineering) +6 (1), Perception +13 (6), Spellcraft +6 (1), Survival +8 (3), Swim +6 (1)
Traits Spirit Animal (woolly rhinoceros), Tactician
Languages Common, Elven, Hallit, Osiriani
SQ ancestral arms, blood casting, bloodrage, blood sanctuary, elf blood, elven immunities, fast movement, low-light vision, keen senses, multitalented, weapon guard, weapon training

On person +1 leather lamellar armor (25 lbs.), hot-weather outfit (4 lbs.), +2 furious silversheen flying blade (12 lbs.), mwk cold iron spiked gauntlet (1 lb.), club (3 lbs.), darkwood composite longbow (+2 Str; 1,5 lbs.), arrows (15; 6 lbs.), belt of giant strength +2, cloak of resistance +1 (1 lb.), ring of protection +1, mwk backpack, wand of CLW (49 charges), wand of lesser restoration (17 charges), ioun torch, chalice of communal dweomer, wayfinder (slotted with incandescent blue sphere ioun stone), unlife gem(0,5 lbs.), wand of shield, potion of fly, spectre moss (immunity to energy drain and negative energy effects for 1 minute)
In backpack cold-weather outfit (7 lbs.), bedroll, waterskin, 2x alkali flask, 2x alchemist's fire
Wealth 9852,86 gp
Encumbrance 57,5 lbs. without backpack, 73,5 lbs. with backpack (76 lb. light/153 lb. medium/175 lb. heavy)

- may reroll a single attack roll, saving throw, or skill check after the roll is made but before the results are revealed (boon from Crypt of the Everflame)
- +3 on Knowledge (history) and Knowledge (religion) rolls regarding Osirion and its gods (boon fron #5-16)
- for 1 round, can gain the benefits of the mythic version of one feat as if had also expended one use of mythic power; one use (boon from #5-16)
- +2 on Perception checks to find hidden objects such as traps, treasure, and secret doors in the Gloomspires; can use this boon for the duration of one scenario set anywhere other than the Gloomspires (boon from #6-06)
- can enter a meditative trance as a move action that lasts 1 hour, can end it at any point to receive one of the following: a +4 insight bonus on a saving throw against a mind-affecting effect; increase speed by 10 feet for 1 round; or ignore concealment when making attacks for 1 round (1 use; boon from #6-19)
- once per scenario before rolling a Sense Motive check, can use this boon to gain a +2 insight bonus on that check; during any encounter with a creature that possesses a sage jewel but is not a member of the Jeweled Sages, can cross off this boon when attempting any one attack roll, skill check, initiative check, or caster level check to roll twice and take the higher result; alternatively, can gain the same benefit against any creature Amenopheus or Tahonikepsu has explicitly identified as a candidate for joining the Jeweled Sages (boon from #6-19)
- can treat all class levels as though they had synergy with the monk class when retraining (boon from #6-19)
- as swift action once per day, can activate weirding watch fragment to gain the benefit of haste for 3 rounds; two uses
- can purchase the following potions as if they appeared on the Additional Resources page: cure critical wounds, detonate, thorn body; market price for each is 1400 gp
- owner of Tristeza House in Taldor: +2 PP/Fame, +2 on Knowledge (geography) and Survival checks made in Taldor
- +2 bonus on all Diplomacy. Bluff, and Intimidate checks against members of a Hellknight order
- can purchase one inubrix weapon
- Blaispear Hero
- Jewel Seeker: whenever any character recovers an intact sage jewel, cross off one box to regain a previously spent prestige point; two used, one remaining
- before attempting a saving throw against a spell or spell-like ability with the mind-affecting and evil descriptors - or any mind-affecting ability of an outsider with the evil subtype - can cross off this boon to gain a +4 bonus on the save; alternatively, can cross this boon off on a night where would be fatigued by a nightmare spell or similar effect to not be fatigued and rest normally that night

Arcane Bloodrage (Sp): At 4th level, when you enter a bloodrage, you can choose one of the following spells and apply its effects on you: blur, protection from arrows, resist energy (choose one energy type), or spider climb. The effects of the spell last for as long as the bloodrage lasts, regardless of its normal duration.

1 Weapon Guard (Ex): At 2nd level, a weapon master gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.

Fluffy Information
Age 33
Hair Blond with brownish-red tips and spots, twisted into long dreadlocks held in a ponytail
Eyes Dark green
Height 5'11"/180 cm
Weight 160 lbs./72 kg
Deity Nethys
Homeland Realm of the Mammoth Lords


  1. 7.1.2014 Pathfinder Module: Crypt of the Everflame
  2. 4.2.2014 #5-12: Destiny of the Sands I - A Bitter Bargain
  3. 20.3.2014 #39: The Citadel of Flame
  4. 24.3.2014 #5-11: Library of the Lion (GM reward)
  5. 6.5.2014 #5-15: Destiny of the Sands II - Race to Seeker's Folly
  6. 8.5.2014 #5-19: The Horn of Aroden
  7. 15.6.2014 #5-16: Destiny of the Sands III - Sanctum of the Sages (GM reward)
  8. 9.2.2015 #6-06: Hall of the Flesh Eaters (GM reward)
  9. 2.5.2015 #6-19: Test of Tar Kuata
  10. 7.7.2015 #6-22: Out of Anarchy
  11. 28.8.2015 Pathfinder Module: Tears at Bitter Manor 1 & 2
  12. 23.7.2016 #7-25: Orders from the Gate
  13. 30.7.2016 Pathfinder Society Special: Ruins of Bonekeep, Level Three - The Wakening Tomb (GM reward)
  14. 1.10.2016 #6-23: The Darkest Abduction
  15. 5.1.2018 #8-15: Hrethnar's Throne


  1. 12.12.2015 Pathfinder Module: Doom Comes to Dustpawn
  2. 15.6.2016 Pathfinder Module: The Harrowing

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