Toiminnot
Sivusto
Female Ulfen Human Paladin 13
LG Medium Humanoid (human)
Player MaryLeathert (46283-4)
Faction Silver Crusade
XP 35; Fame 62 Prestige 30
Init +1; Senses Perception +0
Aura good overwhelming
AC 29, touch 14, flat-footed 28 (+12 armor, +3 shield, +1 Dex, +1 ring of protection, +1 amulet of nat. armor, +1 ioun stone)
hp 135 (+1 favored class, +4x13 con, +6x12 class lvl, +10 first lvl)
Fort +19, Ref +12, Will +15
Special Defenses Aura of Courage (immune to fear, +4 to saves vs. fear for allies within 10 ft.), Divine Health (immune to diseases), Aura of Resolve (immune to charms, +4 vs. charms for allies within 10 ft.), Aura of Justice (At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability.)
Speed 30 ft., 20 ft in armor
Melee +1 holy merciful battle axe +20/+15/+10 (+5 str, +13 BAB, +1 Weapon Focus, +1 magic weapon), 1d8+6 dmg +2d6 vs. evil, x3 crit
Reach silver lucern hammer +18/+13/+8 (+5 str, +13 BAB), 1d12+5 dmg, x2 crit
Ranged +1 adaptive composite longbow +15/+10/+5 (+1 dex, +13 BAB, +1 mwk), 1d8+5 dmg, x3 crit
Special Attacks smite evil 6/day (+4 to hit, +4 deflection AC, +17 damage), lay on hands 6d6 12/day (+fatigued,diseased and poisoned, blinded mercies), channel positive 7d6 (uses two LoH), detect evil at will (one round focused gives results of three rounds normal)
Spells known
1st (4/day) — Hero's Defiance, Divine Favor, Word of Resolve, Litany of Sloth
2nd (3/day) — Paladin's Sacrifice, Paladin's Sacrifice, Weapon of Awe
3rd (2/day) — Greater Magic Weapon, Angelic Aspect
4th (1/day) - Greater Angelic Aspect
Str 20, Dex 12, Con 18, Int 8, Wis 10, Cha 19
Base Atk +13/+8/+3; CMB +20; CMD 31
Feats Quick Draw, Weapon Focus (battle axe), Defiant Luck (re-roll a confirmed crit against you or 1 on a saving throw, 1/day), Inexplicable Luck (+8 on a d20 roll before the roll or +4 after it, 1/day), Bestow Luck (one more Defiant Luck, others who see and hear you can use Inexplicable Luck), Power Attack, Worldwound Walker (When affected by spells and effects that behave differently according to alignment (such as unholy word or protection from good), you can choose whether you are considered good or neutral. This ability does not actually change your alignment or fool divinations, nor does it permit you to overcome alignment requirements for the use of magic items, class abilities, and so on.), Extra Lay on Hands (+2 LoH)
Skills Diplomacy +17 [10], Disable Device +2 [1], Handle Animal +10 [3], Heal +5 [2], Knowledge (nobility) +3 [1], Knowledge (religion) +6 [4], Linguistics +0 [1] Profession (vet) +5 [2], Ride +9 [5], Sense Motive +8 [5], Sleight of Hand +2 [1], Spellcraft +3 [1], Use Magic Device +6 [2] ; armor check penalty -3, (magic armor reduces by 1, trait by another 1, comfort armor quality also by 1)
Traits Sacred Touch (auto-stabilize), Armor Expert (-1 armor check penalty)
Languages Common, Skald, Tien, understands everything with the Helm of Comprehend Languages on
SQ Divine Grace (+charisma to saves), Divine Bond (mount)
Combat Gear +1 holy merciful battle axe (6 lb.), weapon cord, +1 adaptive composite longbow (3 lbs.), 26 arrows (3 lbs.), silver lucern hammer (12 lbs.), +3 comfort full plate (50 lb.), +1 Defending Heavy steel shield (15 lbs.), Belt of Physical Might +2 (1 lbs.), Headband of Alluring Charisma +4 (1 lbs.), Ring of Protection +1, Amulet of Natural Armor +1, Cloak of Resistance +3 (5 lbs.), wooden holy symbol of Iomedae, traveler's outfit (5 lb.), 3 alchemist's fires (3 lb.), potion of Gaseous Form, potion of Resist Energy (cold), oil of Daylight, 2 holy waters (2 lb.), spring-loaded wrist sheat (1 lb.), Helm of Comprehend Languages and Read Magic (3 lbs.), Shining Holy Wayfinder (1 lb., works as a holy symbol), Silver Smite Bracelet (1 lb.), Pirate's Eye Patch
In backpack (2 lb.), 1 ration (1 lb.), bedroll (5 lb.), silk rope 50 ft (5 lb.), 3 torches (3 lb.), flint&steel, waterskin (4 lbs.), cold-weather outfit (7 lb.), parade armor (20 lbs.), Claws of the Ice Bear (1 lb.) Total 48 lb.
Encumbrance 91 lb. without backpack, 139 lb. with backpack
<86 lb. light/87-173 lb. medium/174> lb. heavy
Money x gp
Backstory Jo's story is a cliched one. She is the youngest of a Ulfen family family with only daughters. Her father a warrior type, annoyed with this, decided to raise his youngest daughter as a male. As a result of this, Jo gets quite uncomfortable when people mention her real sex. She doesn't really believe herself to be a male, more like a neuter. This is also the reason she dresses in the heaviest armor available to her. Her becoming a paladin is the result of her mother fearing for safety during the hard training her father subjected her to. She was the evening star of her family, and thus her mother had always had a weak spot for her youngest and put frankly, quite simple daughter. She was sent to stay with some relatives of her mother's in Absalom, and was quickly overwhelmed by the sheer scale of the city, never having left her smallish fishing town in the far reaches of north. Iomedae was a deity that had always strongly resonated with her toughts, being a strong warrior woman and all, so she decided to seek out her temple to ask for guidance. That is exactly what she found, though she is quite uncomfortable speaking about the details, like with most details of her personal life. She took up the ways of paladins, and dedicated her life to purging evil from the world in the name of Iomedae. Later on she joined the Pathfinder Society, believing that this would help her in her mission. At least they let her kill all sorts of evil beings, that is purging, right? (She might have some barbarian tendencies in battle, leftovers from her father's training).
Jo isn't the sharpest pen in the drawer, but she tries her best. She is amiable enough, and is willing to forgive the moral "mistakes" of her companions fast. (Mostly because she cannot remember them for long). A good listener, she seems to be actually able to be interested in well, everything, regarding whatever the topic is with almost childlike wonder. She has a tendency to focus single-mindedly on the task at hand though. She is quite naive, optimistic and mostly would just like for everyone to be happy and get along. She has listened enough of sermons at Iomedae's temples to believe that this cannot truly be achieved as long as there is evil in the world.
Appearance-wise, think of a mixture between Lady Oscar and Brienne of Tarth. Huge, muscular, lightly-colored. She wasn't always that buff (or tall), that is a result of continuous training. Jo belives firmly in "healthy soul in a healthy body. Not actually ugly, just kind of manly-looking thanks to muscles, heavy armor,and shortish hair. Skin is somewhat tanned due to all the outdoors training, but even more clearly, it has brought out a massive bunch of freckles. Eyes are quite dark blue, with a hint of green here and there. Always in spotless armor (if the parade one, it is adorned with Iomede's colors, gold and white), but otherwise not that well-groomed.
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