Pathfinder Society -hahmot
Attach:Otuha.png Δ
Otuha al Weshah (6089-21)
”Aina voi tanssia!”
ARG
ACG
(ACG)
2
Neutral Medium Humanoid (kitsune)
Player Veltzeh (6089-21)
XP 6
Faction The Exchange
Prestige/Fame 7/9
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Init +4
Senses
Linguistics 1 Tien ft;
Perception +3 ()
Speed 0 ft. (15 ft. encumbered)
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AC 18,
flat-footed 13,
touch 15,
flat-footed touch 10
(+4 Dex, +3 armor, +0 armor (magic), +0 natural, +0 deflection, +0 insight)
HP 21/22 (2d10+2*2+2)
Fort +2,
Ref +7 (),
Will +0 ();
0
- Immediate action, expend 1 point of inspiration: use Int instead of Wis (+-1 bonus to save) vs. illusion spells or spell-likes that allow a save to disbelieve them. Lasts for 1 round.
CMD 16 (+2 BAB, +4 Dex, +0 Str, +0 deflection, +0 insight)
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Attacks
- melee +1 rapier: +2, 1d3+0, B, ×2, 20 ft.
- melee +1 adamantine longspear: +2, 1d6+0, P, ×3, —
- melee Brass knuckles: +2, 1d2+0, B, ×2, —
- melee Dagger (cold iron): +2, 1d3+0, P or S, 19–20/×2, 10 ft.
- melee Morningstar: +2, 1d6+0, B and P, ×2, —
- melee Morningstar (2-h): +2, 1d6+0, B and P, ×2, —
- melee Longspear: +2, 1d6+0, P, ×3, —
- melee +1 rapier: +2, 1d3+0, B, ×2, 20 ft. (PA)
- melee +1 adamantine longspear: +2, 1d6+0, P, ×3, — (PA)
- ranged Dagger (cold iron): +6, 1d3+0, P or S, 19–20/×2, 10 ft.
- ranged Dart: +6, 1d3+0, P, ×2, 20 ft.
- ranged mwk darkwood composite (+3) shortbow: +6, 1d4+0, B, ×2, —
CMB +2
Special Attacks
- Studied Strike (Ex) Free action: deal +d6 precision damage to target of Studied Combat with a melee attack.
- : to attack, +/+ to damage (1-h/2-h)
Special
- Studied Combat (Ex) Swiftquick study action: study an enemy. Gain + to melee attack and damage rolls against it (for rounds or until the attack hits, whichever comes first). Damage is precision damage. Only one creature can be studied at a time. A creature can only be studied once in 24 h.
- Expend 1 point: use Studied Combat on a creature that already was the target of Studied Combat.
- Free action, once per check, expend 2 points of Inspiration: +1d6 to the result of an attack roll.
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Alchemy
Formula book 1 #REF!
Level 1 extracts per day: 0
- REF!
Level 2 extracts per day: 0
- REF!
Level 3 extracts per day: 0
- REF!
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Spell-Like Ability
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Str 10, Dex 18, Con 14, Int 12, Wis 9, Cha 14
BAB +2
Traits
Indomitable FaithAPG,
Technic TinkererISP,
Armor ExpertUC,
Theoretical MagicianCED
Feats
TechnologistTG,
Additional TraitsAPG,
Iron Will,
Power Attack
Skills (ACP calculated in)
Acrobatics +11 [2],
Appraise +1,
Bluff +9 [2],
Climb +0,
Craft () +1,
Craft () +1,
Craft () +1,
Diplomacy +6 [1],
Disable device +—,
Disguise +4,
Escape artist +—,
Fly +4,
Handle animal +—,
Heal -1,
Intimidate +2,
Knowledge (arcana) +—,
Knowledge (dungeoneering) +—,
Knowledge (engineering) +—,
Knowledge (geography) +—,
Knowledge (history) +—,
Knowledge (local) +—,
Knowledge (nature) +—,
Knowledge (nobility) +5 [1],
Knowledge (planes) +—,
Knowledge (religion) +—,
Linguistics +2 [1],
Perception +3 [1],
Perform (dance) +6 [1],
Ride +4,
Sense motive -1,
Sleight of hand +—,
Spellcraft +—,
Stealth +8 [1],
Survival -1,
Swim +0,
Use magic device +—,
Torstaisin
- Craft (alchemy) +1 (when creating alchemical items)
- Diplomacy (gather information) +51CO
- Perception +3 vs. traps (trapfinding)
Special
- Free action, once per check, expend 0 points of Inspiration: +1d6 to the result of a trained Knowledge, Linguistics or Spellcraft check.
- Free action, once per check, expend 0 points of Inspiration: +1d6 to the result of a trained Diplomacy, Heal, Perception, Profession or Sense Motive check (expanded inspiration).
- Free action, once per check, expend 1 point of Inspiration: +1d6 to the result of a skill or ability check.
Languages
Common/Taldane, Sylvan, Kelish,
, , , ,
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Special Qualities wayang: small, slow speed, darkvision, light and dark, lurker, shadow resistance, dissolution's child;
investigator: alchemy, inspiration, trapfinding, investigator talents
(expanded inspiration, quick study, alchemist discovery: infusion),
keen recollection, trap sense, studied combat, studied strike;
empiricist: ceaseless observation, unfailing logic
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Special Abilities
- Light and Dark (Su) Immediate action: treat positive and negative energy as if you were an undead creature. Duration 1 minute. 1/day.
- Dissolution's Child (Su) Standard action: become shadowy (as invisibility). Duration rounds. 1/day.
- Alchemy (Su)
- + to Craft (alchemy) to create alchemical items.
- Identify potions using Craft (alchemy) as if using detect magic. Takes 1 round.
- Create extracts.
- Inspiration (Ex) points per day
- Free action, once per check, expend 0 points: +1d6 to the result of a trained Knowledge, Linguistics or Spellcraft check.
- Free action, once per check, expend 0 points: +1d6 to the result of a trained Diplomacy, Heal, Perception, Profession or Sense Motive check (expanded inspiration).
- Free action, once per check, expend 1 point: +1d6 to the result of a skill or ability check.
- Expend 1 point: use Studied Combat on a creature that already was the target of Studied Combat.
- Free action, once per check, expend 2 points: +1d6 to the result of an attack roll.
- Immediate action, once per check, expend 2 points: +1d6 to the result of a saving throw.
- Trapfinding Can use Disable Device on magical traps.
- Ceaseless Observation (Ex) 1CO Use Int modifier instead of the normal ability with Disable Device, Perception, Sense Motive, Use Magic Device, Diplomacy (gather information).
- Keen Recollection Attempt all knowledge checks untrained.
- Trap Sense + bonus on Reflex saves vs. traps, + dodge bonus to AC vs. traps.
- Quick Study (Ex) Use studied combat as a swift action instead of a move action.
- Infusion An infused extract can be imbibed by a non-alchemist to gain its effects.
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Gear
On body
wand of CLW, Scimitar (4 lb), Longbow (3 lb), Arrow (5) (0,75 lb), Cold iron arrow (5) (0,75 lb), Studded leather (20 lb), Pouch, belt (empty) (0,5 lb), Smoked goggles , Hot weather outfit (4 lb), weight 33 lb;
In belt pouch
potion of CLW, Candle (5), Chalk, 1 piece (9), Earplugs (4), Flint and steel, Paper (sheet) (10), Signal whistle, weight 0 lb;
In sack
Hammer, light (cold iron) (2 lb), Sap (2 lb), Arrow, blunt (5) (0,75 lb), Arrow (15) (2,25 lb), Cold iron arrow (15) (2,25 lb), Arrow, blunt (15) (2,25 lb), Bedroll (5 lb), Crowbar (5 lb), filter hood (4 lb), Magnet (0,5 lb), Rope, silk (50 ft.) (5 lb), String or twine (50 ft.) (0,5 lb), waterproof bag (2) (1 lb), Waterskin (4 lb), Acid (flask) (2) (2 lb), Holy water (flask) (4) (4 lb), weight 42,5 lb;
In lodge or some inn
Blanket, winter (3 lb), Oil (1-pint flask) (10) (10 lb), Rations, trail (per day) (6) (6 lb), weight 19 lb;
Money 2664 gp, 0 sp, 0 cp
Encumbrance 33 lb (no sack) (Light 33 lb, Medium 66 lb, Heavy 100 lb)
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- s2 Copper coin with the symbol of the open road on one side and the flag of Jalmeray on the other: When in a city of 5000 or more people (in Absalom, Andoran, Cheliax, Jalmeray, Osirion, Qadira, Taldor), locate a citizen of Jalmeray (takes 1d4 hours), show the coin and receive a +4 circumstance bonus on an Appraise, Diplomacy, Knowledge check. 1 use/scenario.
- Scalefriend s3 Kobold called Nighttail helps you (but you still have to spend the actions etc. as if you performed them): Handle Animal +7, Survival +10, Bluff +9, cast resist energy (CL 1, concentration +2). 3 uses.
- Confirmed Field Agent s4a Kreighton Shaine has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation.
If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
- Explore, Report, Cooperate s4b As a free or immediate action, you may consider whether a particular action you name – such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item – would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off the Chronicle sheet.
- Friend of Janira Gavix s4c Janira helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
- Dragonfoe s5 Reroll either one attack roll against a dragon or one CL check to overcome a dragon’s spell resistance. If you’re using a weapon, spell or item that grants a specific benefit vs. dragons, gain +2 insight bonus on the reroll. The reroll must be made before the results of the original roll are known. You must take the new result. 1 use.
- Touched by Time s6 May cast haste or slow as a SLA, with Cha as key ability score. 1 use.
- Karela’s Gratitude s7 May buy special ammunition with 1600 or 800 gp. 1 use.
- Dragon Slayer s9a When you next meet a dragon, special permanent bonuses!
- Friend of the Green s9b The druid Azmur Kell does any of the following (you must spend the actions): cast barkskin, cure serious wounds, remove disease (CL 8, concentration +11) or Knowledge (nature) +13. 3 uses.
- Ally of Belhaim s10a Abadar.
- Debt of Shadow s10b The shae Maffei does any of the following (you must spend the actions): Disable Device +16, Knowledge (arcana or planes) +13, Sleight of Hand +16, gain +3 to Stealth for 5 min. 3 uses.
- Esoteric Item Research s11a When you defeat Aspis agent(s), gain access to special items.
- Unwavering Resolve s11b Gain +2 to save vs. a fear or confusion effect. If the save against fear fails, gain 2*lvl temporary HP. If the save against confusion fails, roll confusion dice twice, take preferred result. 1 use.
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- APG: Advanced Player's Guide; ISP: Inner Sea Primer; ARG: Advanced Race Guide; ACG: Advanced Class Guide; TG: Technology Guide; CED: Cheliax, Empirel of Devils.
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- Homeland: Goka, Tian Xia
- Religion:
- Height: 112 cm / 3’8”
- Weight: 18 kg / 40 lb
- Hair: dark grey
- Eyes: black
- Complexion: grey
- Age: 56
- Clothes:
- Achievements:
- 2014-05-22: First Steps, Part I: In Service to Lore
- 2014-07-23: #33: Assault on the Kingdom of the Impossible (GM) s2
- 2014-08-30: PM: The Dragon’s Demand (1) s3
- 2014-03-29: #5–08: The Confirmation s4
- 2014-08-30: PM: The Dragon’s Demand (2) s5
- 2015-09-09: #7–02: Six Seconds to Midnight s6
- 2015-11-16: #7–07: Trouble in Tamran s7
- 2016-05-29: #6–01: Trial by Machine s8
- 2014-08-30: PM: The Dragon’s Demand (3) s9
- 2014-08-30: PM: The Dragon’s Demand (4) s10
- 2016-08-14: #7–98: Serpents’ Ire s11
- 2016-10-02: #6–23: The Darkest Abduction s12
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Tausta: Mejaroen äiti (shadow sorcerer) lähti muiden wayangien luota seikkailunhalunsa takia, ottaen Mejaroen mukanaan. Hän päätyi lopulta Numeriaan, jossa hän löi hynttyyt yhteen jonkun maahisen kanssa, niin epätodennäköistä kuin se olikin. Maahinen alkoi sortua pahuuden tielle ja liittyi lopulta Teknikkoliigaan. Äiti ei tästä pitänyt ja häipyi eräänä päivänä Mejaroen kanssa.
Maahinen oli kuitenkin liian omistushaluinen ja jäljitti Mejaroen ja tämän äidin. Siinä ei hänelle hyvin käynyt, sillä wayangit totesivat hänet liian ärsyttäväksi ja tappoivat hänet.
Numerian mielenkiintoiset paikat ja asiat jaksoivat innostaa Mejaroeta ja hänen äitiään, joten he vaelsivat ympäriinsä yleensä joidenkin seikkailijaporukoiden mukana. Mejaroe ei tosin yleensä osallistunut kovin aktiivisesti, sillä hän oli vielä kovin nuori. Sen sijaan hän kyllä tutkiskeli innolla kaikkea jännää, mitä muut löysivät.
Ennen pitkää seikkailijaporukka, jonka mukana hän pyöriskeli, törmäsi tiennäyttäjäryhmään. Hetken taistelun ja nahistelun jälkeen he päätyivät yllättäen yhteisymmärrykseen ja suostuivat jakamaan tietonsa. Yksi tiennäyttäjistä myös ehdotti Mejaroelle ja muille Tiennäyttäjäjärjestöön liittymistä. Muita moinen järjestelmällisyys ei millään innostanut, mutta Mejaroe haistoi, että ilmaisesta kunnon koulutuksesta olisi varmasti hyötyä. Siispä hän lähti tiennäyttäjien mukaan.
Persoonallisuus: Mejaroe on aika turhantärkeä ja katsoo tarpeettomaksi katsomiaan asioita pitkää nenänvarttaan pitkin. Hän saattaa vaikuttaa joskus aikamoiselta kusipäältä, vaikka se ei yleensä ole hänen tarkoituksensa. Hän haluaisi kaiken olevan tehokasta, mutta pitää monia muita niin tyhminä, ettei jaksa paneutua kaikkeen työhön kunnolla, erityisesti jos se jotenkin koskee tai sisältää näitä typeryksiä. Hän pitää alkoholia turhana keksintönä, mutta juo silti itsekin, koska ”joitain tyyppejä ei kestä selvinpäin”. Mejaroe pitää kovasti bardimusiikista.
Ulkonäkö: Mejaroessa ei ole mitään kovin erikoista. Hän näyttää useimpien silmiin pimeältä maahiselta ja käyttää tummia ja peittäviä vaatteita. Vaikka hän vaikuttaa ansamaakarilta tai alkemistilta, hänellä on yleensä päällään vähän raskaampi panssari. Lisäksi hänellä on mukanaan vaikuttava määrä tavaraa, koska hän jaksaa kantaa sitä niin paljon.
Kategoriassa Pathfinder Society, pelaaja: Veltzeh.