Pathfinder Society -hahmot, pelaaja: Hesmah (6965-8)

Fisi muodikkaassa taldorilaisessa vaatetuksessaan.

Fisi


Chaotic Good Female Halfling Bard (Dawnflower Dervish, Savage Skald) 7
Experience: 18
Prestige/Fame: 17/32
Faction: Qadira
Deity: Sarenrae
Favored Class: Bard
Familiar: Satakieli


Hit Points: 59
Initiative: +8
Speed: 20ft
Armor Class: 24 (+5 Dex, +7 Armor, +1 Size, +1 Deflection), touch 17, flat-footed 19
Saves: Fort +6, Ref +13, Will +7; +2 vs Fear, +4 vs Bardic Performance, Sonic and Language Dependent
BAB/CM: +5/+3/19
Attack (melee): +1 Mithral Scimitar +11 (1d4+6/18-20)
Courageous Attack (melee):+1 Mithral Scimitar +15 (1d4+10/18-20)
Attack (ranged): Darkwood Light Crossbow +11 (1d6/19-20)
Courageous Attack (ranged):Darkwood Light Crossbow +15 (1d6+4/19-20)


Abilities: Str 8, Dex 20, Con 12, Int 12, Wis 8, Cha 16
Feats: Dervish Dance, Skill Focus Knowledge (Local), Eldritch Heritage (Arcane), Toughness, Improved Familiar,
Traits: Reactionary, Maestro of the Society
SkillsS/ACP 0: Acrobatics +13 (3), Appraise +5 (1), Bluff +10P, Climb +5 (1), Diplomacy +16 (7), Disable Device +8 (1), Disguise +7 (1), Escape Artist +13 (5), Handle Animal +11P, Intimidate +11P, Knowledge [Local] +8 (1), Linguistics +5 (1), Perception +11 (7), Perform [Dance] +10 (4), Perform [Percussion] +11 (3), Perform [Sing] +10 (4), Sense Motive +10, Sleight of Hand +9 (1), Stealth +13 (1), Spellcraft +5 (1), Swim +0 (1), Use Magic Device +13 (7)
Languages: Common, Halfling, Skald, Kelish


Spells Concentration +9, +13 Defensively

Cantrips: Daze, Detect Magic, Mage Hand, Mending, Message, Unwitting AllyAPG
1st Level: Silent Image, Saving FinaleAPG, Grease, Liberating Command

2nd Level: Cure Moderate Wounds, Mirror Image, Gallant InspirationAPG

3rd Level: Haste, Jester's Jaunt

Bardic Performance/Battle Dance: Inspire Courage +4, Inspiring Blow, Distraction +10, Countersong +11, Inspire Competence +3, Masterpiece: Triple Time, Masterpiece: Minuet of the Midnight Ivy, Incite Rage (DC 16)

22 rounds per day

Special Abilities and such: Fearless, Halfling Luck, Keen Senses, Surefooted, Versatile Performance Sing (Bluff and Sense Motive) and Percussion (Handle Animal and Intimidate), Well-Versed, Spinning Spellcaster


Equipment: [22,5/45/67,5] 22 Courtier's Outfit (With some fancy jewellery) (0,75), +2 Mithral Kikko Armor (6,25), Masterwork Cold-Iron Scimitar (2), Weapon Cord, Darkwood Light Crossbow (1), 20 bolts (1), Acid Flask (1), Alchemist's Fires (1), Spring-loaded Wrist Sheath (0,25), Masterwork Backpack (1), Masterwork Coconut Shells (0,75), Masterwork Thieves Tools (2), Darkwood Diminutive Animal Cage with Satakieli (1), Bedroll (1,25), Three Rations (0,75), Three Insectbane candles, Vermin Repellent, Three Tindertwigs
Magic items:Wayfinder holding Cracked Dusty Rose Prism Ioun Stone, Cloak of Resistance +2 (1), Ring of Protection +1, +1 Mithral Scimitar (1)
Consumables:Wand of Cure Light Wounds [19], Wand of Disguise Self [1], Wand of Shield [46], Wand of VanishW [47], Potion of Air Bubble, Scroll of Comprehend Languages, Scroll of Detect Charm, Scroll of Sanctify Corpse, Scroll of Remove Fear, 2 Scrolls of Erase, 2 Scrolls of Magic Weapon
Immaterial: Master of Trade


+4 Diplomacy and Intimidate against Society members lvl 1-5


Fisi on kahden puolituispoluttajabardin lapsi. Hänen isänsä on Linnormien kuninkaiden maasta kotoisin oleva Skaldi, ja äitinsä Qadirasta kotoisin oleva Dervish. Molemmat hänen vanhemmistaan ovat nykyisin eläkkeellä poluttamisesta, mutta asuvat yhä Absalomissa.

Fisi seuraa mielellään vanhempiensa jalanjälkiä. Hänet on kotona opetettu bardiksi jo varhain, ja hän yhdistääkin molempien kulttuurien esityksiä toisiinsa. Fisi on iloinen ja auttavainen, ehkä hieman naiivi puolituinen. Hän uskoo että kaikki ovat pohjimmiltaan hyviä, mutta monet ovat huonon kasvatuksen tai ympäristön uhreja. Hänen vanhempansa ovat eri kulttuureista, eikä Fisi pukeudu kummankaan kulttuurin tavoin.

Absalomissa koko ikänsä eläneenä, ja kulttuurista kuten oopperasta pitävänä, hänen pukeutumistyylinsä on taldorilaista muotia. Hänen hiuksensa ovat haalean oranssit, mahdollisesti värjätyt.


Bard Progression
7 +5 Inspire Competence +3, Spells (Liberating Command, Haste, Cure Serious Wounds), Improved Familiar
8 +6 Meditative Whirl, Spells (Jester's Jaunt)
9 +7 Inspire Greatness, Spells (Clairaudience/Clairvouyance), Cautious Fighter


Triple Time:This bright and spritely tune mimics the sound of human feet, slowly building to a steady, ground-eating pace. When you complete this performance, you affect one ally in hearing range per bard level. This masterpiece increases the affected target’s base land speed by 10 feet for 1 hour. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance
Minuet of the Midnight Ivy: As ivy climbs walls and spills across even the rockiest and most uneven of terrain, so too does your dance propel you across broken stone and up walls. As long as you maintain the performance, whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain; this allows you to take a 5-foot step into difficult terrain. As long as you move laterally at least 10 feet, you may climb as if you had a climb speed equal to your base speed. You may spend the first round of this performance demonstrating the dance to up to one creature per two bard levels; if these students succeed at a DC 15 Perform (dance) check, they also gain the benefits of this masterpiece as long as you maintain the performance.
Incite Rage:At 6th level, a savage skald can induce a furious rage in one creature within 30 feet. This effect functions as a rage spell that lasts as long as the target can hear the bard’s performance; however, unwilling creatures can be affected if they fail a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier). Success renders the target immune to this power for 24 hours. The bard cannot target himself with this ability. If the target has the rage class feature, it can instead immediately rage and stay in this rage without consuming rounds of rage per day as long as the bard continues performing. This mind-affecting effect requires audible components.

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped