Someone in your family or a close friend was an adventurer of some renown. Growing up, you heard stories of his/her exploits. Choose one of the extra backgrounds below – unless otherwise noted, all bonuses are status bonuses and do not stack with other status bonuses.

Ancinent enimity ;
Prequisite: Tomahawk; Filadeus; Race: Elf or Dwarf
You have heard tales of battles against your ancinent ancestral foe. You gain +1 bonus to attack rolls vs drows if you are an elf, and vs Duergar, if you are a Dwarf. You become trained in lore of your ancinent enimity. At GM`s discretion, this background can be applied to some other ancestry.

Act first, ask questions later
Prequisite: Not born in Breachill
Stories of pathfinder exploits have taught you act fast – as long as you are aware of your foe when the combat starts, you gain +1 status bonus to initiative. You become trained in Pathfinder-lore.

Breachill legacy
Prequisite: Born in Breachill
One of your ancestors was a local adventure of some renows. Choose one surname: Rhaolde, Owu or Halversson. Then choose one of the adventurers he was known for: fought in Mendevian Crusade (+1 to saves versus evil outsiders and servant of evil deities); fought in Goblin wars (+1 to saves versus goblinoids and evil dragons), or fought in Shinin Crusade (+1 to saves vs Undead and Haunts). You become trained in a relevant lore skill.

Cult hater
Prequisite: Tomahawk; Filadeus
You have heard of tales of destruction and tragedy brought by cultists of evil deities. You become trained in Zon-Kuthon lore. You gain +1 status bonus to attack rolls vs cultists; increased to +3 vs Zon-kuthon

Burning sands
Prequisite: Tomahawk; Filadeus
You have heard tales of Osirion´s ancinent past. You become trained in Osirion lore. You gain fire resistance 1; and +2 to saves vs hot environments. e

Dreams of Gloom
Prequisite: Tomahawk; Devak
Thorough your youth, you have seen dreams of fire, darkness and destruction. At GM`s discretion, you gain +1 status bonus saves and skills during an encounter.

Forbidden lore
Prequisite: Tomahawk; Filadeus
You have heard stories not to be repeated. You may try all lore checks untrained. However, if you critically succeed in any lore check you are untrained, you are consused for 1 round, and then stupefied 1 for one minute. At GM`s discretion, certain lore`s will infilict this penalty even on regular success.

Keep your friends close
Prequisite: Tomahawk; Filadeus; Devak;
An old inquisitor told you a tale that left a lastin impression – you gain +1 status bonus to AC and saves againt those you consider your closest allies. This bonus increases to +3 if they are under possession by a chaotic effect, or if their betrayal is true (it is not temporary due t i.e. Magical effect)

A journey below
Prequisite: Tomahawk; Filadeus
You have heards stories of terrors in the Darklands. You gain +1 bonus to initiative when in Darklands, or otherwise deep undergrond. You become trained in Darklands lore.

Iron Command
Prequisite: Tomahawk; Filadeus; Devak
It is not a story, but a memory from somewhere else – you commanding others that are weaker. When you use intimidate against a target lower level than you, you gain +1 status bonus to the roll. You become trained in Military-lore.

Miracle at Magnimar
Prequisite': Tomahawk; Filadeus
You heard tales of the miraculous defense of Magnimar. You become trained in Magnimar Lore Once per day, you may pray for miracle: roll d20,
1-19: Nothing happens
20: You gain a beneficial spell of your level divided by two
At GM`s discretion, you may gain a bonus to this die roll.

Nomad of Varisian planes
Prequisite: Tomahawk; Filadeus
You have heards stories of recent happenings in Varisian Plaings: you gain +1 status bonus vs transmutation effect and any effects related to greed (these two effects can stack). You become trained in Varisian-lore.

Not-from-Kansas
Prequisite': Tomahawk; Filadeus
The tales you heard were beyond what you could believe. You become trained in Triaxian Lore, Russian lore or Baba Yaga lore. When you travel to a new area, you gain +1 status bonus to perception. This bonus ends by GM`s discretion.

Oni hater
Prequisite: Tomahawk; Filadeus
You have heard tales of cruelty and deception of the Oni. You become trained in Oni-Lore. If any enemy rolls deception for initiative, you gain +1 bonus to initiative. Increase this bonus to +3 vs Oni, and it applies regardless of what skill foe uses for initiative.

Plague survivor
Prequisite: Tomahawk; Filadeus
You have heard tales of the terrible plague that struck Corvosa. You become trained in plague lore. You gain +1 status bonus to saves vs. Diseases.

A Shattered Star
Prequisite: Tomahawk; Filadeus;
You have heard tales of an artifact that drove most that touched it mad, but not all. You gain +1 status bonus vs emotion-effects. You become trained in Thassilonian lore.


Student of Thassilonian
Prequisite: Tomahawk; Filadeus
You have heard of legendary power of the Runelord of Greed. You become trained in Thassilonian-lore. Once per day, when you cast a transmutation spell, increase the DC by one.

Trek over edge of the world
Prequisite: Tomahawk; Filadeus
You have heard tales of a certain caravan crossing over the edge of the world to Minkai. You become trained in Caravan Lore or Artic Lore. When travalling overland as a group, increase the speed of the slowest group member by +5 for the purpose of determing overland speed.

Undead survivor
Prequisite: Tomahawk; Filadeus
You have heard tales of a city destroyed by the undead risen from their tombs. You gain +1 status bonus to saves vs undead. Increase this to +3 vs mummys. You become trained in Mummy-lore.

Tabula Rasa
Prequisite: Palkki
You do not remember your youth – Instead of choosing background from player`s handbook, you gain Amnesiac-background (APG). Search for your memory has lead you to Breachill – you become trained in Breachill-lore.

Winterborn
Prequisite: Tomahawk; Filadeus;
You have heard tales of persecution and suffering of common people of Irrisen; the country that used to be known as Land of Eternal Winter. ou become trained Irrisen-Lore. You gain Cold Resistance 2 ; and +1 status bonus vs cold environmental effect

With strange eons
Prequisite: Tomahawk; Filadeus
You shortly spent a time in an Asylium, but unlike most of the residents, this left you unaffected. You gain +1 status bonus to saves against immortal entities. You also become trained in Asylym-lore.

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