Alva of Mirrah

Charge forward!

Male Halfling Cavalier(Gendarme) 2
Netural Medium Humanoid
Player JJape
Xp 2600


Init +5
Senses Perception +3, Low-light vision


AC 22, touch 14, flat-footed 19; (+6 armor, +3 Dex, +2 shield, +1size)
hp 24(2d10+2*3+2)
Fort +7, Ref +4, Will +2 ; +2 vs. fear
Special Defenses


Speed 15 ft (50 ft mounted)
Melee Lance +5 1d6+3, x3, P, reach
Melee, PA Lance +4 1d6+6, x3, S, PA, reach
Melee Longsword +5 1d6+3, 19-20, S
Melee, PA Longsword +4 1d6+5, 19-20, S, PA
Ranged Shortbow +4, 1d6, x3, P
Special Attacks Challenge(2/day, +2, free trips), Keeper (+2 to hit in RappanAthuk)


Str 14, Dex 16, Con 16, Int 7, Wis 13, Cha 9
Base Atk +2; CMB +4; CMD 17
Feats Mounted Combat(Gendarme), Power Attack
Skills Handle Animal +6/+10 (2), Ride +13 (2)
Traits Indomitable Faith, Oath of Mirrah(a.k.a Reactionary)
Languages Common, Halfling
SQ Fearless, Halfling Luck, Outrider, Mount(Wolf), Order of Mirrah(a.k.a Order of the Seal), Keen Senses, Animal Companion: Sisko
ACP -3


On person Breastplate, Lance, Greatsword, CLW-scroll, Hooked Lance
In backpackPathfinder Kit with extra food, grappling hook
Wealth 20 gp
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)


Levelling plan
1. Cavalier(Gendarme) 1: Power Attack, Mounted Combat(Gendarme)
2. Cavalier(Gendarme) 2
3. Cavalier(Gendarme) 3: Toughness
4. Cavalier(Gendarme) 4: Wis +1 (14)
5. Monk(Sohei) 1: Ride-by-Attack(Sohei bonus), Furious Focus
6. Monk 2: Spirited Charge(Sohei bonus)
7. Monk 3: Horse Master
8. Monk 4: Int +1 (8)
9. Monk5: Weapon Focus(lance)/Iron Will
10. Monk6: Improved Trip(Monk bonus), Weapon Training(polearms)

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