Female half-elf gunslinger (bolt ace) 10 (Pathfinder RPG Advanced Class Guide 94, Pathfinder RPG Ultimate Combat 9)
CG Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +18
AC 28, touch 20, flat-footed 20 (+6 armor, +2 deflection, +5 Dex, +3 dodge, +2 natural)
hp 112 (10d10+30)
Fort +9, Ref +13, Will +6; +2 vs. enchantments
Defensive Abilities nimble +3; Immune sleep
Speed 30 ft.
Melee +1 rapier +16/+11 (1d6+2/18-20)
Ranged +1 hand crossbow +16 (1d4+6/19-20/×3) or
:+3 darkwood light crossbow +18 (1d8+8/17-20/×3)
Special Attacks deeds (dead shot, distracting shot, gunslinger initiative, gunslinger's dodge, pistol-whip, sharp shoot, shooter's resolve, targeting, vigilant loading), grit (3)
Str 12, Dex 21, Con 14, Int 10, Wis 16, Cha 7
Base Atk +10; CMB +15; CMD 31
Feats Agile Maneuvers, Endurance, Impact Critical Shot<sup>UC</sup>, Improved Critical (light crossbow), Point-Blank Shot, Precise Shot, Skill Focus (Acrobatics), Weapon Finesse
Traits conspiracy hunter, deft dodger
Skills Acrobatics +19, Climb +7, Escape Artist +11, Knowledge (engineering) +11, Perception +18, Profession (merchant) +8, Survival +10; Racial Modifiers +2 Perception
Languages Common, Elven
SQ crossbow maven, elf blood
Combat Gear acolyte ale (5), acolyte ale (5), blue priest (5); Other Gear +2 mithral chain shirt, +1 hand crossbow, +1 rapier, +3 darkwood light crossbow, amulet of natural armor +2, belt of incredible dexterity +2, ring of protection +2, 140 gp
Agile Maneuvers Use DEX instead of STR for CMB
Crossbow Maven A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice. This ability alters the gunslinger's weapon proficiencies and replaces gunsmith.
Deeds Use Grit to perform special abilities with your firearms.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Impact Critical Shot You can bull rush on a critical hit
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble +3 +3 (Ex) +3 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
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