Male Elf0 Arcanist (Blade Adept) 6 / Swashbuckler(Inspired Blade) 1 / Eldritch Knight 10
Neutral Medium Humanoid(Elf)
Player mosillan


Init +5 (+4 dex, +1 luck)
Senses Perception +33 (+4 Alertness), low-light vision, (Darkvision 120')


AC 27, touch 21, flat-footed 22; (+6 armor, +5 dex, +1 insight, +1 monk, +4 deflection)(+4 shield, +5 enchantment bonus to natural armor, +6 natural armor, -1 Size)
HP 172 (6d6(6,5,6,2,6,4) + 10d10(9,7,10,4,5,9,7,8,9,7,10) + 17x 3 con + 6 fc)(+34 FotD)
Fort +17 (con +3, Ar +2, Sw +0.3, EK +6.5, resistance +5, luck +1)(+4 morale)(+2 FotD)
Refl +18 (dex +5, Ar +2, Sw +2.5, EK +3.0, resistance +5, luck +1)(+4 morale)
Will +15 (wis +1, Ar +5, Sw +0.3, EK +3.0, resistance +5, luck +1)(+4 morale)
Special Defences:

  • Elven immunities:
    • immune to magic sleep effects
    • +2 racial saving throw bonus against enchantment spells and effects.
  • Swashbuckler
  • Silverfang
    • +2 resistance bonus on all saving throws against negative energy and level drain, and whenever he makes a Fortitude save to recover from a negative level, he may roll the save twice.
  • Form of the Dragon II
    • DR 5/Magic
    • Breath Weapon 2/spell 8d8 DC25

Speed 30ft, with armor 30ft | All attacks include +4 morale (Greater Heroism)
Melee

Form of the Dragon II + Bull's Strength

  • Bite +21 2d6+24
  • Bite +21 2d6+17, 2x Claw +21 1d8+17, 2x Wing buffet +16 1d6+10, tail slap +19 1d8+10

Ranged

  • Ray +18
  • +1 skulk longbow +14/+8/+3 1d4+10 (x3) DA

Special Offences

  • Combat Expertise
    • -4 ar -> +4 AC
  • Fighting Defensively
    • -4 ar -> +3 AC
  • Deadly Aim
    • -4 ar -> +8 dmg

Spells usually prepared (CL 17, Concentration +24)

  • +2 racial bonus to concentration checks to cast defensively
  • +2 racial bonus to overcome SR
  • +4 bonus on concentration checks made to cast a spell when casting on the defensive or while grappled.

7th (3+1/day) (DC 25)- Prismatic Spray, Form of the Dragon II
6th (4+1/day) (DC 24)- Greater Dispel Magic, Disintegrate, Greater Heroism
5th (4+1/day) (DC 23)- Overland Flight, Teleport, Empovered Fireball, Baleful Polymorph
4th (2x4+2/day) (DC 22)- Dimension Door, Intensified Fireball, Greater Darkvision, Telekinetict Charge
3rd (4+2/day) (DC 21)- Heroism, Dispel Magic, Daylight, Fly
2nd (4+2/day) (DC 20)- Scorching Ray, See Invisibility, Bull's Strength, Intensified Shocking Grasp, Invisibility
1st (4+2+2/day) (DC 19)- Shield, Charm Person, Magic Missile, Shocking Grasp, Unseen Servant
Cantrips (DC 18)- Detect Magic, Disrupt Undead, Ray of Frost, Mending, Open/Close, Prestigiditation, Message, Acid Splash, Detect Poison
Spells in Spellbook(s)


Str 14 (12) Dex 20 (14) Con 16 (13+1) Int 27 (17+3+1) Wis 12 Cha 10
Base Atk +14/+9/+4 (Ar+3, Sw +1, EK +10); CMB 18 (+14 bab, +2 str, +2 insight); CMD 38 (+14 bab, +2 str, +5 dex, +2 insight, +1 monk, +4 deflection)
Feats


Skills acp: -0; total skill ranks: 17x(4+5)+17x3=153+51 || +4 morale and +1 luck bonus on all skill checks

  • Acrobaticsc (17) +25
  • Appraisec (1) +12
  • Bluffc (17*) +20
  • Climbc (1) +5
  • Craft(Alchemy)c (1) +11
  • Diplomacyc (1+17*) +20
  • Disable device +5
  • Disguise +0
  • Escape artistc (1) +9
  • Flyc (7) +15
  • Handle animal +0
  • Heal +1
  • Intimidatec (1) +4
  • Knowledge(arcana)c (17) +28
  • Knowledge(dungeoneering)c (1) +12
  • Knowledge(engineering)c (1) +12
  • Knowledge(geography)c (1) +12
  • Knowledge(history)c (7) +18
  • Knowledge(local)c (17) +28
  • Knowledge(nature)c (4) +17
  • Knowledge(nobility)c (1) +12
  • Knowledge(planes)c (17) +28
  • Knowledge(religion)c (7) +18
  • Linguisticsc (10) +21
  • Perceptionc (17) +28 | +4 Alertness if wielding rapier
  • Performc +0
  • Professionc +1
  • Ridec (1) +9
  • Sense motivec (1) +5 | +2 Alertness if wielding rapier
  • Sleight of handc (1) +9
  • Spellcraftc (17) +33 | +2 racial to identify magic items
  • Stealth (2) +7
  • Survival +2
  • Swimc (1) +5
  • Use magic devicec (1+17*) +20

+2 morale bonus on all skill checks +2 circ. in 1d4rnd to knowledge


Traits Magical Knack(Arcanist)1 Perfection via study2
Languages Common, Elf, Draconic, Sylvan, Gnome, Orc, Polyglot, Varisia, Shoanti, Hallit, Thassilonia, Osirian, Aklo, Azlant, Jitska, Ignan, Auran, Giant,
RSQ Elven Immunities, Keen Senses, Elven Magic, Weapon Familiarity, Arcane Focus, Low-Light Vision
SQ


On person: I'Faloir[2], Silverfang(+1 Undead Bane Mithral Rapier)[1], Spell Component Pouch, Spellbook, Second-Story Harness[3], Explorer's Outfit[8]
In Handy Haversack[5]: Pathfinder's Kit[22], 1x Alchemist's Fire[1], 6x Acid Flask[6], Pathfinder Chronicles[10], Arcane Family workbook[3], Sleeves of many Garments[1]
Potions/Oils: 4x CMW, Displacement, Invisibility, daylight
Scrolls:

  • 4th lvl: 2x Dimensional Anchor
  • 2nd lvl: 2x Glitterdust
  • 1st lvl: Protection from 2x evil/ 2xchaos, hold portal, 2x Grease, Obscuring Mist, Feather Fall, 2x Jump, 2x Magic Weapon, 2x Silent Image, 2x Touch of the Sea, 4x Abundant Ammunition

Wands: Mage Armor(34), Identify(18), Acid Arrow(20+10), Detect secret doors(8), Magic Missile CL5(10+5), Gentle Reposte(44), Fireball CL10(2)
Miscs: 2x Runestone of Power I, Swordmaster's Flair(Green Glove), Stone of Good Luck
Ioun Stones: Pink Rhomboid, Pale Blue Rhomboid, Dusty Rose Prism, Ioun Torch
Encumbrance 25 lb. without backpack (43/86/130), 30 lb. with backpack (43/86/130)


I'Faloir

Aura Transmutation; CL 17th
Slot None; Price -; Weight 2lbs.
Alingment Neutral; Senses 30'
Intelligence 18, Wisdom 14, Charisma 14; Ego 22; Language Telepathy (Common, Elven, Thanssilonia)
Hardness 18, Hit Points 45, Skills Knowledge(arcana) (4) +11
Black Blade Arcane Pool 4
Special


Wondrous Items


Notes

  • 0
  • 1
  • 2 You constantly work to improve your mind and rejoice in succeeding perfectly. Once per day when making a intelligence-based check, you may use two die and use the higher roll. If both of these dice are a natural 20, you regain one use of this ability.
  • 3 Blade adept develops a bond with a blade and infuses it with arcane power. This ability works like a wizard's arcane bond ability save that the blade adept must bond to a one-handed piercing or slashing melee weapon. Additionally, the blade adept gains proficiency with the weapon if it is a simple or martial weapon.
  • 4whenever a arcanist casts a spell with a range of “touch” from the arcanist spell list, he can deliver the spell through bonded weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a arcanist can make one free melee attack with his bonded weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
  • 5

Tulevaisuus

  • Feats:
    • ?? (17th)

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