Calmert Bae

Male Orc0 Hunter(Feral Hunter) 5 / Brawler(Wild Child) 1
Neutral Good Medium Humanoid(Human)
Player mosillan


Init +3 (+3 dex)
Senses Perception +11, Darkvision 60'


AC 22, touch 13, flat-footed 19; (+3 dex, +7 armor, +2 shield)(-1 rage, +2 NA, +2 defl.)
HP 55/60 (5d8(8,6,7,7,4) + 1d10(4) + 12 con + 6 feat + 6 fc)(+6 bear focus)(+6 rage)
Fort +6/7 (con +2, class +5, resistance +0)
Refl +7/8 (dex +3, class +5, resistance +0)
Will +5/6 (wis +3, class +2, resistance +0, +1 trait)
Special Defences:

  • Heart of the Wilderness
    • +5 racial bonus on Constitution checks to stabilize
    • add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.
  • Tiger focus: +1 AC & +1 ref-save
  • Snake focus: +2 dodge AC against aoo
  • Bear Focus: +2 con -> +6 hp & +1 fort-save
  • Raging song
    • +2 con -> +hd hp & +1 fort-save >> -1 AC
  • Orc
    • Ferocity

Speed 30ft, with armor 20ft, PA and DA included, -1 negative level. Remember Light Sensitivity!
Melee

Hopeknife+91d4+10(19-20/x2)only in extreme conditions
Shortspear+81d6+10(x3)P
Mw Longsword+91d8+10(19-20/x2)S
Agrimmosh+102d6+12(x3)B
2handed Agrimmosh+92d6+17(x3)B
+1 Flaming Scimitar+91d6+11+1d6(18-20/x2)S
Mw Greataxe+81d12+15(x3)S
Unarmed+81d6+10(x2)B

Ranged

Shortspear+41d6+10(x3)P range:20'
mw composite +3 shortbow+51d6+7(x3)P range:70'
Alchemist's fire etc+5xdn(x2)Touch Remember PBS

Special Offences:

  • Bull focus: +2 str -> +1 melee attack & +1 melee&ranged damage
  • Tiger focus: +2 dex -> +1 ranged attack
  • Snake focus: +2 attack rolls on aoo
  • Raging song
    • +2 str -> +1 melee attack & +1 melee&ranged damage
  • Enlarge Person
    • +1 melee%ranged damage

Known Spells (Druid/Ranger) (CL 4/5, Concentration +8)
2nd (2+1/day) (DC 15) - Barkskin, Lesser Restoration, Summon Nature`s ally II, Beastspeak
1st (4+1/day) (DC 14)- Cure Light wounds, Longstrider, Resist Energy, Faerie Fire, Summon Nature`s ally I
Cantrips (DC 13)- Create Water, Know Direction, Purify Food and Drink, Guidance, Detect Magic, Detect Poison


Str 22 (21+1) Dex 16 Con 14 Int 14 Wis 16 Cha 12
Base Atk 4; CMB 11/12 (+4bab, +6str, +2morale); CMD 24/25 (+4bab, +6str, +3dex, +2morale)
Feats


Skills acp: -5; total skill ranks: 3*(6+2+2)+(4+2+2) -2 on skill that don't have ranks, -1 negative level

  • Acrobaticsc (3) +9
  • Appraise +2
  • Bluff +1
  • Climbc (1) +10
  • Craft(alchemy)c (1) +6
  • Diplomacy (1) +2
  • Disable device (1) +4
  • Disguise (3) +4
  • Escape artistc +3
  • Fly +3 '
  • Handle animalc (1) +5
  • Healc (1) +7
  • Intimidatec (1) +5
  • Knowledge(arcana) (3) +5
  • Knowledge(dungeoneering)c (2) +7
  • Knowledge(engineering) +2
  • Knowledge(geography)c (2) +7
  • Knowledge(history) (1) +3
  • Knowledge(local)c (6) +11
  • Knowledge(nature)c (5) +11
  • Knowledge(nobility) +2
  • Knowledge(planes) (1) +3
  • Knowledge(religion) (1) +3
  • Linguistics +2
  • Perceptionc (6) +12
  • Perform +1
  • Professionc +3
  • Ridec (1) +7
  • Sense motivec (1) +4
  • Sleight of hand (1) +4
  • Spellcraftc (6) +11
  • Stealthc (1) +7
  • Survivalc (5) +12 | +2 on track
  • Swimc (1) +10
  • Use magic device (1) +2

Traits Trunau Native1, Strong Arm, Supple Wrist2, Meticulous3
Languages Common, Orc, Giant
RSQ Heart of the Wilderness4
SQ Feral Focus, nature training, orisons, wild empathy, Track, Precise Companion, teamwork feat, Wild Shape, Woodland stride, Brawler's cunning, martial flexibility, martial training, unarmed strike, Animal Companion(1 level)


On person: mw Longspear[4], Hopeknife(Mw Dagger)[1], 3x Shortspear[3], Battleaxe[6], +1 Buckler, Shortbow[2], 20x Arrows[3], Explorer's Outfit[8](-)
In backpack: Hunter's Kit[28], Grappling hook[4], Shield Sconce[0.5][1], 2x Alchemist's Fire[1], 3x Acid[1], 2xLiquied Ice[1] Crowbar[5], Antitoxin[1], Cambfire bead
Mule:
Potions/Oils: magic weapon, 2x pass without trace
Scrolls:
Wands:
Miscs: 23gp
Ioun Stones:
Encumbrance 69 lb. without backpack (133/266/400), M lb. with backpack (153/306/460)


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor +1 Ironwood Breastplate[30]
  • Belt Victor's belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0 Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
  • 1 You were born and raised in the town of Trunau, one of the few human settlements in the orc-dominated Hold of Belkzen. Orc attacks are an ever-present threat, and like all Trunauans, you have made the Standing Vow: to hold Trunau against all attackers, orc or otherwise, to stand your ground, and to live free or die trying. Upon coming of age, you were given a hopeknife—a small, sheathed dagger, usually worn on a chain under your clothes—and taught how to use it to take your own life to avoid capture by orcs, or to grant the mercy of a quick death to the wounded. As a native, you have served in Trunau’s militia, and fought alongside Patrol Captains Kurst and Rodrik Grath. You begin play with a hopeknife (a masterwork dagger), and your tenacity in the face of adversity grants you a +1 trait bonus on Will saves.
  • 2 You have been trained in the javelin and the spear, and know how to make the best use of your momentum. Whenever you move at least 10 feet before making an attack with a thrown weapon, you add 10 feet to the range increment of the weapon thrown. You can only gain this benefit once per round.
  • 3 You plan and prepare everything in detail, and aren’t good at improvising when things don’t go as planned. You take a –2 penalty on skill checks for skills with which you’re untrained.
  • 4 Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces skilled.

Things to buy


Tulevaisuus

Feats

  • Boon Companion (lvl7)
  • Extra traits()/Boon Companion(lvl9)
  • (lvl11)

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