Pathfinder Society -hahmot, Pathfinder Society - Jacen

Updated 16.2
Player Jacen (50055-pregen)
XP Pregen
Faction Grand Lodge
Prestige/Fame -/-
Favored Class Rogue (+1 hp/sp)

''Never the sharpest knife in the drawer, Merisiel makes up for this by

carrying at least a dozen of them on her person at any given time.''

Merisiel PG IV

Female Elf Rogue 4
CN Medium humanoid (elf)
Init 6;Senses low-light vision; Perception +10


DEFENCE


AC 19, touch 15, flat-footed 14 (+ 4 armor, +4 Dex, +1 dodge)
hp 33 (4d8+12) - 8
Fort 4, Ref 9, Will +3; +2 vs. enchantments
Defensive Abilities evasion, trap sense +1, uncanny dodge, immune magic sleep effects


OFFENCE


Speed 30 ft (30)
Melee:

+1 rapier +8, 1d6+3 (1d6, 18-20/x3) or
Dagger, +7, 1d4+2 (1d4, 19–20/x2)

Ranged:

Dagger, +7 1d4 (1d4, 19-20/x2, 10 ft.)
Dagger (<=30ftPointBlankShot) +8 1d4+1 (1d4, 19-20/x2, 10 ft.)

Special Attacks sneak attack +2d6


STATISTICS


Str 15 , Dex 18 , Con 12 , Int 10 , Wis 12 , Cha 10
Base Atk 3 ; CMB 5; CMD 20
Feats Dodge, Point-Blank Shot, Toughness*, Weapon Finesse*
Skills Acrobatics +11 (4) , Climb +9 (4) , Disable Dev +13 (4) , Escape Artist +11 (4) , Knl (local) +7 (4) , Perception +10 (4) , Sleight of h +11 (4) , Stealth +11 (4) , Armor check penalty: ACP=0
Traits:

 Forlorn*, Reactionary 
Languages: Taldane (Common), Elven
SQ elven magic*, rogue talents (combat trick*, finesse rogue*), trapfinding +2, weapon familiarity*

On person ( 57,0 lb ):

Clothing, Explorer's Outfit , +1 Studded leather , +1 Rapier , Dagger (x12) , cloak of resistance +1 , universal solvent , Backpack , lamp, hooded , lamp oil x1 , flask of acid , Potion, CLW (x2) , MW thieves’ tools , oil of keen edge , potion of invisibility , potion of jump , alchemist’s fire , tanglefoot bag

In backpack ( 8,0 lb ):

lamp oil x4 , rope, silk ,

Wealth cash 31 GP (net wealth - GP)
Encumbrance 57,0 lb. without backpack, 49,0 lb. with backpack (<67 lb. light/<134 lb. medium/<200 lb. heavy)


Notes
[cs]=class skill


Historia:
Pregen.


Land of origin:
Nationality:
Religion:
Race: elf
Age: -
Height: -'-"/ - m
Weight: - lbs/ - kg
Eyes: -
Hair: -
Skin: -


  Dodge (Combat):

Your training and reflexes allow you to react swiftly to avoid an opponents' attacks. Prerequisite: Dex 13.
Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

  Point Blank shot:

Merisiel receives a +1 bonus on attack and damage rolls on ranged attacks up to ranges of 30 feet.

  sneak Attack: 

If Merisiel can catch an opponent when it is unable to defend itself effectively from her attack, she can strike a vital spot for extra damage. Her attack deals an additional +2d6 points of damage anytime her target would be denied a Dexterity bonus to AC, or when she flanks her target. Should Merisiel score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. trap sense Merisiel receives a +1 bonus on Reflex saves made to avoid the effects of traps and a +1 dodge bonus to AC against attacks made by traps.

  trapfinding: 

Merisiel adds +2 to Perception skill checks made to locate traps and to Disable Device skill checks. She can use Disable Device to disarm magic traps.

  Uncanny Dodge:

Merisiel cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized or if an opponent successfully uses the feint action against her.

  • The effects of this ability have already been calculated into

Standard Racial Traits

Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Elves are Humanoids with the elf subtype.
Base Speed: Elves have a base speed of 30 feet.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Feat and Skill Racial Traits

Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Magical Racial Traits

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Offense Racial Traits

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Senses Racial Traits

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

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