Taomray

Level 4


Lawfull Evil Male Human Rogue
Age: 20
Physical Features: Height 5"10, Weight 75
Experience: 13533
Religion: None
Languages: Common


Hit Points: 35
Initiative: +8 dex + Imp. Iniative
Speed: 30ft


Abilities:

 Str 16 [+3] (Base) -> 16 [+3] (Current)
 Dex 19 [+4] (Base) -> 18 [+4] (Current)
 Con 14 [+2] (Base) -> 14 [+2] (Current)
 Int 14 [+2] (Base) -> 14 [+2] (Current)
 Wis 15 [+2] (Base) -> 17 [+3] (Current, Inherit +2)
 Cha 18 [+4] (Base) -> 16 [+3] (Current, Inherit -2)

Armor Class:

 AC        [18] (+4 Dex, +3 Armor, +1 Dodge)
 Touch     [15] (+4 Dex, +1 Dodge)
 Flat-foot [13] (+3 Armor)

Saves:

 Fort [+3] (+1 Class Base, +2 Ability)
 Ref  [+8] (+4 Class Base, +4 Ability)
 Will [+3] (+1 Class Base, +3 Ability)

Attack (melee):

 Main hand: Masterwork dagger [+8] DW1     [+6] (1d4+3, 19-20/x2)
 Off hand : Masterwork dagger [+8] DW      [+6] (1d4+1, 19-20/x2)
 On back  : Club              [+6] DW      [+4] (1d6+3,  20  /x2)

Attack (ranged):

 Light Crossbow:       [+6] (1d8,    19-20/x2)
 Throw Dagger:         [+8] (1d4+3,  19-20/x2)
 Throw Two Daggers: DW [+6] (1d4+3,  19-20/x2)

BAB: [+3]
MAM: [+6] (+3 bab, +3 Ability)
RAM: [+7] (+3 bab, +4 Ability)
CMB: [+6] (+3 bab, +3 Ability)
CMD: [+20] (= 10, +3 bab, +4 Ability, +3 Ability)


Skills:

 *2 Acrobatics       [DEX] 11 (+4 Ranks, +4 Ability, +3 Trained)
 * Appraise          [INT]  2 (+0 Ranks, +2 Ability, +0 Trained)
 * Bluff             [CHA] 10 (+4 Ranks, +3 Ability, +3 Trained)
 * Climb             [STR]  9 (+3 Ranks, +3 Ability, +3 Trained)
   Craft             [INT]  2 (+0 Ranks, +2 Ability, +0 Trained)
 * Diplomacy         [CHA] 10 (+4 Ranks, +3 Ability, +3 Trained)
 * Disable Device    [DEX] 10 (+3 Ranks, +4 Ability, +3 Trained)
 * Disquise          [CHA]  9 (+3 Ranks, +3 Ability, +3 Trained)
 * Escape Artist     [DEX] 10 (+3 Ranks, +4 Ability, +3 Trained)
   Fly               [DEX]  4 (+0 Ranks, +4 Ability, +0 Trained)
   Handle Animal     [CHA]  3 (+0 Ranks, +3 Ability, +0 Trained)
   Heal              [WIS]  6 (+3 Ranks, +3 Ability, +0 Trained)
 * Intimidate        [CHA]  7 (+1 Ranks, +3 Ability, +3 Trained)
 * KN:3 Local        [INT]  6 (+1 Ranks, +2 Ability, +3 Trained)
 * KN: Dungeoneering [INT]  6 (+1 Ranks, +2 Ability, +3 Trained)
 * Linguistics       [INT]  2 (+0 Ranks, +2 Ability, +0 Trained)
 * Perception        [WIS] 10 (+4 Ranks, +3 Ability, +3 Trained)
 * Perform           [CHA]  8 (+1 Ranks, +4 Ability, +3 Trained)
   (Orartory)
 * Profession        [WIS]  3 (+0 Ranks, +3 Ability, +0 Trained)
   Ride              [DEX]  4 (+0 Ranks, +4 Ability, +0 Trained)
 * Sense Motive      [WIS]  8 (+2 Ranks, +3 Ability, +3 Trained)
 * Sleight of Hand   [DEX] 10 (+3 Ranks, +4 Ability, +3 Trained)
   Spellcraft        [INT]  2 (+0 Ranks, +2 Ability, +0 Trained)
 * Stealth           [DEX] 11 (+4 Ranks, +4 Ability, +3 Trained)
   Survival          [WIS]  4 (+1 Ranks, +3 Ability, +0 Trained)
 * Swim              [STR]  7 (+1 Ranks, +3 Ability, +3 Trained)
 * Use MAgic Device  [CHA]  7 (+1 Ranks, +3 Ability, +3 Trained)
   Barter            [INT]  2 (+0 Ranks, +2 Ability, +0 Trained)
   Barter            [CHA]  2 (+0 Ranks, +3 Ability, +0 Trained)

Feats:

   Sneak Attack (2d6)
   Dodge
   Two-Weapon Fighting
   Evasion
   Trapfinding
   Trap Sense                +1 to Reflex save + dodge bonus to AC against traps
   Weapon Focus    (Dagger)  +1 to attack rolls with selected weapon
   Terrain Mastery (Urban)   +2 Iniative, KN(Geography), Perception, Stealth, Survival
   Combat trick                 Gain new bonus combat feat (Rogue Skill)
   Improved Iniative         +4 bonus on initiative checks.
   Uncanny Dodge                Cannot be caught Flat-footed, nor does he lose his Dex                 
                                bonus to AC if the attacker is invisible.
                                He still loses his Dexterity bonus to AC if immobilized.
                                Can still lose his Dexterity bonus to AC if an opponent
                                successfully uses the feint action to him.
   (Perform)                    When doing any actin under aulamaxa get +3 to all skill
                                checks.

Equipment: [76/153/230]

   Masterwork Leather Armor   (1)
   Bandolier                  (1)
   Wrist Sheet                (2)
   Daggers                    (6)
   Bolts                     (20)
   Caltrops                   (1)
   Mirror                     (1)
   Thieves Tools              (1)
   Hooded Lantern             (1)

Potions:

   Cure Light Wounds          (1)
   Cats Grace                 (1)
   Oil of Shillelag           (1)
   Bull strenght              (0)
   Cure moderate potion       (1)
   Shield of fate             (1)

Gold:

   Gold   coins             (841)
   Silver Coins              (1)
   Gems & Jewels            (500)

1 [DW] = Dual Wield
2 [*] = Class Talent
3 [KN] = Knowledge


Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped