Baolo Do Quyen
Invulnerable Rager (level 5)
Neutral Human male
Physical Features: Age 17, Height 180, Weight 82
Experience: 15000
Languages: Common
Hit Points: 60
Initiative: +5
Speed: 40ft
Abilities: Str 18(+4), Dex 16(+3), Con 16(+3), Int 13(+1), Wis 10(+0), Cha 12(+1)
AC: 20
Touch AC 14
Flat-Footed AC 13
CMB 9
CMD 22
Fort 7
Ref 4
Will 1
DR 2
BAB: +5
Attack (melee): Dagger +9 (1d4+4 19/×2)
Attack (melee): Brass knuckles +9 (1d3+5, 20/x2)
Attack (melee): War hammer +9 (1d8+4, 20/x3)
Attack (melee): Great axe +9 (1d12+4, 20/×3)
Skills:
- Acrobatics +9 (c) [3]
- bluff +1 [0]
- Climb +9 (c) [3]
- Diplomacy +3 [2]
- Escape Artist +3 [0]
- Heal +0 [0]
- Intimidate +9 (c) [5]
- Knowledge (Nature) +5 (c) [1]
- Perception +6 (c) [3]
- Prof. Sailor +3 [3]
- Sense motive +0 [0]
- Stealth +4 [1]
- Survival +8 (c) [5]
- Swim +9 (c) [3]
Feats:
- Power Attack
- Quick draw
- Dodge
- Reactionary
- Hard to kill
- Furious Focus
Drawbacks:
- Superstitious: 50% chance to make saving roll against the effect of harmless spell.
Notes
- Rage: Can rage (4 + CON mod) rounds, after that each level gives 2 additional rounds. Gives +4 morale bonus to STR and Con and +2 morale bonus to WILL save. Also takes -2 penalty to AC.) After rage ends Barb becomes fatiqued twice as long as round he was in rage.
- Hard to kill: Constitution check to stabilaze is ½ the negative hit points total.
- Dockside Brawler: +1 trait bonus to dmg rolls with brass knuckles
- Reactionary: Gain +2 trait bonus on iniative checks
- Fast movement
- Rage Power (knockdown, once per rage, can make trip attack. If succesfull, the target takes dmg equal to the barbarian's str mod. and is knocked prone. This not provoke AoO)
- Invulnerability: at 2nd level IR gains DR/ equal to half his barb level. This DR is doubled agaisnt nonlethal dmg.
- Extreme Endurance: At level 3 IR is inured to either hot or COLD climate effects. In addition barb gains 1 point of fire or cold resistance every 3 levels beyond 3rd
- Rage Power (Reneved Vigor, Can heal 1d8+Con mod. once per day, after each 4 levels heal is increased 1d8 so at level 20 it is 5d8.
- Furious Focus Do not take the Power Attack penalty on the first attack each round
Spells
Money 103G
Worn Equipment
Torso
Chain shirt +1
Arms
Leather strips (decorated)
Ring
Family heirloom ring
Waist
Leather belt with skull Buckle
Feet
Leather boots
Equipment [86/173/260]
- Beltpouch 1
- Amulet of natural armor +1