Coconut Crazy


Half Orc Male Fighter
Physical Features: Age 25, Height 193cm, Weight 128kg
Experience: 0
Religion: Besmara '''
---- Hit Points: 14
Initiative: 1
Speed: 30ft


Abilitis: Str 17, Dex 13, Con 15, Int 11, Wis 7, Cha 11
AC: 13 (leather armour)
Touch AC 11
Flat-Footed AC 12
Saves: Fort 2, Ref 0, Will 0
---- BAB: 1
Melee: 4
Ranged: 2
CMB: 4
CMD: 15
Attack (melee): Cutlass +4 (1d6 +3 19-20/x2)
Attack (ranged):
----
Skills:

Indimitate +7 (1)
Swim 7 (1)

Feats:

Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.

Intimidating Prowess: Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

Traits:

Finish the Fight (Half-Orc raised by Orcs): You gain a +1 trait bonus on attack rolls against opponents you already injured in the past 24 hours.
Iron Liver: You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.
Drawbacks:


Languages:
Common, Orc ----
Abilities and qualities
Bonus feat ----
-> Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Spells


Equipment: [77/153/230]

Money:
Travelers Outfit
Leather Armor

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