Toiminnot
Sivusto
Tähdenetsijä-järjestöllä on käytössään joukko avaruusaluksia, joita lainataan agenteille tarpeen mukaan. Yleisimmät alusmallit ovat traakki (drake) ja pegasus. Pegasus on nopea ja ketterä, siinä on tehokkaat sensorit ja tiedelaboratorio tutkimuksia varten. Traakki on kompelömpi mutta kestävämpi ja siinä on aseistuksena tehokkaat ohjukset.
Exo-vartijoilla on lisäksi käytössä hidas mutta tulivoimainen gorgon joka uhraa kaiken monipuolisuuden ja miehistön mukavuuden taistelutehokkuuden eteen. Gorgonin käyttö vaatii joltakulta pelaajista Exo-vartijoiden Starship Schematic capstone-boonin (Starfinder Society Roleplaying Guild Guide, sivu 39).
Starfinder Society Drake.
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 12; TL 12
HP 70; DT —; CT 14
Shields light 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) gyrolaser (1d8)
Attack (Turret) coilgun (4d4), high explosive missile launcher (4d8)
Power Core Arcus Heavy (130 PCU)
Drift Engine Signal Basic
Systems budget medium-range sensors, crew quarters (good),
Starfinder Society Pegasus.
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU)
Drift Engine Signal Basic
Systems basic medium-range sensors, crew quarters (good),
Starfinder Society Gorgon.
Large destroyer
Speed 4; Maneuverability average (turn 2); Drift 1
AC 10; TL 10
HP 150; DT —; CT 30
Shields Basic 20 (forward 5, port 5, starboard 5, aft 5)
Attack (Forward) heavy laser cannon (4d8)
Power Core Arcus Ultra (150 PCU)
Drift Engine Signal Basic
Systems crew quarters (common), cut-rate sensors,
Starfinder Society Drake.
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70 (forward 20, port 15, starboard 15, aft 20)
Attack (Forward) heavy laser cannon (4d8), coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile launcher (4d8)
Power Core Pulse Green (150 PCU)
Drift Engine Signal Basic
Systems budget medium-range sensors, crew quarters (good),
Starfinder Society Pegasus.
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 13; TL 14
HP 65; DT —; CT 13
Shields light 60 (forward 20, port 15, starboard 15, aft 10)
Attack (Forward) light particle beam (3d6)
Attack (Port) laser net (2d6)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) light particle beam (3d6)
Power Core Pulse Red (175 PCU)
Drift Engine Signal Basic
Systems advanced medium-range sensors, crew quarters (good),
Starfinder Society Gorgon.
Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 1
AC 12; TL 12
HP 170; DT —; CT 34
Shields Basic 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) heavy laser cannon (4d8), twin laser (5d8)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) tactical nuclear missile launcher (5d8)
Power Core Arcus Ultra (150 PCU)
Drift Engine Signal Basic
Systems crew quarters (common), cut-rate sensors,
Starfinder Society Drake.
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 15; TL 14
HP 85; DT —; CT 17
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) particle beam (8d6), coilgun (4d4)
Attack (Port) coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) heavy plasma torpedo launcher (5d10)
Power Core Pulse Blue (200 PCU)
Drift Engine Signal Basic
Systems basic medium-range sensors, crew quarters (good),
Starfinder Society Pegasus.
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 14; TL 16
HP 65; DT —; CT 13
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) twin laser (5d8)
Attack (Port) laser net (2d6)
Attack (Starboard) light plasma torpedo launcher (3d8)
Attack (Turret) light particle beam (3d6)
Power Core Pulse Blue (200 PCU)
Drift Engine Signal Basic
Systems advanced medium-range sensors, crew quarters (good),
Starfinder Society Gorgon.
Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 1
AC 13; TL 14
HP 170; DT —; CT 34
Shields Medium 90 (forward 25, port 20, starboard 20, aft 25)
Attack (Forward) maser (6d10), twin laser (5d8)
Attack (Port) high explosive missile launcher (4d8)
Attack (Starboard) high explosive missile launcher (4d8)
Attack (Turret) tactical nuclear missile launcher (5d8)
Power Core Arcus Maximum (200 PCU)
Drift Engine Signal Basic
Systems crew quarters (common), cut-rate sensors,
Starfinder Society Drake.
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 16; TL 15
HP 100; DT —; CT 20
Shields medium (160 forward 40, port 40, starboard 40, aft 40)
Attack (Forward) persistent particle beam (10d6), coilgun (4d4)
Attack (Port) coilgun (4d4)
Attack (Aft) laser net (2d6)
Attack (Turret) heavy antimatter missile launcher (10d10),
Starfinder Society Pegasus.
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 15; TL 17
HP 75; DT —; CT 15
Shields medium 160 (forward 40, port 40, starboard 40, aft 40)
Attack (Forward) particle beam (8d6),
Starfinder Society Gorgon.
Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 1
AC 15; TL 14
HP 200; DT —; CT 40
Shields Medium 160 (forward 40, port 40, starboard 40, aft 40)
Attack (Forward) graser (7d10), particle beam (8d6)
Attack (Port) tactical nuclear missile launcher (5d8)
Attack (Starboard) tactical nuclear missile launcher (5d8)
Attack (Turret) tactical nuclear missile launcher (5d8)
Power Core Pulse Orange (250 PCU)
Drift Engine Signal Basic
Systems crew quarters (common), cut-rate sensors,
Starfinder Society Drake.
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 17; TL 16
HP 100; DT —; CT 20
Shields medium 200 (forward 50, port 50, starboard 50, aft 50)
Attack (Forward) persistent particle beam (10d6),
Starfinder Society Pegasus.
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 16; TL 18
HP 75; DT —; CT 15
Shields medium 200 (forward 50, port 50, starboard 50, aft 50)
Attack (Forward) persistent particle beam (10d6)
Attack (Port) heavy laser net (5d6)
Attack (Starboard) light particle beam (3d6)
Attack (Turret) particle beam (8d6)
Power Core Pulse Prismatic (300 PCU)
Drift Engine Signal Basic
Systems advanced long-range sensors, crew quarters (good),
Starfinder Society Gorgon.
Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 1
AC 17; TL 16
HP 200; DT —; CT 40
Shields Heavy 240 (forward 60, port 60, starboard 60, aft 60)
Attack (Forward) persistent particle beam (10d6),
Starfinder Society Drake.
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 18; TL 18
HP 115; DT —; CT 23
Shields heavy 280 (forward 70, port 70, starboard 70, aft 70)
Attack (Forward) linked plasma cannons (10d12)
Attack (Port) twin laser (5d8)
Attack (Starboard) twin laser (5d8)
Attack (Aft) heavy laser net (5d6)
Attack (Turret) heavy antimatter missile launcher (10d10),
Power Core Pulse Prismatic (300 PCU)
Drift Engine Signal Basic
Systems basic long-range sensors, crew quarters (good),
Starfinder Society Pegasus.
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 18; TL 19
HP 85; DT —; CT 17
Shields heavy 280 (forward 70, port 70, starboard 70, aft 70)
Attack (Forward) persistent particle beam (10d6),
Starfinder Society Gorgon.
Large destroyer
Speed 6; Maneuverability average (turn 3); Drift 1
AC 19; TL 17
HP 230; DT —; CT 46
Shields Heavy 320 (forward 80, port 80, starboard 80, aft 80)
Attack (Forward) persistent particle beam (10d6),
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