St. Kelem

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"The Judge of Souls herself sent me back, so I must indeed have a purpose to fulfill."

Lawful Neutral Human Halfling Cleric 15 (Separatist)
Deity: Pharasma
Favored Class: Cleric (+1 sp/level)

Senses: Perception +7, Sense Motive +11, Constant Deathwatch


Hit Points: 153 (15d8, +60 con, +15 Toughness)
Initiative: +1
Speed: 30ft (40ft without armor or with Effortless Armor)
Armor Class: 27, touch 11, Ff 26 (+10 Armor, +3 Shield, +1 Dex, +3 Natural Armor)
(AC w/ Magic Vestment (Armor & Shield): 31, touch 11, Ff 30)
(AC w/ Magic Vestment (Armor & Shield) & Shield of Faith: 35, touch 15, Ff 34)
Fort +19 (+9 Base, +4 Con, +5 Resistance, +1 racial)
Ref +12 (+5 Base, +1 Dex, +5 Resistance, +1 racial)
Will +19 (+9 Base, +4 Wis, +5 Resistance, +1 racial)
Special Defenses

  • Moderate Fortification: 50% chance to negate critical hit or sneak attack
  • +2 racial bonus vs. Fear
  • [Blessing of Fervor: (15 rounds)]
    • Increase its speed by 30 feet.
    • Stand up as a swift action without provoking an attack of opportunity.
    • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.


BAB +11/+6/+1; CMB +15; CMD 26 (SoF 30)
Melee: +1 Bashing Ghost Touch Darkwood Heavy Shield(Greater Magic Weapon +3, 15 hours)'
+17/+12/+7 1d8+5
+14/+9/+4 1d8+9; PA
+19/+14/+9 1d8+7
+16/+11/+6 1d8+13; PA
Melee: Raven's Head(Weapon Cord) (+3 Undead Bane; counts as cold iron & silver + adamantine & any alignment vs. Undead)
+19/+14/+9 1d8+7
+16/+11/+6 1d8+13; PA
+21/+16/+11 1d8+9+2d6; vs. Undead; (Channel Smite +9d6+15; Will halve DC 27)
+18/+13/+8 1d8+15+2d6; vs. Undead; (Channel Smite +9d6+15; Will halve DC 27) PA
Melee: Mithral Dagger(Weapon Cord), (Greater Magic Weapon +3, 15 hours)
+17/+12/+7 1d4+4; silver
+14/+9/+4 1d4+10; silver; PA
+19/+14/+9 1d4+7; silver
+16/+11/+6 1d4+13; silver; PA
Ranged: Sling, (Greater Magic Weapon +3, 15 hours)
+13/+8/+3 1d4+4
+16/+11/+6 1d4+7
Special Offensive: Channel Positive Energy (8d6+13*); Will DC 25; 7/Day, Channel Smite (+10d6+17); Will DC 27; +3/Day; Disruption (Hit Undead Receives Will Save, DC 14, or is destroyed.), *Sun's Blessing: Extra damage when channeling to harm undead equal to cleric level -2, Malleable Symbol

  • Channel Energy/Day & Extra Channel Smite/Day:
    &
    • 10-foot burst centered anywhere within 30 feet
    • 60-foot line
    • 30-foot cone
    • 30-foot burst centered on you
  • [Divine Power: +5 LUCK BONUS (Atk, Dmg, Strength checks & Strength Skills; 15 temporary HP; +1 extra attack at highest attack bonus); 15 rounds]
  • [Blessing of Fervor: (15 rounds)]
    • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
    • Take one extra attack as part of a full attack action, using its highest base attack bonus.

Abilities: Str 19+, Dex 12, Con 18, Int 10, Wis 20, Cha 20++(+)
Feats: Heavy Armor Proficiency, Toughness, Selective Channeling, Improved Channel, Power Attack, Improved Shield Bash, Combat Casting, Quick Channel + Channel Smite*
Traits: Sacred Conduit, Spirit Guide
Skills / ACP -3: Acrobatics -2, Climb +1, Fly -2, Kno. Religion +20 (15), Heal +20 (12), Spellcraft +18 (15), Perception +7, Sense Motive +11 (3), Stealth -2
Languages: Common (Taldane)


SQ Fleet of Foot, Fearless, Halfling Luck, Keen Senses, Domains: Sun & Souls(Repose Sub-domain; Pharasma), Orisons, Lawful Aura (Strong), Channel Positive Energy 8d6, Spontaneous Casting (cures)
Domain Powers:
Sun's Blessing(Su): (Whenever you channel positive energy to harm undead creatures, add your cleric level-2 to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.)
Touch the Spirit World(Su): lasts 15 rounds/touch; 7/Day (With a touch, weapon affects incorporeal creatues: half-damage if mundane weapon, full damage if magical)
Nimbus of Light(Su): (30-foot aura; Standard action; Acts as a daylight spell. Undead within this radius take damage equal to cleric level -2 each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus.. 13 damage; 13 rounds/day)
Ward Against Death(Su): (30 ft. aura; all living creatures immune to death effects, energy drain and negative levels. 15 rounds/day)


Equipment: [49.5/99.75/150] (85.5 lbs =Medium Load) Spell Component Pouch (2), 2 x Spring Loaded Wrist Sheath (0.5), Cleric's Kit (This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.) (24), Grappling Hook (4), 100 ft. spider silk rope (4), Universal Solvent, Explorer's Outfit (2), Garlic x 4 (4), Smokestick (0.5), Weapon Cord
Magic items: Raven's Head (8), Malleable Symbol (1), Belt of Physical Might +4 (Str & Con) (1), Deathwatch Eyes, Headband of Mental Prowess +4 (wis&cha) (1), Cloak of resistance +5 (1), Amulet of Natural Armor +3, +1 Moderate Fortification Mithral Full Plate (12.5), +1 Bashing Ghost Touch Darkwood Heavy Shield (7.5), Lesser Extend Spell Rod (5), Boots of Striding & Springing (1), Scrolls (comperehend languages x 4, align weapon, calm emotions, antimagic field)
Notable Equipment: Ritual Dagger of Pharasma (Mithral Dagger combined with Silver Holy Symbol, hung around the neck with mithral chain; worth 526g; 0.5)
Wrist Sheaths: Potion of Darkvision, Wand of Cure Light Wounds (50/50), Potion of Cure Moderate Wounds x 2
Wealth: 4000gp


Notes Boon: +1 Inherent Bonus to Cha, Permanent Enlarge Person (worth 2500gp)


Plans for future feats:

Common Cleric Spells Prepared (Caster Level 15, Concentration +20, Casting Defensively +24)

  • [Blessing of Fervor: (15 rounds)]
    • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Orisons (At Will): Cast Defensively DC 15
1st Level (Domain): DeathwatchD OR Endure ElementsD Cast Defensively DC 17

2nd Level (Domain): Gentle ReposeD OR Heat MetalD Cast Defensively DC 19
%
3rd Level (Domain): Speak With DeadD OR Searing LightD Cast Defensively DC 21

4th Level (Domain): Death WardD OR Fire ShieldD Cast Defensively DC 23

5th Level (Domain): Slay LivingD OR Flame StrikeD Cast Defensively DC 25

6th Level (Domain): Antilife ShellD OR Fire SeedsD Cast Defensively DC 27

7th Level (Domain): DestructionD OR SunbeamD Cast Defensively DC 29

8th Level (Domain): Waves of ExhaustionD OR SunburstD Cast Defensively DC 31

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