Lähitaistelu
Lähitaistelu on jännempää, jos pelaajilla on mahdollisuuksia vaikuttaa vähän enemmän siihen, miten taistelut menee ja tehdä valintoja hahmojen tekemisten suhteen.
Modified attacks
Action | Mod. | Effect |
Aim Head | -3 |
Aim Body | -1 | Hit location set, 1/6 change to hit vitals |
Aim Arm/Leg | -2 | Hit location set, if Pain Threshold is ecxeeded drop items in hand |
Kick | -2 | +1 DV |
Extra DV | -3 | +1 DV up to 1/2 combat skill |
Special Maneuvers
- Knock Down
- Melee attack vs. melee defense - IF net hits + STR > Body defender Prone & loses 2 cards.
- Subduing
- Melee attack vs. melee defense\\IF net hits + STR > Body -> defender Prone and Immobilized (no actions requiring physical movement!\\Break out (Complex) Unarmed Combat + STR test, Threshold - previous net hits
Keeping the hold costs one Complex Action each round
Attacker may do one of the following every round:
Damage - STR Stun damage (Body + Impact armor)
Attack to Knock Down - (+2 bonus for Superior Position)
Get a better grip - (+2 bonus for Superior position) Effect: add net hits to break out Threshold