Toiminnot
Sivusto
Female Varisian human medium 4/unchained rogue 1
CN Medium humanoid (human)
Player NiTessine (1724-17)
Xp 14
Faction Dark Archive
Prestige/Fame 15/22
Init +6
Senses Perception +9
AC 17, touch 15, flat-footed 13 (+4 armor, +1 deflection, +2 Dex)
hp 33 (5d8+5)
Fort +3, Ref +6, Will +7; +1 vs. enchantment effects, +1 vs. poison, +3 vs. ingested poison
Speed 30 ft.
Melee +1 rapier +6 (1d6+3/19-20)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks sneak attack +1d6
Medium Spells Known (CL 4th)
1st-level (2/day) – ear-piercing scream (DC 14), protection from law
0-level (at will) – detect magic, light, prestidigitation
Str 10, Dex 14, Con 12, Int 14, Wis 14, Cha 16
Base Atk +3; CMB +3; CMD 15
Feats Harrowed, Improved Initiative, Point Blank Shot, Spirit Focus (trickster), Weapon Finesse
Skills Bluff +11 [5], Diplomacy +11 [5], Disable Device +11 [5], Intimidate +7 [1], Knowledge (arcana) +6 [1], Knowledge (dungeoneering) +6 [1], Knowledge (planes) +6 [1], Knowledge (history) +3 [1], Knowledge (local) +6 [1], Knowledge (nature) +3 [1], Knowledge (religion) +6 [1], Linguistics +7 [2], Perception +9 [4], Profession (gambler) +10 [5], Sense Motive +8 [3], Spellcraft +7 [3]
Traits Charming, Vagabond Child (Disable Device)
Languages Ancient Osirian, Ancient Thassilonian, Draconic, Infernal, Taldan, Varisian
SQ finesse training (rapier), haunt channeler, shared seance, spirit bonus +2, spirit surge 1d6, taboo, trapfinding
On person +1 rapier, light crossbow, chain shirt, Harrow deck, wayfinder, +1 cloak of resistance, +1 ring of protection, hungry decapitant, mwk thieves' tools
In backpack
Wealth 5018
Encumbrance 11 lb. without backpack, 43 lb. with backpack (43 lb. light/44-86 lb. medium/87-130 lb. heavy)
Harrowed You get a +1 bonus on all Will saves made to resist enchantment effects. Once per day, you may draw a card from a Harrow deck you own. At any one time for the rest of that day, you may apply a +2 bonus on any d20 roll modified by the card’s suit. For example, if you drew a card from the suit of Dexterity, you could apply this +2 bonus on an Initiative check, a Reflex save, a Dexterity-based skill check, or a ranged attack roll. You may assign this +2 bonus after you make the roll, but you must do so before you know whether the roll was a success or not.
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