William Carder

"Minä olen William Carder Huonetta Carder. Sireni on Carder III Royle Newbury, grandsireni on Carder II Shayne, Bostonin Ruhtinas ja grandsireni sire on Carder I alunperin Englannin Bostonista. Olen Ylimys Ensimmäistä Huonetta, Ruhtinaan Carder II Neuvonantaja."

Name:WilliamVirtue:FaithClanVentrue
Player:JuhaniVice:PrideBloodline:Carder
Chronicle:BostonConcept:Faustian SchemerCovenant:Invictus

Attributes

MentalPhysicalSocial
IntelligenceoooooStrengthoooooPresenceooooo
WitsoooooDexterityoooooManipulationooooo
ResolveoooooStaminaoooooComposureooooo

Skills

Mental (-3 Unskilled)Physical (-1 Unskilled)Social (-1 Unskilled)
AcademicsoooooAthleticsoooooAnimal Kenooooo
Crafts (Business)oooooBrawloooooEmpathyooooo
Crafts (Forgery)oooooDriveoooooExpressionooooo
InvestigationoooooFirearmsoooooIntimidationooooo
MedicineoooooLarcenyoooooPersuasionooooo
OccultoooooStealthoooooSocializeooooo
PoliticsoooooSurvivaloooooStreetwiseooooo
ScienceoooooWeaponryoooooSubterfugeooooo

Skill Specialties

Expression: Captivating Voice +1
Intimidation: Commanding Presence +1
Occult: Masonic Mysticism +1
Politics: Invictus +1
Socialize: Formal Events +1

Disciplines

Celerity

Dice Pool: Each dot of Celerity increases the character's Defense and Initiative Modifier by one and ads a multiplier to the character's Speed Rating
Cost: 1 Vitae per round

Dominate
o Command

Dice Pool: Intelligence+ Intimidation+Specialty+ Dominate (10) versus Resolve+Blood Potency
Action: Contested; resistance is reflexive

oo Mesmerize

Dice Pool: Intelligence+ Expression+Specialty+ Dominate (10) versus Resolve+Blood Potency
Action: Contested; resistance is reflexive

ooo Forgetful Mind

Dice Pool: Wits+ Persuasion+Dominate (9) - Target Resolve
Action: Extended (1-100+ successes, based on the detail and complexity of memory; each roll representents five minutes of mental manipulation)

Majesty
o Awe

Dice Pool: Presence+ Expression+Majesty (7)
Effect: Bonus dice to social rolls equal to successes if successes exceed target composure.

Possessions: Weighted Cane (+2B), Cane-dagger (+1L), Gentleman's Wardrobe, Pocket watch, Roll of cash, Occult library, Closed carriage, Two horses, North End townhouse, Freemason's signet ring, Bottle of laudanum.

Other Traits

DisciplinesMerits 
AnimalismoooooStatus: InvictusoooooRetainer: Igorooooo
CelerityoooooStatus: Clan VentrueoooooRetainer: Marieooooo
DominateoooooStatus: BostonoooooResourcesooooo
MajestyoooooStatus: FreemasonsoooooHaven Locationooooo
ResilienceoooooStriking LooksoooooHaven Sizeooooo
 Haven Securityooooo
Covenant Merit: Herd, Mentor, Resources and Retainer at half price
Clan Weakness: -2 to Humanity rolls to avoid derangements
Bloodline Weakness: ?
Flaw: Syphilis Carrier
Derangement (Humanity 5): Sadism
HealthOOOOOOOOOOVitaeOOOOOOOOOOO
damageOOOOOOOOOOtemporaryOOOOOOOOOOO
WillpowerOOOOOOOOOOBlood PotencyOOOOOOOOOO
temporaryOOOOOOOOOOHumanityOOOOOOOOOO
Size5Experience Point Costs 
Speed10AttributeNew Dots x 5
Defense3SkillNew Dots x 3
Armor-Skill Specialty3
Initiative Mod6Clan or Bloodline DisciplineNew Dots x 5
Experience Gained87Other DisciplineNew Dots x 7
Experience Spent64Theban Sorcery or Crúac RitualRitual Level x 2
Experience Banked23MeritNew Dots x 2
  Blood PotencyNew Dots x 8
  HumanityNew Dots x 3
  Willpower8

Experience Gained From: Starting xp (35), Humanity -1: (5), Peli 1 (2), Peli 2 (2), Peli 3 (2), Peli 4 (2), Peli 5 (5), Peli 6 (3), Peli 7 (3), Peli 8 (5), Peli 9 (3), Downtime 1 (20)

Experience Spent On: Manipulation 2 (10), Status: Freemasons 1 (2), Resources 1 (1), Resources 2 (2), Resources 3 (3), Retainer 1 (1), Retainer 2 (2), Retainer 3 (3), Crafts 1 (3), Retainer 1 (1), Retainer 2 (2), Specialty: Intimidation (3), Specialty: Expression (3), Out of Clan Discipline: Celerity (7), Blood Potency 2 (16), Majesty 1 (5)

Experience Reclaimed: Status: High Society 1 (2), Herd 2 (2), Herd 1 (1), Status: Boston 2 (4), Allies: BPD 1 (2), Status: Freemasons 2 (4)

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