Pathfinder Society -hahmot

Aolor Vapaa

Male Gnome CloisteredUC Cleric of Desna 1 (+1hp)
Lawfull Good Medium Humanoid (Gnome)
Player mosillan (37103-9)
Xp 0
Faction Shadow Lodge
Prestige/Fame 0/0


Init +1
Senses Perception +2


AC 15, touch 12, flat-footed 14; (+3 armor, +1 size, +1 dex)
hp 10
Fort +3, Ref +1, Will +4


Speed 30ft, with armor 30ft
Melee Quaterstaff +1 (1d4 / x2)
Ranged Sling +2 (1d3 / x2) range: 50'


Spells prepared
1st lvl(DC 13) - Bless, Longstrider(D)
1st lvl scrolls - Comprehend Languages, Endure elements, Air Bubble, Shield of faith
Orisons(DC 12) - Read Magic, Guidance
Domain Travel6
Gnome magic: 1/day — dancing lights, ghost sound, prestidigitation, speak with animals. CL 1, DC 13


Str 11, Dex 12, Con 12, Int 13, Wis 15, Cha 16
Base Atk +0; CMB -1; CMD 10
Feats Selective Channeling
Skills

  • Bluff +4 (0)
  • Diplomacy +8 (1)
  • Heal +6 (1)
  • Knowledge(all) +2 (0)
  • Knowledge(religion) +4 (0)
  • Linguistics +5 (1)
  • Spellcraft +5 (1)
  • Stealth +5 (0)
  • UMD +7 (1)

Racial traits Academican1, obsessive, Slow speed, Low-light vision, Gift of Tongues2, Defensive training, Hatred, Gnome Magic, Illusion Resistance, Keen Senses Traits Aid Allies3, Dangerously Curious4
Languages Common, Gnome, Sylvan, Draconic, Celestial, Abyssal
SQ Diminished Spellcasting, Aura(CG), Channel positive energy (1d6, DC16, 6/day), spontaneous casting(good), Breadth of Knowledge5, Agile feet(D)7,


On person Studded leather armor(10lb), Cleric's outfit(3lb), Quaterstaff(4lb), Sling+bullets(10)(3lb), Holy symbol(wooden), "Spellbook"(1lb), Ink, Inkpen, 8sp
In backpack
Encumbrance 21 lb. without backpack (38/76/115), lb. with mwk backpack (43/86/130)


Notes
1 Some gnomes are more academically inclined than their kin. Aolor with this racial trait gain a +2 bonus on Knowledge(religion) skill.
2 Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
3 When using the aid another action, you give your ally a +3 bonus instead of a +2 bonus.
4 You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
5 At 1st level, a cloistered cleric gains a bonus on Knowledge skill checks equal to half her class level (minimum +1) and can make Knowledge skill checks untrained.
6 You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
7 6/day as a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it.


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