Female aasimar cleric of Gorum 11 (Pathfinder RPG Bestiary 7)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7
AC 28, touch 13, flat-footed 27 (+13 armor, +2 deflection, +1 Dex, +2 natural)
hp 139 (11d8+66)
Fort +13, Ref +6, Will +14; +2 trait bonus vs. charm and compulson
Resist acid 5, cold 5, electricity 5
Speed 30 ft. (20 ft. in armor)
Melee +3 greatsword +16/+11 (2d6+4/19-20)
Ranged +3 light crossbow +12 (1d8+3/19-20)
Special Attacks channel positive energy 6/day (DC 16, 6d6), ferocious strike, might of the gods (+11, 11 rounds/day), weapon master (11 rounds/day)
Spell-Like Abilities (CL 11th; concentration +12)
Domain Spell-Like Abilities (CL 11th; concentration +16)
:8/day—battle rage (+5)
Cleric Spells Prepared (CL 11th; concentration +16)
:6th—blade barrier[D] (DC 21), heal
:5th—flame strike[D] (DC 20), flame strike (3, DC 20)
:4th—divine power[D], divine power (2), holy smite (2, DC 19)
:3rd—daylight, deadly juggernaut[UC], invisibility purge (2), rage[D]
:2nd—bull's strength[D], bull's strength (2), muffle sound[ACG] (DC 17), sound burst (2, DC 17)
:1st—bless (2), enlarge person[D] (DC 16), shield of faith (3)
:0 (at will)—create water, light, purify food and drink (DC 15), stabilize
:D Domain spell; Domains Strength (Ferocity subdomain), War
Str 13, Dex 13, Con 19, Int 8, Wis 21, Cha 13
Base Atk +8; CMB +9; CMD 22
Feats Channel Smite, Endurance, Extra Channel, Guided HandUC, Heavy Armor Proficiency, Toughness
Traits birthmark, westcrown firebrand
Skills Acrobatics -4 (-8 to jump), Appraise +13, Diplomacy +3, Knowledge (planes) +6, Knowledge (religion) +6, Perception +7, Profession (clerk) +11, Profession (merchant) +16, Sense Motive +11; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
Combat Gear boots of teleportation, potion of cure moderate wounds (4), staff of healing; Other Gear +4 full plate, +3 greatsword, +3 light crossbow, crossbow bolts (30), amulet of natural armor +2, belt of mighty constitution +2, cloak of resistance +2, headband of aerial agility (wis +2)UE, ring of protection +2, rod of splendor, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy textUE, mess kitUE, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 37,966 gp
Battle Rage +5 (8/day) (Sp) Touch ally to grant +5 to a melee dam for 1 rd.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 6d6 (6/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Ferocity)
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Ferocious Strike (+5, 8/day) (Su) +5 damage for a melee attack.
Guided Hand May use Wisdom modifier for attack rolls with favored weapon
Might of the Gods (11 rounds/day) (Su) Add your cleric level to your STR for checks.
Weapon Master (11 rounds/day) (Su) As a swift action, temporarily gain a combat feat you qualify for.
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