Izevel, kirottu kauneuden papitar, Ragnarin laiminlyömä

Izevel the Accursed CR 11
Female advanced half-fiendish medusa
LE Medium outsider (native)
Init +8; Senses all-around vision, darkvision 60 ft.; Perception +19
DEFENSE
AC 18, touch 14, flat-footed 14 ( +4 Dex, +4 natural)
hp 116 (10d10+60)
Fort +9, Ref +11, Will +11
Immune poison; Resist acid, cold, electricity and fire 10; DR 5/ magic; SR 22
OFFENSE
Speed 30 ft., fly 60 ft. (good)
Melee dagger +14/+9 (1d4/19–20),snake bite +9 (1d4+1 plus poison)
Ranged mwk composite longbow +15/+10 (1d8+1/×3)
Special Attacks petrifying gaze, smite good
Spell-like Abilities (CL 10th, concentration +14)
1/day – contagion, desecrate, unholy blight
3/day – darkness, poison
STATISTICS
Str 12, Dex 19, Con 22, Int 14, Wis 15, Cha 19
Base Atk +10; CMB +11; CMD 25
Feats Improved Initiative, Iron Will, Point-Blank Shot, Precise Shot, Weapon Finesse
Skills Bluff +14, Disguise +14, Intimidate +17, Knowledge (history) +15, Knowledge (religion) +15, Perception +19, Sense Motive +12, Stealth +17; Racial Modifiers +4 Perception
Languages Celestial, Common, Infernal
Gear dagger, masterwork composite longbow, 20 arrows, golden mask worth 450 gp, golden jewelry worth 1200 gp
SPECIAL ABILITIES
All-Around Vision (Ex) A medusa’s snake-hair allows her to see in all directions. Medusas gain a +4 racial bonus to Perception checks and cannot be flanked.
Petrifying Gaze (Su) Turn to stone permanently, 30 feet, Fortitude DC 19 negates. The save DC is Charisma-based. Poison (Ex) Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based.
Smite Good (Su) Once per day, as a swift action, Izevel can smite good as the smite evil ability of a 10th level paladin, except affecting a good target. If the target is good, add +4 to attack rolls and +10 to all damage rolls against the target. If the target of smite good is an outsider with the good subtype or a good-aligned dragon, the bonus to damage on the first successful attack increases to 20 points of damage. Regardless of the target, smite attacks automatically bypass any DR the creature might possess. The smite persists until the target is dead or Izevel rests.\\

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