at every odd level, add 2 ranks to Sense Motive.
Andor (Arnþórr) the Brave
Winter comes for you if Snow falls
Male Ulfen Ranger 16
Chaotic Good Medium Humanoid (Human)
Init +3
Senses Listen +15, Search +15, Spot +15
AC 22, touch 13, flat-footed 19; (+4 armor, +3 Dex, +4 barkskin, +1 shield)
hp 116 (16d8 + 32 Con + 9 Toughness)
Fort +15, Ref +16, Will +12
Special Defenses
Evasion (SUCCESSFUL REFLEX SAVE AVOIDS THE EFFECT ENTIRELY)
Speed 30 ft.
Melee Bastard Sword, +19/+14/+9/+4 (1d10+4 S), 19-20/x2, two-handed
Melee Handaxe, +19/+14/+9/+4 (1d6+3 S), 20/x3
Melee Spiked Heavy Shield, +19/+14/+9/+4 (1d6+3 P), 20/x2
Special Attacks
Two-Weapon Fighting: Handaxe +17/+12/+7/+2 (1d6+3) AND
Handaxe +17/+12/+7 (1d6+1)
Two-Weapon Fighting: Bastard Sword +15/+10/+5/+0 (1d10+3) AND
Spiked Heavy Shield +15/+10/+5 (1d6+1)
Spells known (Caster Level 10)
1st-level (3/day) — Endure Elements, Longstrider, Resist Energy
2nd-level (3/day) — Barkskin, Cure Light Wounds, Cure Light Wounds
3rd-level (1/day) — Cure Moderate Wounds
4th-level (1/day) — Cure Serious Wounds
Str 16, Dex 16, Con 14, Int 8, Wis 14, Cha 8
Base Atk +16/+11/+6/+1; Grapple +19
Feats Improved Shield Bash1, Toughness1, Quick Draw3, Iron Will6, Exotic Bastard Sword Proficiency9, Toughness12, Toughness15
SQ Favored Enemies (1st +8, 2nd +2, 3rd +2, 4th +2), Track, Combat Style Mastery (Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting), Endurance, Enhanced Animal Companion (Wolf), Woodland Stride, Swift Tracker, Evasion, Camouflage
Skills [Max Ranks 19/9½] (114 points in total)
ClimbR +10 (7),
Handle AnimalR +15 (16),
IntimidateT +18 (19),
JumpR +10 (7),
Knowledge (nature)R +4 (5),
ListenR +15 (13),
Profession(SAILOR)R +6 (4),
SearchR +15 (16)
SpotR +15 (13),
SurvivalR +20 (18)
Traits
Magical Knack(RANGER),
Looking for Work(INTIMIDATE)T
Languages Common, Skald
On person bastard sword, chain shirt, spiked light shield
In backpack stuff
Wealth 260,000 gp
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)
Snow
(Enhanced Eagle Companion)
"<screech>"
Female Eagle
Neutral Small Animal
Init +4
Senses Listen +12, Spot +16
AC 24, touch 15, flat-footed 20; (+9 natural, +1 size, +4 Dex)
hp 50 (9d8 + 9 Con)
Fort +7, Ref +10, Will +5
Special Defenses Evasion, Devotion
Speed 10 ft. (2 squares), fly 80 ft. (average)
Attack Talons +11 (1d4+2)
Full-Attack 2 Talons +11/+11 (1d4+2), Bite +9 (1d4+2)
Special Attacks —
Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 6
Base Atk +6; Grapple +4
Feats Alertness, Weapon FinesseB, Dodge, Mobility
Skills Listen +12 (8), Spot +16 (4)
Languages —
SQ Low-light vision, scent (+4*), link, share spells, evasion, devotion, multiattack, 5 bonus tricks
Equipment
Encumbrance x lb. (x lb. light/x lb. medium/x lb. heavy)
Arfinnr Ásabrandr
Viking Prayer:"Lo, there do I see my father,
Lo, there do I see my mother, my sisters and brothers,
Lo, there do I see the line of my people, back to the beginning,
Lo, they do call to me, they bid me take my place among them,
In the halls of Valenhall where the brave may live forever!"
Guest's Section:"All the entrances, before you walk forward,
you should look at,
you should spy out;
for you can't know for certain where enemies are sitting,
ahead in the hall"
"Cattle die,
friends die,
and the same with you;
but I know of something that never dies
and that's a dead person's deeds."
Prophecy of the Seeress:
"Heed my words, all classes of men
You greater and lesser children of Heimdall
You summoned me, Odin, to tell what I recall
Of the oldest deeds of gods and men
The sun turns black, the earth sinks into the sea
The bright stars fall out of the sky
Flames scorch the leaves of Yggdrasil
A great bonfire reaches to the highest clouds
Brothers will fight one another and kill one another
Cousins will break peace with one another
The old tree sighs when the giant shakes it
Yggdrasil still stands but it trembles
Fenrir howls terribly before the doors to Hel
The wolf will break its bonds and run
Waterfalls flow, and eagles fly overhead
Hunting for fish among the mountain peaks
I see a hall standing there more beautiful than sunlight.
Thatched with gold at Gimlé
There bold men will dwell
And enjoy cheer throughout their lives"
Male Ulfen Ranger 1/Bard 9/Dragon Disciple 6 (favored class in italics)
Chaotic Good Medium Humanoid (Human)
Player Arkhios
Xp 120,000+
Init +4
Senses Blindsense 30 feet; Search +2, Sense Motive +6, Spot +1, Listen +1
AC 28, touch 15, flat-footed 24; (+7 armor, +2 shield, +4 Dex, +4 natural, +1 deflection)
hp 149 (1d8/6d12/9d6 + 64 Con)
Fort +13, Ref +14, Will +12
Special Defenses
Inspire Courage +2 vs. Fear
Good Hope +2 to All saves
Speed 50 ft.
Melee +1 Keen Bastard Sword, +18/+13/+8 (1d10+7 S), 17-20/x2
Melee +1 Bashing Frost Heavy Spiked Shield, +18/+13/+8 (1d10+7 P), 20/x2
Melee Bite, +17 (1d6+6 B), 20/x2 AND 2 Claws, +12/+12 (1d4+3 S), 20/x2
Special Attacks Good Hope, Haste, Improved Two-Weapon Fighting, Inspire Greatness & Rage:
Longsword +22/+22/+17/+12 (1d10+10 S) AND Bashing Light Shield +22/+17 (1d10+7 P) AND Bite +18 (1d6+6)
1/day, Breath Weapon (2d8 Cold, 30 ft. cone, DC 22 Reflex half; DC 24 while Raging)
Spells known
3rd (6/day) — Cure Serious Wounds, Good Hope, Haste
2nd (5/day) — Blur, Cure Moderate Wounds, Mirror Image, Rage
1st (5/day) — Animate Rope, Cure Light Wounds, Pick Your Poison, Remove Fear
Cantrips (3/day) — Detect Magic, Ghost Sound, Know Direction, Light, Resistance, Read Magic
Str 22 (24 w/Rage), Dex 18, Con 18 (20 w/Rage), Int 14, Wis 12, Cha 16
Base Atk +11/+6/+1; Grapple +17
Feats Improved Shield Bash(1), Exotic Bastard Sword Proficiency(1), Two-Weapon Fighting(3), Harmonic Spell(6), Improved Two-Weapon Fighting(9), Ability Focus (Breath Weapon)(12), Improved Natural Armor +1(15)
Skills 4[6+2+1]+9[6+2+1]+6[2+2+1] ranks in total
AppraiseB + (),
BalanceB + (),
BluffB + (),
Climb'^BR' + (),
ConcentrationBRD + (),
CraftBRD + (),
Decipher ScriptB + (),
DiplomacyBD + (),
Disable Device + (),
DisguiseB + (),
Escape ArtistBD + (),
Forgery + (),
Gather InformationBD + (),
Handle AnimalR + (),
HealR + (),
HideBR + (),
IntimidateT + (),
JumpBR + (),
Knowledge (arcana)BD + (),
Knowledge (architecture and engineering)BD + (),
Knowledge (dungeoneering)BRD + (),
Knowledge (geography)BRD + (),
Knowledge (history)BD + (),
Knowledge (local)BD + (),
Knowledge (nature)BRD + (),
Knowledge (nobility and royalty)BD + (),
Knowledge (religion)BD + (),
Knowledge (the planes)BD + (),
ListenBRD + (),
Move SilentlyBR + (),
Open Lock + (),
Perform (sing)B + (),
Profession (sailor)BRD + (),
RideR + (),
SearchRD + (),
Sense MotiveB + (),
Sleight Of HandB + (),
Speak Language (draconic)BD + (),
SpellcraftBD + (),
SpotRD + (),
SurvivalR + (),
SwimBR + (),
TumbleB + (),
Use Magic DeviceB + (),
Use RopeR + ()
Traits
Courageous,
Looking for Work(INTIMIDATE)T
Languages Common, Draconic, Dwarven, Elven, Skald
SQ 1st Favored Enemy (Fey), Track, Wild Empathy, Bardic Music (Countersong, Fascinate, Inspire Courage, Inspire Greatness, Suggestion), Natural Armor Increase +2, Ability Boosts (+4 Str, +2 Con), Breath Weapon (2d8) 1/day, Bite (1d6) and Claws (1d4)
On person +1 Bashing Frost Light Wooden Shield (-4,153gp), +1 Keen Thundering Cold Iron Longsword (-10,308gp), Gauntlet's of Ogre Power (-4,000gp), Snakeskin Tunic (-4,000 gp), Cloak of Charisma (-4,000gp), Ring of Protection (-2,000gp), Amulet of Natural Armor (-2,000gp), +2 Elven Chain (-8,150gp), Boots of Striding and Springing (-5,500gp)
In backpack
Wealth 49,000 gp
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)
Notes