Pathfinder Society -hahmot

"Batman by artist Jason Kang"

Ruus Vein

Male Tiefling0 Brawler 2/ Investigator(Empiricist) 10
Lawfull Neutral Medium Outsider(native)
Player mosillan (37103-18)
XP 33
Prestige/Fame 28/32


Init +3 (+3 dex)
Senses Perception +19, Darkvision 60'


AC 23, touch 14, flat-footed 19; (+4 dex, +7 armor, +2 natural armor)(+4 bonus natural armor, +4 shield)
HP 76 (2d10 + 7d8 + 9x2 con + 7 fc)
Fort +10 (con +2, Br +3, In +3, resistance +2)
Refl +16 (dex +4, Br +3, In +7, resistance +2)
Will +9 (wis +0, Br +0, In +7, resistance +2)
Special Defences:

  • Fiendish Resistance
    • Fire 5
    • Acid 5
    • Elec 5
  • Trap Sense +3
  • Unfailing logic
    • +4 insight bonus on all Will saving throws against illusion spells or spell-like abilities that allow a save to disbelieve their effects.

Speed 30ft, with armor 30ft PA included
Melee Non-lethal unarmed +14/+9 1d6+12 (20/x2) +Enforcer +Studied Strike +4/+4
Melee Non-lethal unarmed +12/+12/+7/+7 1d6+12 (20/x2) +Enforcer +Studied Strike +4/+4
Ranged Shuriken +6 1d2+3 (19-20/x2)


Spell-like abilities (CL 12)
1/day - Darkness


Extracts (CL 12)
Usually prepared extracts
4th: (1+1/day) Stoneskin, Echolocation
3rd: (3+1/day) 2x Displacement, Heroism, Fly
2nd: (4+1+1/day) Barkskin, 2x Invisibility, Resist Energy, Alchemical Allocation
1st: (5+1+2/day) 2x Shield, Comprehend Languages, Long Arm, Endure Elements, Touch of the Sea
Known extracts
4th: Stoneskin, Echolocation
3rd: Displacement, Heroism, Fly, Tongues, Protection from Energy,
2nd: Barksin, Invisibility, Resist Energy, Alchemical Allocation
1st: Shield, Endure Elements, Comprehend Languages, True Strike, Long Arm, Expeditious Retreat, Touch of the Sea


Str 16 Dex 18 (16+2) Con 14 Int 18 (16) Wis 10 (9+1) Cha 5
Base Atk +9/+4; CMB 11 (+2 to grapple); CMD 25
Feats

  • Improved Unarmed Strike (Brawler 1)
  • Armor of the Pit (1st)
  • Enforcer (3rd)
  • Two-Weapon Fighting (Brawler 2)
  • Power Attack (Brawler 2)
  • Medium Armor Proficiency (5th)
  • Extra Investigator Talent(Expanded Inspiration) (7th)
  • Improved Two-Weapon Fighting (9th)
  • Lunge (11th)

Skills acp: -2; total skill ranks: 7+9+9+7+9+9+9+9+9+9+9+9=104 +2 insight to all

  • Acrobaticsc (12) +17
  • Appraisec +4
  • Bluffc (1) +1 | +1d8
  • Climbc (1) +7
  • Craftc +3
  • Diplomacyc (1+12*) +12 | +1d8, int(+4) instead of cha(-3) to gather information
  • Disable devicec (10) +17 | +3 against traps, +1d8
  • Disguisec (1) +1 | +1d6
  • Escape artistc (1) +7
  • Fly +7
  • Handle animalc -3
  • Healc (1) +4 | +1d8
  • Intimidatec (12) +18 | +1d8
  • Knowledge(arcana)c (7) +14 | +1d8
  • Knowledge(dungeoneering)c (1) +8 | +1d8
  • Knowledge(engineering)c (1) +8 | +1d8
  • Knowledge(geography)c (1) +8 | +1d8
  • Knowledge(history)c (2) +9 | +1d8
  • Knowledge(local)c (7) +14 | +1d8
  • Knowledge(nature)c (7) +14 | +1d8
  • Knowledge(nobility)c (1) +8 | +1d8
  • Knowledge(planes)c (7) +14 | +1d8
  • Knowledge(religion)c (7) +14 | +1d8
  • Linguisticsc (1) +8 | +1d8
  • Perceptionc (12) +19 | +1d8, +3 against traps
  • Performc -3
  • Professionc +0
  • Ridec +3
  • Sense motivec (2) +9 | +1d8
  • Sleight of handc (1) +7 | +1d8
  • Spellcraftc (4) +10 | +1d8
  • Stealth (1) +4
  • Survival +0
  • Swimc (1) +7
  • Use magic devicec (1) +8

+2 insight to all


Traits Magical Knack(Investigator)1 Clever Wordplay(intimidate)2
Languages Common, Infernal, Draconic, Elven, Dwarf, Auran, Celestial
RSQ Fiendish Resistance, Vestigial Wings3, Spell-like ability, Darkvision, Prehensile Tail4
SQ Brawler's cunning, martial flexibility 4/day, martial training, unarmed strike, Alchemy, inspiration (pool 4), trapfinding, Ceaseless Observation, brawler's flurry (Two-Weapon Fighting), Investigator talent(Underworld Inspiration, Quick Study, Expanded Inspiration, Amazing Inspiration, Combat Inspiration), keen recollection, trap sense +3, Studied combat, studied strike +3d6, swift alchemy, Unfailing Logic


On person:
In backpack:
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones:
Encumbrance m lb. without backpack (76/153/230), M lb. with backpack (86/173/260)


Wondrous Items


Notes

  • 0
  • 1
  • 2
  • 3Some tieflings possess a pair of undersized, withered, or stunted wings like a mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more bizarre forms. These wings do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly skill checks. This racial trait replaces skilled.
  • 4Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

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