Bertram posing with the greatsword of a defeated bandit leader.

Bertram Cleitheld the Blessed

Returned from the dead by Abadar's will
And dead again, perhaps fulfilling his purpose?

Male Human Warpriest of Abadar 5
LG Medium Humanoid (Human)
Player Sazmo


Init +6 (+2 Dex, +4 feat)
Senses Perception +10


AC 21, touch 13, flat-footed 18 (+2 Dex, +6 armor, +2 shield, +1 dodge)
HP 53 (5d8, +5 Con, +5 toughness, +5 favored class)
Fort +5 (+1 Con, +4 class)
Ref +3 (+2 Dex, +1 class)
Will +6 (+2 Wis, +4 class)
Special Defences


Speed 30 ft., with armor 20 ft.


Combat

  • 1-handed Melee
    • +1 Forgekey +8 (1d8+4/x3)
    • Sap +6 (1d6+3, x2)
  • Ranged
    • Light crossbow +5 (1d8, 80 ft., 19-20/x2) (20 bolts)

Special Offense Power Attack, Sacred Weapon


Str 17, Dex 14, Con 13, Int 10, Wis 14, Cha 12
Base Atk +3; CMB +6; CMD 19
Feats
House Rule: Power Attack and Deadly Aim

  • 1: Dodge, Toughness (human bonus), Weapon Focus (warhammer) (Focus Weapon bonus feat)
  • 3: Endurance, Improved Initiative (Bonus Feat)
  • 5: Diehard

Spells usually prepared
Orisons (4 spells) - Create Water, Guidance, Light, Stabilize
1st (5/day) - Shield of Faith, 2 x Divine Favor, Bless
2nd (3/day) - Communal Endure Elements, Lesser Restoration


Blessings
Nobility

  • Inspiring Word (minor)

Protection

  • Increased Defense (minor)

Skills ACP: -5; skill ranks per level: 3 = 2 + 1 racial

  • Acrobatics
  • Appraise
  • Bluff
  • Climbc +2 (1)
  • Craftc
  • Diplomacyc +6 (2)
  • Disable device
  • Disguise
  • Escape artist
  • Fly
  • Handle animalc
  • Healc +6 (1)
  • Intimidatec
  • Knowledge(arcana)
  • Knowledge(dungeoneering)
  • Knowledge(engineering)c
  • Knowledge(geography)
  • Knowledge(history)
  • Knowledge(local)
  • Knowledge(nature)
  • Knowledge(nobility)
  • Knowledge(planes)
  • Knowledge(religion)c +4 (1)
  • Linguistics
  • Perceptionc +10 (4)
  • Perform
  • Professionc
  • Ridec +1 (1)
  • Sense motivec +8 (3)
  • Sleight of hand
  • Spellcraftc
  • Stealth
  • Survivalc +6 (1)
  • Swimc +2 (1)
  • Use magic device


c class skill


Traits Boarded in Cheliax (+200gp of mundane equipment, map of Mwangi Expanse), Eyes and Ears of the City (+1 Perception, class skill)
Languages Taldan, Celestial
RSQ Bonus Feat, Skilled
SQ Aura of Law, Focus Weapon, Sacred Weapon (5 rnds/day), Blessings (5/day), Fervor [2d6] (4/day), Channel Positive Energy


On person:

Wealth 96 gp 7 sp 7 cp
Weapons Light crossbow (4 lbs), Sap (2 lbs), Forgekey (special warhammer) (5 lbs)
Ammunition 20 bolts (2 lbs)
Potions/Oils
Scrolls/Maps Map of Mwangi Expanse [+2 to Knowledge(geography) in Mwangi Expanse]
Wands
Miscs
Ioun Stones

In backpack: Bedroll (5 lbs), Flint and Steel, Waterskin (4 lbs), Map Case (0,5 lbs), Thread (50 ft) (0,5 lbs), Sewing Needle
Encumbrance lb. without backpack (86/87-173/174-260), lb. with backpack


Worn Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor Breastplate (30 lbs)
  • Shield Heavy wooden shield (10 lbs)
  • Belt
  • Wrist
  • Hand
  • Ring 1
  • Ring 2
  • Feet
  • Clothing Explorer's Outfit (8 lbs)

Notes

  • 0
  • 1
  • 2

Forgekey

LG intelligent weapon (warhammer)
*follows modified magus black blade rules, GM's discretion*
Int 11, Wis 7, Cha 7
Ego 5
Enhancement bonus +1
Languages Celestial
SQ Telepathy, Unbreakable (at least 1 round of Sacred Weapon left)


Hitpoint rolls:

8 (1st level max), 7, 7, 6, 5


Misc Stats:

  • Age: 25 years
  • Height: 5'9" (175 cm)
  • Weight: 175 lbs. (79 kg)

History:

Bertram was born in the frontier town of Bellis in Andoran. Already as a youngster he felt a spiritual call for Abadar, god of cities, and ended up training as a paladin (due to possessing strength and being quite charismatic, but not having so much wisdom) in Almas, Andoran's capital. The training included a post in the city watch, and he got a reputation of trying to solve disputes by talking, if possible. As Abadar is also a god of merchants and wealth, the paladin order concerned itself also with the safety of trade routes, and Bertram got to travel a lot around Andoran and its neighborhood protecting caravans.

He got an interest to see more of the world, and got the opportunity: the paladin order in Eleder was in need of members, and Bertram's disposition towards negotiation would serve the order well in its efforts to calm the tensions between Sargava's colonial and native populations.

So he boarded a ship to Corentyn and from there onto the Jenivere, off to the distant land of Sargava.

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