Wilbert

Male Human Warpriest of Pharasma 5
NG Medium Humanoid (Human)
Player Sazmo


Init +8 (+4 Dex, +4 feat)
Senses Perception +2


AC 22, touch 15, flat-footed 17 (+4 Dex, +5 armor, +2 shield, +1 dodge)
HP 51 (8d8, +10 Con, +5 feat, +5 favored class)
Fort +7 (+2 Con, +4 class, +1 resistance)
Ref +6 (+4 Dex, +1 class, +1 resistance)
Will +7 (+2 Wis, +4 class,+1 resistance)
---- Speed 30 ft., with armor 20 ft.


Combat

  • Melee
    • +1 Mithral Dagger +9 (1d8+5, 19-20/x2)
  • Ranged
    • MW Comp. Longbow +8 (1d8+1, 110 ft., x3) (40 arrows)

Special Attacks
Power Attack, Channel Positive Energy, Sacred Weapon


Str 13, Dex 18, Con 14, Int 12, Wis 15, Cha 9
BAB +3
CMB +4 (+3 BAB +1 Str)
CMD 19 (+3 BAB, +1 Str, +4 Dex, +1 dodge)


Feats

  • 1: Toughness (house rule bonus core feat), Weapon Finesse, Weapon Focus (dagger) (from Focus Weapon), Slashing Grace (dagger) (human bonus)
  • 3: Dodge, Improved Initiative (bonus)
  • 5: Power Attack

Spells
Orisons - 4/day
1st - 5/day
2nd - 3/day


Blessings (5/day)
Healing: Powerful Healer (minor)
Water: Ice Strike (minor)


Skills ACP: 0; total skill ranks: 6 + 2 background (house rule: 4 + Int)

  • Acrobatics +7 (3)
  • Appraiseb
  • Bluff
  • Climbc +5 (1)
  • Craftb,c
  • Diplomacyc +7 (5)
  • Disable device
  • Disguise
  • Escape artist
  • Fly
  • Handle animalb,c +4 (2)
  • Healc +6 (1)
  • Intimidatec +3 (1)
  • Knowledge(arcana)
  • Knowledge(dungeoneering)
  • Knowledge(engineering)b,c +7 (3)
  • Knowledge(geography)b +2 (1)
  • Knowledge(history)b +2 (1)
  • Knowledge(local)c +10 (5)
  • Knowledge(nature)
  • Knowledge(nobility)b +4 (2)
  • Knowledge(planes)
  • Knowledge(religion)c +8 (4)
  • Linguisticsb +2 (1)
  • Perception
  • Performb
  • Professionb,c
  • Ridec
  • Sense motivec +10 (5)
  • Sleight of handb
  • Spellcraftc +5 (1)
  • Stealth
  • Survivalc +8 (3)
  • Swimc +5 (1)
  • Use magic device


b background skill c class skill


Traits Civilized, Undead Slayer
Languages Taldan, Varisian, Skald
RSQ Bonus Feat, Skilled
SQ Focus Weapon, Sacred Weapon (+1; 1d8), Fervor (2d6; 4/day) Channel Positive Energy (2d6), Blessings


On person

Wealth 1194 gp 3 sp 7 cp
Mule
Weapons + Mithral Dagger, MW Comp. Longbow (Str +1)
Arrows 40 Arrows
Potions/Oils
Scrolls
Wands
Miscs Handy Haversack
Ioun Stones

In Handy Haversack: Flint and steel, Bedroll, Waterskin, Soap, Hemp rope (50 ft.), Trail rations (5), Thread, Sewing needle, Whetstone
Encumbrance 24,5 lb. without backpack (50/51-100/101-150), 29,5 lb. with backpack


Worn Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor +1 Mithral Shirt
  • Shield +1 Buckler
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet
  • Clothing Traveler's outfit

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