Pathfinder Society -hahmot

Kokoti Tuitui

Kokoti Tuitui

Male Human0 Slayer 7
Chaotic Good Medium Humanoid(Human)
Player mosillan (37103-24)
XP 18
Prestige/Fame 26/30


Init +2 (+2 dex)
Senses Perception +11, Trap Spotter!


AC 18, touch 12, flat-footed 16; (+2 dex, +6 armor)
HP 67 (7d10 + 7x 2 con + 7 fc)
Fort +8 (con +2, Sl +5, resistance +1)
Refl +8 (dex +2, Sl +5, resistance +1)
Will +6 (wis +1, Sl +2, resistance +1, +2 feat)
Special Defenses:

  • Heart of the Wilderness
    • +5 racial bonus on Constitution checks to stabilize
    • add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.

Speed 30ft, with armor 20ft
Melee standard action

  • mw Kukri +12/+7 1d4+4 (18-20)
  • mw Heavy Pick +12/+7 1d6+4 (x4)
  • Sap +8 1d6+4 (x3) Non-lehtal

Melee full-round action

  • Off mw Kukri +10/+5 1d4+2 (18-20), Main mw Heavy pick +10/+5 1d6+4 (x4)
  • Off mw Kukri +8/+3 1d4+5 (18-20), Main mw Heavy pick +8/+3 1d6+10 (x4) PA

Ranged

  • mw Composite +3 Longbow +10 1d8+3 (x3), range: 100'
  • Starknife +8 1d4+4 (x3), range: 20'

Special Offenses

  • Slayer
    • Studied Target
      • +2 to hit and damage
    • Sneak Attack +2d6
  • Combat Expertise
    • -2 to hit and +2 to AC

Str 18 (17+1) Dex 14 Con 14 Int 13 Wis 12 Cha 8
Base Atk +7/+2; CMB 10 (+7 bab, +3 str); CMD 22 (+7 bab, +3 str, +2 dex)
Feats


Skills acp: -4; total skill ranks: 7*(6+1)

  • Acrobaticsc (7) +12 | 1/day roll twice2
  • Appraise +1
  • Bluffc (6) +8 | +2 on studied target
  • Climbc (1) +7
  • Craftc +1
  • Diplomacy (7) +6 | +2 on studied target
  • Disable device (1) +3 | +2 mw thieves tools
  • Disguisec (1) +3 | +2 on studied target
  • Escape artist +2
  • Fly +2
  • Handle animal -1
  • Healc (1) +5
  • Intimidatec (1) +3 | +2 on studied target
  • Knowledge(arcana) +1
  • Knowledge(dungeoneering)c (1) +5
  • Knowledge(engineering) +1
  • Knowledge(geography)c (1) +5
  • Knowledge(history) +1
  • Knowledge(local)c (1) +5
  • Knowledge(nature) +1
  • Knowledge(nobility) +2
  • Knowledge(planes) +1
  • Knowledge(religion)c (1) +6
  • Linguistics (1) +2
  • Perceptionc (7) +11 | +2 on studied target
  • Perform -1
  • Professionc +1
  • Ridec (1) +6
  • Sense motivec (1) +5
  • Sleight of hand +2
  • Spellcraft +1
  • Stealthc (1) +6 | +2 on studied target
  • Survivalc (7) +11 | +3.5 to follow tracks
  • Swimc (1) +7
  • Use magic device -1

Traits Child of the Temple1, Thrill-Seeker2
Languages Common, Polyglot, Elven, Shoanti
RSQ Bonus feat, Skilled, Heart of the Wilderness
SQ Studied Target, Slayer talent(Ranger Combat Style(Two-weapon combat(Two-weapon fighting)), Rogue Talent(Trap Spotter)), 2nd studied target, Sneak attack +2d6, Stalker


On person: mw Kukri, mw Heavy Pick, Starknife
In backpack:
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones:
Encumbrance m lb. without backpack (86/173/260), M lb. with backpack (100/200/300)


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor Breastplate
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes Deity: Desna Age: 19 Height: 5'2" (157cm), Weight: 185lb (84kg)

  • 0 Human, Mwangi, Zenj
  • 1 You have long served at a temple in a city, where you picked up on many of the nobility’s customs in addition to spending much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and one of these skills (your choice) is always a class skill for you.
  • 2 Desna has blessed you not just with a love of taking chances, but also the fortune to come out of such risky situations unscathed. Once per day, when you attempt an Acrobatics check, you can roll twice and take the better result. You must choose to use this ability before making the check.

Things to buy


Tulevaisuus


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