Turalyon Windrunner


Male Elf Ranger (guide)
Level 4
Aligment: Chaotic good
Worships: Ilúvatiar, Father of elves
Physics: Height 6'1", Weight 143lbs
Age 120
Languages: Common, Elvish, Sylvan, Halfling, Gnomes, Fey


Hit Points: 32
Initiative: +6
Speed: 30ft


Abilities: Str 14( 2 ), Dex 18( 4 ), Con 12( 1 ), Int 16( 3 ), Wis 14( 2 ), Cha 16( 3 )
AC: 17
Touch AC 15
Flat-Footed AC 12
Saves: Fort +4, Ref +8, Will +3


BAB/CMB/CMD: 4/6/20
Attack (melee +6): Dagger 1d4+2 (19-20 x2) 10ft
Attack (melee +7): MW Handaxe 1d6+2 (x3) (borrowed from Tyrilla)
Attack (ranged +7): Composite Longbow +2 1d8+2 (x3) 100ft
Ammunition:

  • (Arrows) 30
  • (Animal bone arrows +1 ) 4

Skills: 38/40

  • Acrobatics 4 (9)
  • Appraise 3
  • Bluff 4
  • Climb 8
  • Craft: Alchemy 9
  • Diplomacy 4
  • Disable device --
  • Disguise 3
  • Escape artist 4
  • Fly 3
  • Handle animal 10
  • Heal 7
  • Intimidate 3
  • KN Dungeoneering 7
  • KN Geography 9
  • KN Nature 10
  • Linguistics --
  • Perception 11
  • Perform 3
  • Profession --
  • Ride 7
  • Sense Motive 7
  • Sleight of hands --
  • Spellcraft --
  • Stealth 10
  • Survival 8
  • Swim 7
  • Use magic device --

Feats:


Traits:


Spells


Drawback:


 Equipment: 
  • Leather armor
  • Ranger starter kit ( Backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, torches (10) trail rations (5 days) and waterskin)
  • Wooden (panflute like pipe) necklace (found another part from dead tribe member) (Full neckalce is 3 pieces and i have now 2 / 3)
  • 1 Cure light wounds
  • Boots of elvenkind (+5 acrobatics)

Money

  • 2 P 107 G 1160 S 1500 C

Horse

This striking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as metal. When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks. In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot. Activating this ability is a free action, and once activated, your next ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot. If you don’t make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day. A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.

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