Toiminnot
Sivusto
Character description:
Imbasa is a Mwangi warrior/explorer/cleric. He is more than happy to spread the joyous gospel of Desna. He is an inveterate storyteller, so he has plenty of anecdotes to share, but the veracity of the stories might be a bit shaky. He variously claims to be a tribal prince in Mwangi Expanses, or having been raised by big apes or lions, or having had an affair with a princess of a lost civilization. The
taller the tale the better. What seems to be true, however, is that he is very widely travelled and is quite at home in the wilderness. That being said, he is a very much a people person and befriends people easily. Especially the female kind, and while it is not something he would be bragging about,
it is easy to presume that he might have several families/girlfriends dotted in the villages of the Mwangi Expanse.
Appearance:
Tall, dark-skinned man with wiry strength and a white smile. Usually dressed in a belted loincloth, a leather headband and boots, leaning on a stout longspear, with a satchel over one shoulder and a pouch of slingstones and a boarding axe hanging from the belt.
Imbasa Lvl 1 Barbarian / Lvl 3 Rogue-Survivalist / Lvl 4 Cleric of Desna Attributes ability rolled add adjust temp mod STR 14 2 DEX 14 2 3 CON 12 1 INT 14 2 WIS 18 4 CHA 8 -1 Hit Points: 12 + 7d8 + 8 = 62 Move: 30' + 10' barb + 10' travel + 10' boots = 60' Armor Class 10+ armor shield dex size nat def other AC 10 5 0 3 0 1 1 20 Flat footed AC 16 Saving throws Touch AC 15 base magic other temp ability Saving throws 7 1 1 9 Fortitude 4 1 3 8 Reflex 5 1 4 10 Will Base Attack Bonus 6 Spell resistance 0 Bonus STR DEX size other total CMB 6 2 8 CMD 6 2 3 21 Weapon Bonus Crit Weapon Bonus Crit Longspear+1 x3 20 Sling x2 20 Type Range Ammo Damage Type Range Ammo Damage P 1d8+4 B 50' 1d4+2 Weapon Bonus Crit Weapon Bonus Crit Boarding Axe x3 20 Dagger x2 19 Type Range Ammo Damage Type Range Ammo Damage S,P 1d6+2 S 10' 1d4+2 Special Abilities Fast movement +10' (Barbarian) Rage (4+1 rounds) Sneak Attack (+2d6) Hardy: 2x without water, 3x without food Evasion: no damage from Reflex saves Survivalist talent: Favored terrain (jungle, +2 Init, Geo, Per, Stealth, Survival, no trail) Endure Elenments (once per day, spell-like) Aura: Chaotic Good Spells (2+1+1 1+1+1) Channel energy (2d6), 2 per day Domains (Luck, Travel) Fast movement +10' (Travel Domain) Orisons (4) Feats (free 3 + 4 lvls + 1 human): Combat Expertise: -2 to hit / +2 AC Deadly Aim: -2 to hit / +4 to dmg Power Attack: -2 to hit / +4 to dmg Dodge: +1 AC Mobility: +4 AC vs. AoO Spring Attack: move+attack+move Whirlwind Attack: everyone within reach Combat Reflexes: DEX bonus worth of AoO Domains or Schools 0 4 Create Water Detect Magic Light Guidance 1 3+1 Bless x2 Shield of Faith True Strike (D) 2 2+1 Bull's Strength +4 Lesser Restoration Aid (D) Skills Skill Ability Ranks Other Total Acrobatics 3 DEX 3 3 9 Appraise 2 INT 1 3 6 Bluff -1 CHA 1 3 3 Climb 2 STR 1 3 6 Craft: Weapons 2 INT 1 3 6 Craft: Leather 2 INT 1 3 6 Craft: 2 INT 0 2 Diplomacy -1 CHA 7 3 9 Disable device 3 DEX 1 3 7 Disguise -1 CHA 0 -1 Escape artist 3 DEX 1 3 7 Fly 3 DEX 3 Handle animal * -1 CHA 1 3 3 Heal 4 WIS 3 3 10 Intimidate -1 CHA 0 -1 Knowledge arcana 2 INT 1 3 6 Knowledge dungeoneer 2 INT 2 Knowledge engineer 2 INT 2 Knowledge geography 2 INT 1 3 6 Knowledge history 2 INT 1 3 6 Knowledge local 2 INT 1 3 6 Knowledge nature 2 INT 1 3 6 Knowledge nobility 2 INT 1 3 6 Knowledge planes 2 INT 1 3 6 Knowledge religion 2 INT 1 3 6 Linguistics * 2 INT 1 3 6 Perception 4 WIS 8 3 15 Perform: storytelling -1 CHA 3 3 5 Perform: -1 CHA -1 Profession: Cook 4 WIS 1 3 8 Profession: Tanner 4 WIS 1 3 8 Ride 3 DEX 0 3 Sense motive 4 WIS 4 3 11 Sleight of hand 3 DEX 1 3 7 Spellcraft * 2 INT 1 3 6 Stealth 3 DEX 3 3 9 Survival 4 WIS 8 3 15 +4 in jungle Swim 2 STR 1 3 6 Use magic device -1 CHA 1 3 3 X Activate skill * Requires trainng to attempt Armour check required Languages: Common Polyglot (native) Kelish Osiriani Elvish Gear Wt. Longspear+1 9 Sling (headband) 0 10 sling bullets 5 Boarding axe 3 Dagger 1 Sling (belt) 0 Belt of DEX+2 1 Boots of Striding & Springing (+10', +5 jumps) 1 Ring of Sustenance Ring of Protection +1 Cloak of Resistance +1 Bag of Holding (500lbs) 25 - Mithral shirt+1 (10lbs) - most normal stuff - Cold Iron Longspear Wand cure light 15 More Gear (in the Bag of Holding) Wt. gp Bedroll x2 10 1 Winter Blanket x2 6 1 Block and tackle 5 5 Bucket x2 4 1 Candle x7 0.07 Chalk x10 0.1 Crowbar 5 2 Firewood for a day 20 0.01 Fishhook x8 0.8 Fishing Net 5 4 Flint and Steelx2 2 Grappling hook 4 1 Hammer 2 0.5 Clay Tankard 1 0.02 Clay Pitcher 5 0.02 Miner's Pick 10 3 Pitons x5 2.5 0.5 Pots and Pans 10 5 Trail Rations 6 days 6 3 Sacks x10 5 1 Soap 10 lbs 10 5 Signal whistle 0.8 Rope, hemp 100' 20 2 Shovel 8 2 Pole, 10' 8 0.05 Tent 20 10 Sewing needle x6 3 Torch x5 5 0.05 Waterskin x5 20 5 Whetstone x5 5 0.1 Artisan's tools, masterwork 5 55 Holy symbol, wooden x10 10 Healer's Kit (19 uses) 2 100 Scale, merchant's 1 2 Thieves' Tools 1 30 Mithral shirt+1 10 Longspear, cold iron 9 10 Slings x5 Sling bullets 100 50 1 Dagger 2 1 Traveller's outfit x2 10 2 Artisan's outfit x1 4 1 Total weight 290.5 271.02
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