Kampanja käyttää sääntöinään Starfinder RPG:n ensimmäistä edikkaa. Pelaajien on mahdollista ammentaa varusteita kirjasta kuin kirjasta - Armory, Archive, Core - kunhan ammennus ei koske AP- tai moduulilinjan kirjoja. Fuccboilta kysymällä voidaan asiassa joustaa.

Ostoksia voitte tehdä lähtökohtaisesti ensimmäisen ja toisen tason esineistä. Kampanjan kuluessa tasokatto voi muuttua tai esineiden accessi kokonaan uupua, joten harkintaa vaaditaan.

Kotisääntöjä

CMD lasketaan KAC+8 sijaan KAC+3. Joka kymmenes kerta onnistuvat combat maneuverit eivät kiinnosta.

Voitte käyttää key stattianne inskabonuksena Dexterityn sijaan.

Teemat antavat +2 stattiin, +1 sijaan. +1 ei tee tässä systeemissä mitään(no joo, sillä saattaa osua featin minimiin tj.).

Arkkityypin abilityn osuessa levelin kohdalle, voitte päättä, että otatteko sen vai luokan standardiabilityn.

Lisää jos sille päälle satun.

Colonist-arkkityyppi

You have an unquenchable trailblazer’s spirit, matched with the training and fortitude you’ll need to carve out a new life for yourself and others in the wilderness. Although you might be the sort to go it alone on thefrontier, you’re more likely part of a small group of settlers. You might be preparing for your first voyage, or you might be a grizzled veteran who has already helped found several successful colonies

+2 CONSTITUTION

THEME KNOWLEDGE (1ST)
You have amassed a vast knowledge of past colonization efforts, including those that have failed due to ignorance or carelessness. You know that basic knowledge about a new, uncharted world is the most valuable resource any colonist can have. Reduce the DC to identify average creatures using Life Science by 5. Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks. In addition, you gain an ability adjustment of +2 to Constitution at character creation.

PROVIDING FOR OTHERS (6TH)
You know that a colony’s survival means that each colonist look out for everyone else in times of hardship or privation. When you successfully use the Survival skill to endure severe weather or live off the land, increase the number of other creatures you can grant saving throw bonuses or sustenance to by an amount equal to half your level. You can give another creature any benefit that you would gain from a Survival check to endure severe weather or live off the land (such as a bonus to Fortitude saves or sustenance you would gain), but if you do, you don’t gain it for yourself.

PIONEER’S RESILIENCE (12TH)
You are more resistant to effects that would overwhelm a less experienced settler. Once per day, you can reroll a Fortitude saving throw to resist the effects of a disease, poison, or severe weather.

AN EYE TO THE FUTURE (18TH)
Up to twice per day when you successfully use the Survival skill to predict the weather, you can spend 10 minutes contemplating what the future holds to regain 1 Resolve Point; this doesn’t count as resting to regain Stamina Points. You must spend 1 minute observing the surrounding area and its weather patterns to use this ability, even if you have another ability that allows you to predict the weather in a shorter amount of time

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped