Zledurk
Half-orc bloodrager 7 (Pathfinder RPG Advanced Class Guide 15)
N Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +10


Defense


AC 18, touch 11, flat-footed 18 (+7 armor, +1 deflection)
hp 76 (7d10+26)
Fort +10, Ref +3, Will +4; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge, orc ferocity; DR 1/—


Offense


Speed 40 ft. (30 ft. in armor)
Melee +1 bastard sword +10/+5 (1d10+13/19-20) or
:mwk greataxe +10/+5 (1d12+12/×3) or
:mwk handaxe +10/+5 (1d6+8/×3)
Ranged mwk composite longbow +8/+3 (1d8+4/×3) or
:throwing axe +7 (1d6+4)
Special Attacks blood casting, bloodrage (19 rounds/day)
Bloodrager Spells Known (CL 7th; concentration +9)
:2nd (2/day)—blood armor[ACG], bull's strength
:1st (2/day)—burning hands (DC 13), enlarge person (DC 13), jump, magic missile, true strike
:Bloodline Arcane


Statistics


Str 18, Dex 10, Con 16, Int 10, Wis 8, Cha 14
Base Atk +7; CMB +9; CMD 22
Feats Cleave, Combat Casting, Disruptive, Eschew Materials, Great Cleave, Iron Will, Power Attack, Raging Vitality<sup>APG</sup>
Traits goblin watcher, outcast, resilient
Skills Acrobatics +4, Appraise +1 (+6 to identify the most valuable item in a treasure horde), Climb +7, Fly -2, Handle Animal +6, Intimidate +14, Perception +10, Ride +2, Survival +8, Swim +5; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ arcane bloodrage, disruptive bloodrage, fast movement, orc blood
Combat Gear ring of counterspells (confusion); Other Gear +1 breastplate, +1 bastard sword, mwk composite longbow (+4 Str), mwk greataxe, mwk handaxe, throwing axe, ring of protection +1, sihedron medallion, backpack, belt pouch, blanket<sup>APG</sup>, flint and steel, pot, soap, torch (10), trail rations (5), waterskin, 53 gp


Special Abilities


Arcane Bloodrage (Blur) (Sp) As a free action apply chosen spelll to self when enter bloodrage.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (19 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Disruptive +4 DC to cast defensively for those you threaten.
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 11) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 11+.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.

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