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Bertram posing with the greatsword of a defeated bandit leader.
Bertram Cleitheld the Blessed
Returned from the dead by Abadar's will
And dead again, perhaps fulfilling his purpose?
Male Human Warpriest of Abadar 5
LG Medium Humanoid (Human)
Player Sazmo
Init +6 (+2 Dex, +4 feat)
Senses Perception +10
AC 21, touch 13, flat-footed 18 (+2 Dex, +6 armor, +2 shield, +1 dodge)
HP 53 (5d8, +5 Con, +5 toughness, +5 favored class)
Fort +5 (+1 Con, +4 class)
Ref +3 (+2 Dex, +1 class)
Will +6 (+2 Wis, +4 class)
Special Defences
Speed 30 ft., with armor 20 ft.
Combat
Special Offense Power Attack, Sacred Weapon
Str 17, Dex 14, Con 13, Int 10, Wis 14, Cha 12
Base Atk +3; CMB +6; CMD 19
Feats
House Rule: Power Attack and Deadly Aim
Spells usually prepared
Orisons (4 spells) - Create Water, Guidance, Light, Stabilize
1st (5/day) - Shield of Faith, 2 x Divine Favor, Bless
2nd (3/day) - Communal Endure Elements, Lesser Restoration
Blessings
Nobility
Protection
Skills ACP: -5; skill ranks per level: 3 = 2 + 1 racial
c class skill
Traits Boarded in Cheliax (+200gp of mundane equipment, map of Mwangi Expanse), Eyes and Ears of the City (+1 Perception, class skill)
Languages Taldan, Celestial
RSQ Bonus Feat, Skilled
SQ Aura of Law, Focus Weapon, Sacred Weapon (5 rnds/day), Blessings (5/day), Fervor [2d6] (4/day), Channel Positive Energy
On person:
In backpack: Bedroll (5 lbs), Flint and Steel, Waterskin (4 lbs), Map Case (0,5 lbs), Thread (50 ft) (0,5 lbs), Sewing Needle
Encumbrance lb. without backpack (86/87-173/174-260), lb. with backpack
Notes
LG intelligent weapon (warhammer)
*follows modified magus black blade rules, GM's discretion*
Int 11, Wis 7, Cha 7
Ego 5
Enhancement bonus +1
Languages Celestial
SQ Telepathy, Unbreakable (at least 1 round of Sacred Weapon left)
8 (1st level max), 7, 7, 6, 5
Bertram was born in the frontier town of Bellis in Andoran. Already as a youngster he felt a spiritual call for Abadar, god of cities, and ended up training as a paladin (due to possessing strength and being quite charismatic, but not having so much wisdom) in Almas, Andoran's capital. The training included a post in the city watch, and he got a reputation of trying to solve disputes by talking, if possible. As Abadar is also a god of merchants and wealth, the paladin order concerned itself also with the safety of trade routes, and Bertram got to travel a lot around Andoran and its neighborhood protecting caravans.
He got an interest to see more of the world, and got the opportunity: the paladin order in Eleder was in need of members, and Bertram's disposition towards negotiation would serve the order well in its efforts to calm the tensions between Sargava's colonial and native populations.
So he boarded a ship to Corentyn and from there onto the Jenivere, off to the distant land of Sargava.
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