Noromi Akpeteshie

ties that bind
knots that fail or
a scrimshaw carved in soap instead of bone
humankind as the sailor
embarking without hope of a safe way home

female undine fighter (Varisian free-style fighter) 1/medium (relic channeler) 2
N medium outsider (native)/humanoid (human)
Player Rei (4304-28)
Xp 6
Faction Liberty's Edge
Prestige/Fame 8/8


Init +3 (+3 Dex)
Senses darkvision 60 ft., Perception +5


AC 16, touch 13, flat-footed 13; (+3 armor, +3 Dex)
hp 28 (1d10+2d8+6; FCB +2)
Fort +4, Ref +3, Will +5
Special Defenses when conscious, +1 morale vs. fear effects for allies within 10 ft.


Speed 30 ft.
Melee club +3 (1d6+1/x2) or
bastard sword +3 (1d10+1/19-20 x2)
Ranged light crossbow +5 (1d8/19-20 x2)
Champion repeating heavy crossbow +5 (1d10+2/19-20 x2)
Special Attacks


Spells prepared (CL 2nd, concentration +4)
0 - detect magic, guidance, stabilize
SLA hydraulic push 1/day, CL 3


Str 13, Dex 16, Con 14, Int 10, Wis 12, Cha 13
Base Atk +2; CMB +3; CMD 16
Feats Point-Blank Shot, Precise Shot
Skills (ACP -1) Climb +5 (1), Diplomacy +6 (2), Knowledge (arcana, local, planes, religion) +4 (4x 1), Perception +5 (1), Spellcraft +4 (1), Use Magic Device +5 (1)
Traits Freed Slave, The Mother
Languages Common
SQ hydrated vitality, knacks, martial flexibility 4/day, mostly human, powerful bond, relics, shared seance, spirit, spirit bonus +1, spirit surge 1d6, taboo, water sense


On person club, repeating heavy crossbow, light crossbow, studded leather armor
In backpack
Wealth 4724 gp
Encumbrance 39 lbs. without backpack, lbs. with backpack (50 lb. light/100 lb. medium/150 lb. heavy)

Torsdag

Spirits

Archmage: Everi
* Spirit Bonus: concentration checks, Int checks, Int-based skill checks
* Seance Boon: +2 damage on damage-dealing spells
* Influence Penalty: Strength checks, Strength-based skill checks, Constitution checks, attack rolls, non-spell damage rolls; gain Alertness
* Taboo: Must not pass up the opportunity to learn something new and significant (a nontrivial piece of information with a Knowledge check of DC 20 or higher) when that opportunity is directly present
* Archmage Arcana: add sorcerer/wizard spells to medium list; 1st 2/day, count as arcane

Spells Known
1st - gravity bow, shield

Champion: Sakale
* Spirit Bonus: attack rolls, non-spell damage rolls, Strength checks, Strength-based skill checks, Fortitude saves
* Seance Boon: +2 on non-spell damage rolls
* Influence Penalty: Intelligence checks, Intelligence-based skill checks, caster level; gain Alertness
* Taboo: You must accept any challenge to prove your prowess in battle, including challenges to single combat — if you or an ally breaks the rules of the challenge, you break this taboo
* Champion's Prowess: You gain proficiency in all martial weapons and in two exotic weapons of your choice (chosen: bastard sword, repeating heavy crossbow)

Guardian: Ittari
* Spirit Bonus: AC, constitution checks, Fortitude saves, Reflex saves
* Seance Boon: +1 CMD
* Influence Penalty: Always fight defensively, always cast defensively, damage rolls; gain Alertness
* Taboo: You must always protect others from danger when you can (including defeated enemies, but not enemies that are an active threat to you and others)
* Guardian's Shield: You gain proficiency in heavy armor and shields (including tower shields)

Hierophant: Mertve
* Spirit Bonus: Wisdom checks, Wisdom-based skill checks, Will saves
* Seance Boon: Healing spells and abilities heal +2 points (does not affect healing from magical items or fast healing or similar effects)
* Influence Penalty: Deal non-lethal damage whenever possible, Charisma checks and Charisma-based skill checks involving worshipers of other faiths than the spirit's, except to convince others to convert; gain Alertness
* Taboo: You may not deliberately speak any lies, including bluffing, exaggerating, stating half-truths with intent to deceive, lies by omission, and so on, and if you know the answer to a question that someone asks you, you must give the answer
* Divine Surge: add cleric spells to medium list; 1st 2/day, count as divine, require divine focus (Shei)

Spells Known
1st - bless, divine favor

Marshal: Koros
* Spirit Bonus: Charisma checks, Charisma-based checks, spirit surge rolls; allows bonus to apply twice if using spirit surge on a Charisma check or Charisma-based skill check
* Seance Boon: Choose a seance boon from any other spirit; if using shared seance, each participant can choose a different boon
* Influence Penalty: Wisdom checks, Wisdom-based skill checks, must be at least nominally in charge of all allies; gain Alertness
* Taboo: You may never leave an ally behind or allow yourself or your allies to sacrifice another ally, even a summoned creature
* Marshal's Order: You can use your spirit surge on attack rolls, saving throws, ability checks, concentration checks, and skill checks rolled by you or any allies who participated in your seance as long as you have line of sight and line of effect, and are within 30 feet of the chosen ally; you can still use spirit surge only once per round

Trickster: Jaani
* Spirit Bonus: Dexterity checks, skill checks, Reflex saves
* Seance Boon: Choose one skill; you gain a +1 bonus on it, it becomes a class skill for you
* Influence Penalty: Never count as an ally for the purpose of gaining benefits from another creature's abilities, do not count as a willing target for a spell; any anyone attempting to succeed at a melee touch spell, even a beneficial one, must succeed at a melee touch attack, but do not need to save against beneficial spells; gain no benefit from aid another; gain Alertness
* Taboo: Can never tell the truth
* Trickster's Edge: Choose any three skills; these skills count as class skills for you, and you are treated as if you had an additional number of ranks in those skills equal to your medium level to a maximum of your character level (skills chosen: Climb, Disable Device, Handle Animal)

Fluffy Information
Age 57
Hair Type 4b afro curls, several inches long when stretched out, almost always worn in protective knots; brown-black with silver around the temples and nape of neck
Eyes Deep turquoise with light blue flecks
Height
Weight
General Appearance
Deity Shei
Homeland

Skenaariot

  1. 26.10.2016 Pathfinder Adventure Path #70: The Frozen Stars (GM chronicle, reduced for level 1)
  2. 4.6.2017 Thornkeep: The Forgotten Laboratory (Expanded Narrative GM chronicle)

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