Taieraie

Muistatkos nähneesi tämän näköistä kaveria, paitsi eläväisempänä?

Male kitsune (Forest of Spirits) spiritualist 7/vigilante 1
NG Medium humanoid (kitsune, shapechanger)
Player Naal (144782-3)
Xp 22


Init +3; Senses low-light vision; Perception +6


AC 20, touch 13, flat-footed 17; (armor +7, Dex +3)
hp 62 (8d8 +8 Con +3 favored +8 feat)
Fort +8, Ref +8, Will +11


Speed 30 feet
Melee masterwork cold iron scythe +8 (2d4+1/x4)
Melee cold iron kukri +7 (1d4+1/18-20)
Melee alchemical silver light mace +7 (1d6+1)
Ranged masterwork composite longbow +10; 110 feet (1d8/x3)
Spiritualist Spells-Like Abilities (CL 7th; concentration +9)
  1/day—calm spirit (WDC 15)
  At will—detect undead
Spiritualist Spells Known (CL 7th; concentration +9)
  3rd (2/day)—fly, heroism
  2nd (4/day)—cure moderate wounds (WDC 15), purge spirit (WDC 15), remove paralysis, see invisibility
  1st (5/day)—burst of adrenaline, endure elements, protection from evil, remove fear, shield
  0 (at will)—detect magic, detect psychic significance, grave words, guidance, read magic, stabilize


Str 12, Dex 16, Con 12, Int 14, Wis 14+2, Cha 14
Base Atk +6; CMB +7; CMD 20
Feats Realistic Likeness, Cunning, Toughness, Friendly Switch
Skills (70 points; 28+6 class, 16 Int, 8 race, 8 feat, 4 favored)
  Acrobatics        + 7  ( 2 ranks +3 class +3 Dex -1 armor penalty)
  Appraise          + 6  ( 1 rank  +3 class +2 Int)
  Bluff             +13  ( 6 ranks +3 class +2 Cha +2 comp)
  Climb             + 0  (   ranks +3 class +1 Str -1 armor penalty)
  Craft             + 2  (   ranks +3 class +2 Int)
  Diplomacy         +16  ( 8 ranks +3 class +2 Cha +2 comp)
  Disable Device    ---  (   ranks +3 class +3 Dex -1 armor penalty)
  Disguise          +30  ( 3 ranks +3 class +2 Cha +2 comp)
  Escape Artist     + 2  (   ranks +3 class +3 Dex -1 armor penalty)
  Fly               + 2  (   ranks +3 class +3 Dex -1 armor penalty)
  Handle Animal     ---  (   ranks no class +2 Cha +2 comp)
  Heal              + 7  ( 1 rank  +3 class +3 Wis)
  Intimidate        + 9  ( 2 ranks +3 class +2 Cha +2 comp)
  K (arcana)        + 6  ( 1 rank  +3 class +2 Int)
  K (dungeoneering) + 6  ( 1 rank  +3 class +2 Int)
  K (engineering)   + 6  ( 1 rank  +3 class +2 Int)
  K (geography)     + 6  ( 1 rank  +3 class +2 Int)
  K (history)       + 6  ( 1 rank  +3 class +2 Int)
  K (local)         + 6  ( 1 rank  +3 class +2 Int)
  K (nature)        + 6  ( 1 rank  +3 class +2 Int)
  K (nobility)      + 7  ( 2 ranks +3 class +2 Int)
  K (planes)        + 8  ( 3 ranks +3 class +2 Int)
  K (religion)      + 8  ( 3 ranks +3 class +2 Int)
  Linguistics       +10  ( 5 ranks +3 class +2 Int)
  Perception        + 7  ( 1 rank  +3 class +3 Wis)
  Perform (dance)   + 9  ( 2 ranks +3 class +2 Cha +2 comp)
  Prof (merchant)   +14  ( 8 ranks +3 class +3 Wis)
  Prof (sailor)     + 7  ( 1 rank  +3 class +3 Wis)
  Ride              + 2  (   ranks +3 class +3 Dex -1 armor penalty)
  Sense Motive      +12  ( 5 ranks +3 class +3 Wis)
  Sleight of Hand   + 7  ( 2 ranks +3 class +3 Dex -1 armor penalty)
  Spellcraft        + 6  ( 1 rank  +3 class +2 Int)
  Stealth           + 7  ( 2 ranks +3 class +3 Dex -1 armor penalty)
  Survival          + 7  ( 1 rank  +3 class +3 Wis)
  Swim              + 4  ( 1 rank  +3 class +1 Str -1 armor penalty)
  Use Magic Device  +10  ( 3 ranks +3 class +2 Cha +2 comp)
Special Skill Modifiers +3 to Diplomacy and Heal when harboring the phantom, +2 on Bluff, Diplomacy, and Sense Motive in Senghor, +1 to Knowledge (history) about Taldor
Traits charmed innocent, resilient, upstanding
Languages Abyssal, Aklo, Auran, Infernal, Kelish, Polyglot, Senzar, Sylvan, Taldane (common), Tien
SQ bonded manifestation, bonded senses, dual identity, etheric tether, phantom (kindness), phantom recall (1/day), seamless guise, shared consciousness, social talent (seamless shapechanger), spiritual interference, vigilante specialization (avenger)


The Phantom
Opasta. Suojele. Raportoi.
Statistics are listed for the ectoplasmic phantom incorporeal phantom in italics.
NG Medium outsider (phantom, incorporeal)
Init +3 (usually with Taieraie); Senses Darkvision 60 ft.; Perception +9
AC 21, touch 13, flat-footed 18 (+3 Dex, +8 natural)
AC 23, touch 20, flat-footed 18 (+8 deflection, +3 Dex, +2 dodge)
hp 45 (6d10 +12 Con)
Fort +7, Ref +5, Will +5 (+4 morale vs. enchantments)
Defensive Abilities incorporeal; DR 5/magic
Speed 30 feet
Melee 2 slams +7 (1d8+1)
Special Attacks opening strike
Str 12/, Dex 16, Con 14, Int 7, Wis 0, Cha 15
Base Atk +6; CMB +7/NA; CMD 20/immune
Feats Bodyguard, Combat Advice, Combat Reflexes
Skills Diplomacy +11, Disable Device +10 (+12 with tools), Heal +9, Perception +9, Stealth +8
SQ benevolent, deliver touch spells (30 feet), etheric healing 5/day (3d6), link, magic attacks, phase lurch, share spells
Notes Ability Increases Con; Skill Ranks Diplomacy 6, Disable device 4, Heal 6, Perception 6, Stealth 2; Class Skills Bluff, Craft, Diplomacy, Disable Device*, Fly, Heal, Intimidate, Knowledge (planes), Perception, Sense Motive.
Benevolent Aid another bonus increases by +1 (+2 if aiding Taieraie)
Deliver Touch Spells (Su) Ectoplasmic or incorporeal phantom can deliver Taieraie's touch spells as an immediate action (including touching up to six willing targets within its reach) if it is within 30 feet of him. It cannot hold a charge when using this ability.
Etheric Healing (Su) As lay on hands of a paladin with equal HD. Can be used on Taieraie as a swift action.
Incorporeal (Ex) (TLDR) Can't attack corporeal creatures, except to deliver spell via deliver touch spells ability.
Link Taieraie and the phantom share a mental communication link (free action) and share magic item slots.
Opening Strike (Su) Standard action melee attack. On a hit, Taieraie designates an ally who can make a single attack as an immediate action against the foe hit bu this attack.
Phase Lurch (Su) Pass through walls or material obstacles when ectoplasmic. Must begin and end its turn outside an obstacle, speed is halved, and cannot move through creatures. Any surface is coated with a thin mucus that lingers for 1 minute.
Share Spells (Su) Taieraie can cast personal spells on the phantom, even if the phantom would ordinarily be a nonvalid target. This only applies to Taieraie's cast spells.


On Person (consumables)
On Person (armor, weapons, magic items)
On Person (other)
Backpack
Wealth see ITS bottom line
Encumbrance 69.25 lbs., 27 lbs. in backpack, total 96.25 lbs. (153 light, 306 medium, 460 heavy)
Notes Level boosts 4 Wis 8 Str, favored class 3 hp, 4 skp


  Avenger Taieraie's vigilante levels count has having full BAB.
  Bonded Manifestation (Su) As a swift action, Taieraie can partially manifest aspects of the phantom in his own body while the phantom is still bound to his consciousness (it can’t be manifested in any other way). During a bonded manifestation, the phantom can’t be damaged, dismissed, or banished. Taieraie can use this for 10 rounds per day. The rounds need not be consecutive. Taieraie must choose either ectoplasmic or incorporeal form.
  Ectoplasmic Bonded Manifestation: Taieraie gains an ectoplasmic shield : +4 shield bonus to Armor Class (applies to incorporeal touch attacks).
  Incorporeal Bonded Manifestation: Taieraie becomes shrouded in a haze of insubstantial mist, granting him concealment against ranged attacks.
  Bonded Senses (Su) As a standard action, Taieraie can share the senses of his manifested phantom, hearing, seeing, smelling, tasting, and feeling everything it does. He can use this ability for 7 rounds per day; they do not need to be consecutive. Both must be on the same plane.
  Dual Identity (Ex) Taieraie's social identity is a Senghorian merchant, also NG. There aren't many (if any) mechanical effects.
  Etheric Tether (Su) Whenever Taieraie's manifested phantom takes enough damage to send it back to the Ethereal Plane, as a reaction to the damage, he can sacrifice any number of his hit points without using an action, preventing damage on 1:1 basis and preventing the phantom from being sent back to the Ethereal Plane.
  When the phantom is fully manifested, it must remain within 50 feet of Taieraie to stay stable. Taieraie can stretch this when the phantom is in ectoplasmic form. When Taieraie starts his turn and his ectoplasmic phantom is more than 50 feet away from her (but closer than 100 feet), Taieraie must concentrate as a full-round action that provokes attacks of opportunity or the phantom immediately returns to the Ethereal Plane and cannot be summoned from that plane for 24 hours. This concentration can be interrupted as if it were a spell. Treat this effect’s spell level as equal to 1 + 1 per 10 feet farther than 50 feet that the phantom is from the spiritualist (maximum spell level 6th). If the tether is interrupted or the check fails, the phantom immediately snaps back into the consciousness of its spiritualist master. (Conflict here.)
  If the ectoplasmic phantom is ever more than 100 feet away from its spiritualist, or the incorporeal phantom is ever 50 feet away from the spiritualist or outside of line of effect from the spiritualist for more than 1 round per spiritualist level the spiritualist possesses, the phantom immediately returns to the Ethereal Plane and can’t be summoned from that plane for 24 hours.
  Phantom Taieraie has a phantom with the kindness emotional focus. It is Neutral Good, and can speak all the languages Taieraie can. Taieraie can harbor it in his consciousness (shared consciousness), manifest it partially (bonded manifestation), or fully manifest it (in ectoplasmic or incorporeal form). A fully manifested phantom is treated as a summoned creature from the Ethereal Plane, except it is not sent back to the Ethereal Plane until it is reduced to a negative amount of hit points equal to or greater than its Constitution score.
  Taieraie can fully manifest his phantom through a 1-minute ritual. When fully manifested, Taieraie can change the phantom from ectoplasmic to incorporeal (or vice versa) as a full-round action that provokes attacks of opportunity. The manifested phantom's hit points are unchanged, unless it was slain and returned to the Ethereal Plane; in this case, it manifests with half its maximum number of hit points. The phantom does not heal naturally, and can be healed only with magic or with the Heal skill while fully manifested in ectoplasmic form. The phantom stays fully manifested until it is either returned to the spiritualist’s consciousness (a standard action) or banished to the Ethereal Plane. If the phantom is banished to the Ethereal Plane, it can’t return to the spiritualist’s consciousness or manifest again for 24 hours.
  A fully manifested phantom can’t be returned to the Ethereal Plane by means of dispel magic, but spells such as dismissal and banishment work normally. Whenever Taieraie is unconscious or asleep, the phantom immediately returns to his consciousness. If Taieraie dies, the phantom is returned to the Ethereal Plane, and can’t return to his consciousness until 24 hours after he is brought back to life. The phantom can’t be dismissed or banished while it resides in the spiritualist’s consciousness.
  Fully manifested phantoms can use appropriate items (though not armor or weapons) appropriate to their forms. Any items are dropped when the phantom returns to the spiritualist’s consciousness, and must be retrieved and donned anew later.
  Phantom Recall (Su) Once per day as either a swift or an immediate action, Taieraie can call her manifested phantom to her side or back into her consciousness. This ability functions as dimension door (CL 7th). The phantom appears adjacent to Taieraie (or as close as possible, if all adjacent spaces are occupied). When calling the phantom back to his consciousness, Taieraie can activate bonded manifestation as part of that action, but doing so costs 1 extra round of bonded manifestation.
  Seamless Guise (Ex) Taieraie may attempt a Disguise check with a +20 circumstance bonus to appear as his current identity, and not as his other identity. I'm certainly no scurrilous Pathfinder, sir!
  Seamless Shapechanger (Ex) Social talent. Taieraie adds his seamless guise bonus to the bonus on Disguise checks to assume the shape of another creature with a polymorph spell or effect.
  Shared Consciousness (Su) While the phantom is confined in Taieraie's consciousness (but not while fully manifested or banished), it grants him Skill Focus (Diplomacy) and Skill Focus (Heal). It also grants a +4 bonus on saving throws against all mind-affecting effects. Once per day, when Taieraie would fail a save against a mind-affecting effect, as an immediate action he can shunt that effect into the phantom’s section of his consciousness instead. When he does so, he is not affected by the mind-affecting effect, but for the normal duration of that effect, Taieraie loses the bonuses on saving throws against mind-affecting effects and the two Skill Focuses effects, and can’t use this ability to shunt a mind-affecting effect into the phantom’s consciousness or manifest his phantom in any way. Spells such as dispel magic and break enchantment can be cast on the spiritualist to end the effect on the phantom.
  Spiritual Interference (Ex or Su) Whenever Taieraie is within the reach of his ectoplasmic manifested phantom, he gains a +2 shield bonus to her Armor Class and a +2 circumstance bonus on his saving throws (not when the phantom is grappled, helpless, or unconscious). Within 30 feet of his incorporeally manifested phantom, Taieraie receives a +2 circumstance bonus on saving throws against mind-affecting effects (Su, does not apply if the phantom is unconscious).


Kaukaisessa metsässä pohjoisessa Tian Xiassa asui kettu jonka piti kasvaa papiksi tai muuksi sielunpaimeneksi. Koska kenttäkoulutus on luonnonhelmassa viihtyvien veitikoiden mielestä mielenkiintoisempaa kuin pelkkä luostarissa meditointi, pentu oli mukana vanhempien pappien mukana näiden kierrellessä pitkin maita saattamassa lepoon levottomia sieluja ja liian polleiksi alkaneita hobgoblineita ja muita ökkiäisiä. Yksi näistä tehtävistä johdatti papit syvään luolaan josta irtoavat pahat tuntemukset saivat nämä aloittamaan manauksen. Sen piti saattaa paikalleen jääneet levottomat sielut viimeiselle matkalleen kohti Pharasman tuomiota, mutta jokin meni pieleen. Oliko nuori Taieraie huolimaton, vai liian empaattinen, vai liian piittaamaton, vai oliko kaikki pelkkää sattumaa, lopputulos oli sama. Hengistä voimakkain kääntyi takaisin jo aloitettuaan matkansa, ja liimautui kiinni pappisoppilaan mieleen.

Muut manaajat tutkivat ja tökkivät sekä henkeä että sen uutta omistajaa pari päivää ja kohauttivat olkiaan: Karma. Opi elämään uuden kaverisi kanssa tai tee asialle jotain. Siihen jäivät pappisopinnot; keskittymisestä niihin ei tullut mitään kun päässä koheltaa vieras mieli joka tiesi kuolleensa traagisesti jossain maan uumenissa, muttei ihan uskonut sitä. Taieraie myös tajusi, että henki ei tiedä tarkkaan kuka oli. Sen ainoat mielikuvat olivat valtavan kaupungin keskellä kohoava pilviä hipova rakennus, huoli tovereistaan, ja tarve liikkua paikasta toiseen. Neuvonpidon jälkeen todettiin hengen luultavasti olevan Tiennäyttäjä, kaukaa lännestä tullut utelias muukalainen. Jos Taieraie haluaisi hengen ulos kallostaan ja kohti lopullista matkaansa, olisi ehkä viisasta ottaa selvää kuka se oli ollut. Joten Taieraie lähti länteen.

Haastatteluprosessi oli outo, jopa Kreighton Shanen mittapuiden mukaan, koska puoliin kysymyksiin vastasi kettu ja toisiin henki. Lopulta haltia nosti kätensä pystyyn, värväsi Taieraien kokeellisesti järjestöön jotta henki saataisiin pysymään tyytyväisempänä ja muilla olisi aikaa tutkia kuka tämä oli ollut. Ajoittain aave paljastaa jotain uutta itsestään, ja hetken toivo elää sen saattamisesta lepoon. Mutta toistaiseksi se on nauttinut liikaa olostaan lähteäkseen.


N. Scenario                              XP Prestige
01 #7-21 The Sun Orchid Scheme            1 +2- 2= 0 wand of cure light wounds
02 #7-07 Trouble in Tamran                1 +2- 2= 0 wand of mage armor
03 #8-10 ToW2: Secrets of the Endless Sky 1 +2   = 2
04 #9-01 The Cost of Enlightenment        1 +2   = 4
05 #9-04 The Unseen Inclusion             1 +2- 2= 4 wand of comprehend languages
06 #8-99 The Solstice Scar, Version A     1 +2   = 6
07 #9-08 Birthright Betrayed              1 +2   = 8
08 #9-10 Signs in Senghor                 1 +2- 3= 7 Senghor mercantile store
09 #9-09 Beyond the Halflight Path (GM)   1 +2   = 9
10 #9-15 The Bloodcove Blockade           1 +1- 8= 2 raise dead at half cost
11 #9-16 Fallen Family, Broken Name (GM)  1 +2+ 1= 5 extra prestige from Impressive Find
12 #6-01 Trial by Machine (GM)            1 +2   = 7
13 #7-22 Bid for Alabastrine              1 +2   = 9
14 #8-99 The Solstice Scar, Version B     1 +2   =11
15 #7-24 Dead Man's Debt                  1 +2   =13
16 #10-03 Death on the Ice                1 +2   =15
17 #9-02 A Case of Missing Persons (GM)   1 +2   =17
18 #10-11 The Hao Jinn Hierophant         1 +2   =19
19 #00-07 Among the Living (GM)           1 +2- 2=19 potion of remove blindness/deafness
20 #10-18 The Daughter's Due              1 +2   =21
21 #8-15: Hrethnar's Throne               1 +2   =23
22 #10-15: Tapestry's Trial               1 +2- 2=23 wand of cure light wounds


Starting money    150150.00 
Cold iron kukri116 0  2 134.00 
Backpack12 01 2132.00 
Mess kit10.2 0  1 131.80 
Bedroll10.1 0  5 131.7 
Blanket10.5 03 0.5131.2 
Lamellar cuirass115 02 15116.20 
Belt pouch11 0  0.5 115.20 
Ink pen10.1 0   115.1 
Scroll case11 04 0.5114.1 
Journal110 0  1 104.1 
Scroll of cure light wounds125 02 2579.1 
Scroll of mage armor125 01  54.10 
Sunrod32 01 1 48.10 
Acid (both sold after #10)210 010 1028.10 
Explorer's outfit10 02 028.10 
1 #7-21 gp gained 519  0547.10 
1 dayjob 5   552.10 
1 sell stuff 2 1  554.10 
Scroll of mage armor125 12  529.10 
Scroll of mage armor125 12  504.10 
Scroll of shield125 12  479.10 
Ink18 1   471.10 
Sap11 1  2 470.10 
Masterwork backpack150 110 25420.10 
Potion of cure light wounds150 110 25370.10 
Wand of cure light wounds (2 PP, CL 1st, 50 charges)10 110  370.10 
2 #7-07 gp gained 500   870.10 
2 day job 50   920.10 
2 sell stuff 40 2  960.10 
Scroll of shield125 210  935.10 
Spring-loaded wrist sheath15 2  1 930.10 
Bandolier10.5 210 0.25929.60 
Potion of cure light wounds150 210 25879.60 
Potion sponge52 2   869.60 
Potion of air bubble150 210 25819.60 
Potion of ant haul150 210 25769.60 
Oil of bless weapon150 210  719.60 
Scroll of endure elements125 210 12.5694.60 
Scroll of endure elements125 210 12.5669.60 
Scroll of magic fang125 26  644.60 
Scroll of obscuring mist125 210 12.5619.60 
Scroll of sanctify corpse125 210 12.5594.60 
Potion of touch of the sea150 28  544.60 
Antiplague150 210 25494.60 
Smelling salts125 210 12.5469.60 
Scroll of comprehend languages125 23  444.60 
Traveler's outfit10 23 0444.60 
Scroll box15 210 2.5439.60 
Grooming kit11 210 0.5438.60 
Wand of mage armor (2 PP, CL 1st, 50 charges)10 22  438.60 
Courtier's outfit130 210 15408.60 
Jewelry (pendant, 50 gp)150 210 50358.60 
Light crossbow135 214 17.5323.60 
Cold iron bolt100.2 26 0.1 321.60 
Scroll of comprehend languages125 25  296.60 
Scroll of shield125 210 12.5271.60 
Oil of bless weapon150 2   221.6 
Vermin repellant15 210 2.5216.6 
Chalk10.01 2   216.59 
Scroll of feather fall125 210 12.5191.59 
3 #8-10 gp gained 513   704.59 
3 dayjob (currently trained out) 0   704.59 
3 sell stuff 0.5 3  705.09 
Universal solvent150 310 25655.09 
Hot weather outfit10 3  4 655.09 
Masterwork thieves' tools1100 3  2 555.09 
Antiplague150 310 25505.09 
Antitoxin150 310 25455.09 
Holy water (one sold after #10)225 3110 12.5405.09 
4 #9-01 gp gained 507   912.09 
4 dayjob 10   922.09 
4 sell stuff 0.5 4  922.59 
Stubborn nail1100 410 50822.59 
Elixir of vision (purchased using the 10% discount on #4)1225 410  597.59 
Holy water225 41 1 547.59 
Bladeguard140 410 20507.59 
Silver weapon blanch15 410 2.5502.59 
Adamantine weapon blanch1100 410 50402.59 
More jewelry (bracelets, 20 gp)120 410 20382.59 
Even more jewelry (belt, 30 gp)130 410 30352.59 
Wand of unseen servant (#2, limit 1, CL 1st, 10 charges)1150 410 75202.59 
Scroll of comprehend languages125 45  177.59 
Scroll of magic fang125 49 12.5152.59 
Scroll of decompose corpse125 410 12.5127.59 
5 #9-04 gp gained 509   636.59 
5 dayjob 50   686.59 
Wand of comprehend languages (2 PP, CL 1st, 50 charges)10 541  686.59 
Flint & steel11 510 0.5685.59 
Noble's outfit (#3 as a boon)10 3  10 685.59 
Alchemical silver light mace125 6  4 660.59 
Cold weather outfit18 610 4652.59 
Furs112 610 6640.59 
Scroll of expeditious retreat125 66  615.59 
Scroll of expeditious retreat125 610 12.5590.59 
6 #8-99A gp gained 500   1090.59 
6 dayjob 1   1091.59 
Scroll of magic fang125 79 12.51066.59 
7 #9-08 gp gained 1187   2253.59 
7 dayjob 1   2254.59 
Scroll of sanctify corpse125 710 12.52229.59 
Cloak of resistance +111000 79 5001229.59 
Masterwork flute1100 710 501129.59 
Potion of touch of the sea150 710  1079.59 
Potion of feather step150 710 251029.59 
Elixir of hiding1250 710 125779.59 
Spring-loaded wrist sheath15 7  1 774.59 
Potion of lesser restoration1300 810 150474.59 
Vermin repellant15 8   469.59 
8 #9-10 gp gained 1206   1675.59 
8 #9-10 dayjob 20   1695.59 
9 #9-09 gp gained 1259   2954.59 
9 #9-09 dayjob (none, GM chronicle) 0   2954.59 
9 sell stuff 525 9  3479.59 
Muleback cords of resistance +112500 9  0.25 979.59 
Masterwork cold iron scythe1336 9  10 643.59 
Scroll of invisibility1150 910  493.59 
Rope11 9  10 492.59 
Scroll box15 9  1 487.59 
10 #9-15 gp gained 914   1401.59 
10 #9-15 dayjob 10   1411.59 
10 sell stuff 1051.25 10  2462.84 
Pay half cost of raise dead (and expend 8 PP)12450 10  12.84 
Backpack12 1022 110.84 
11 #9-16 gp gained 1750   1760.84 
11 #9-16 dayjob (none, GM chronicle) 0   1760.84 
Pay for restoration (negative level)11280 11  480.84 
12 #6-01 gp gained 1845   2325.84 
12 #6-01 dayjob (none, GM chronicle) 0   2325.84 
Pay for restoration (negative level)11280 12  1045.84 
Jewelry (100 gp)1100 12   945.84 
13 #7-22 gp gained 1207   2152.84 
13 #7-22 dayjob 10   2162.84 
Oil of magic weapon150 13   2112.84 
Oil of magic weapon150 1315  2062.84 
Scroll of sanctify corpse125 13   2037.84 
Scroll of sanctify corpse125 13   2012.84 
Cold-weather outfit18 13  7 2004.84 
Oil of bless weapon150 13   1954.84 
14 #8-99B gp gained 2500   4454.84 
14 #8-99B dayjob 10   4464.84 
Grooming kit11 14  2 4463.84 
Potion of hide from animals150 14   4413.84 
Potion of negate aroma150 14   4363.84 
Earplugs10.03 14   4363.81 
Potion of touch of the sea150 14   4313.81 
Potion of touch of the sea150 14   4263.81 
Scroll of deathwatch125 14   4238.81 
Potion of cure light wounds150 14   4188.81 
Potion of cure light wounds150 14   4138.81 
Scroll of lesser restoration1150 1415  3988.810 
Elixir of hiding1250 14   3738.810 
Elixir of vision1250 14   3488.810 
Masterwork composite longbow1400 14  3 3088.810 
Cold iron arrow200.1 145 0.15 3086.810 
Acid510 142 1 3036.810 
14 sell light crossbow 17.5 14  3054.310 
Antiplague150 15   3004.310 
Antiplague150 15   2954.310 
Antitoxin150 15   2904.310 
Antitoxin150 15   2854.310 
Guide (Mitarat, merchant drug druid)137.5 15  2816.810 
Large tent130 1515 152786.810 
Nantanbu special vermin repellant concoction110 15  2776.810 
15 #7-24 gp gained 1903   4679.81 
15 #7-24 dayjob 5   4684.81 
Scroll of see invisible1150 15   4534.81 
15 sell large tent 15 15  4549.81 
Wand of resist energy (#5, CL 3rd, 6 charges)1540 155  4009.810 
Wand of daylight (#9-08, CL 5th, 7 charges)11575 156  2434.810 
Oil of magic weapon150 16   2384.810 
Scroll of fly1375 16   2009.810 
Furs112 1620  1997.810 
Wand of endure elements (#15, CL 1st, 10 charges)1150 160  1847.810 
Scroll of prestidigitation112.5 1616  1835.310 
Scroll of prestidigitation112.5 1616  1822.810 
Trail rations100.5 165 1 1817.810 
Firewood100.01 1610  1817.71 
16 #10-03 gp gained 2549   4366.71 
16 #10-03 dayjob 50   4416.71 
Scroll of cat's grace1150 16   4266.71 
Scroll of lesser restoration1150 16   4116.71 
Scroll of lesser restoration1150 16   3966.71 
Scroll of sanctify corpse125 16   3941.71 
Scroll of sanctify corpse125 16   3916.71 
Potion of darkvision1300 16   3616.71 
17 #10-03 gp gained 3311   6927.71 
17 #10-03 dayjob 0   6927.71 
+1 mithral agile breastplate15400 17 IMP1527.71 
18 #10-11 gp gained 2603   4130.71 
18 #10-11 dayjob 20   4150.71 
Scroll of tongues1375 1818  3775.71 
Dinner12 18  3773.71 
19 #00-07 gp gained 2132   5905.71 
Wand of summon monster IV (#13, CL 7th, 05 charges)12100 195  3805.71 
+1 flaming arrow3166 191  3307.71 
Potion of remove blindness/deafness (2 PP)10 19   3307.71 
Medlance (#12)1500 1910  2807.71 
Antosin majatalo12 20  2805.71 
20 #10-18 gp gained 4037   6842.71 
20 #10-18 dayjob 10   6852.71 
Wand of greater invisibility (#20, CL 7th, 02 charges)1450 202  6402.71 
Scroll of death ward1700 20   5702.71 
+1 deathless mithral agile breastplate (upgraded)13000 20  12.5 2702.71 
21 #8-15 gp gained 3994   6696.71 
21 #8-15 dayjob 20   6716.71 
Lesser circlet of persuasion12000 22   4716.71 
Pay for feeblemind cure (thnx Agape)11320 22  3396.71 
22 #10-15 gp gained 5335   8731.710 
22 #10-15 dayjob 50   8781.710 
22 sell backpack 1 22  8782.71 
Masterwork backpack150 22  4 8732.71 
Headband of inspired wisdom +214000 22  1 4732.71 
Trusted in Nirmathas (#2, 10 arrows)11600 22  3132.71 
+1 flaming arrow30 22    3132.71 
+1 holy arrow10 22    3132.71 
+1 human-bane arrow30 22    3132.71 
+1 seeking arrow30 22    3132.71 
Wand of mage armor (#3, CL 1st, 3 charges)145 22   3087.71 
Silver weapon blanch15 22  0.5 3082.71 
Adamantine weapon blanch1100 22  0.5 2982.71 
Iron pot10.8 22  4 2981.91 
Tindertwig21 22   2979.91 
Oil20.1 22  1 2979.71 
Blunt arrows200.1 22  0.05 2977.71 
Scroll of invisibility1150 22   2827.71 
Wooden stake10 22  1 2827.71 
Wand of cure light wounds (2 PP, CL 1st, 50 charges)10 22   2827.71 
Alchemist's fire320 22  1 2767.71 
Potion of cat's grace1300 2223  2467.71 
Scroll of tongues1375 22   2092.71 
Potion of bull's strength1300 22   1792.71 
Potion of owl's wisdom (kovaan tarpeeseen)1300 2323  1492.71 
         1492.71 

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