Arstark Abados

Male Dwarf Inquisitor of Shei 3
NG Medium Humanoid(dwarf)
Player Filadeus (48567-10)
Xp 6
Faction Grand Lodge
Prestige/Fame 6/10
Favored Class Inquisitor (+3/2 level for Sacred Justice Judgment Level)


Init +4
Senses Perception +9, Darkvision 60', Stone Cunning


AC 17, touch 11, flat-footed 16; (+1 dex, +6 armor)
AC 19, touch 13, flat-footed 18; (+1 dex, +6 armor, +2 deflection)SoF
AC 20, touch 14, flat-footed 19; (+1 dex, +6 armor, +2 deflection, +1 sacred)SoF+SP
hp 27(3d8+9)
Fort +6, Ref +2, Will +6
(+5 bonus against spells and spell-like effects, +3 bonus against poison, +1 from each adjacent ally)
Special Defenses Defensive Training(+4 dodge bonus to AC against giants), Judgement of Sacred protection(+1 sacred bonus to AC), Judgement of Sacred Healing(fast healing 2), Judgement of Sacred Purity (+1 sacred bonus to saves), Judgement of Sacred Resistance(+4 resistance), Liberation(3 rounds/day, as freedom of movement), Stability(+4 dodge bonus to CMD vs. bull rush/trip while on ground), Judgement of Sacred Resilience(DR 1/Magic), Shield of Faith(+2 deflection AC)


Speed 20 ft
Melee Mwk Heavy Pick +6, 1d6+4/x4, P
Melee Mwk Heavy Pick +5, 1d6+7/x4, P PA
Melee Mwk Heavy Pick +6, 1d6+7/x4, P SJ+PA
Melee Mwk Heavy Pick +7, 1d6+8/x4, P SJ+DF+PA
Melee Gauntlet +5 1d3+3, B
Ranged Light Crossbow +3, 1d8, P, 80'
Special Attacks Judgement of Sacred Destruction(+2 sacred bonus to damage rolls), Judgement of Sacred Justice(+1 sacred bonus to attack rolls), Judgement of Sacred Smiting(overcome DR/magic), Hatred(+1 trait bonus to attack rolls vs orcs/goblinoids), Divine Favor(+1/+1), Power Attack(-1/+3)


Spells known(CL 3; concentration +6)
1st (4/day, DC 14) — Cure Light Wounds, Divine Favor, Protection from Evil, Shield of Faith
Orisons (at will, DC 13) — Create Water, Detect Magic, Guidance, Light, Read Magic, Stabilize
Inquisitor Domain Liberation


Spell-like abilities(CL 3; concentration +6)
(at will) — Detect Alignment


Str 16, Dex 12, Con 17, Int 10, Wis 16, Cha 5
Base Atk +2; CMB +5; CMD 16
Feats Steel Soul, Power Attack, Shake It Off
Skills ACP (-3)
Bluff +1(1), Climb +7(1), Diplomacy +1(1), Heal +7(1), Intimidate -2(0), Knowledge (Arcana) +4/+7(1), Know(Dungeon) +4/+7(1), Knowledge (Nature) +4/+7(1), Knowledge (Planes) +4/+9(1), Knowledge (Religion) +4/+9(1), Perception +9/+11(3), Sense Motive +10(3), Spellcraft +4(1), Survival +7/+8(1), Swim +7(1)
Traits Glory of Old, Schooled Inquisitor
Languages Common, Dwarven
SQ Judgement(1/day), Judgements(+2 damage bonus/fast healing 2/+1 attack bonus/+2 concentration and vs SR/+1 AC/+1 Saves/+1 DR(magic)/+4 energy resistance/magic DR bypass), Liberation(3 rounds/day, as freedom of movement), Monster Lore +3, Slow and Steady, Stone Cunning +2, Track +1, Lorekeeper, Stern Gaze +1, Cunning Initiative +3, Hardy. Solo Tactics


On person Explorer's Outfit (8 lbs. 0 gp), Mwk Heavy Pick (5 lb. 308 gp), Light Crossbow (4 lbs. 35 gp), Crossbow bolts x 20 (2 lbs. 2 gp), Mwk Mountain Pattern Armor (40 lbs. 400 gp), Inquisitor's Kit (34 lbs. 30 gp), Spring loaded wrist sheath(1 lb. 5 gp, loaded with wand of clw)
Wands Wand of Cure Light Wounds(49), Wand of Infernal Healing(49)
Potions Potion of Cure Light Wounds
Wealth 1 954 gp
Encumbrance 61 lbs. without backpack, 95 lbs. with backpack (76 lbs. light/153 lbs. medium/230 lbs. heavy)

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