Zea
Female Tiefling (Eldritch scoundrel) 15
Chaotic Good Medium outsider(Tiefling)
Init +8 (+4 dex, +4 feat)
Senses Perception +22, Darkvision, Alarm Sense (Trap Spotter but only agains magical traps)
AC 15, touch 15, flat-footed 10; (+5 dex)
HP 138 (15d8 + 45 con +15 fcb)
Fort +9 (con +3, rogue +5, resistance +1)
Refl +15 (dex +5, rogue +9, resistance +1)
Will +8 (wis +0, rogue +5, feat +2, resistance +1)
Special Defenses:
- Evasion, Vanish as swift action (uses spell slots as ki points), Hide in Plain Sight (Urban)
Speed 30ft, with armor 30ft
Melee
- +1 Agile Keen rapier +17/+12/+7 1d6+6 + Sneak attack +5d6 (15-20/x2)
Ranged
- Light Crossbow +16 1d8 (19-20/x2)
Spells prepared (CL 15, Concentration +20, vs SR +21)
5th (3+1/day) (DC 20)- Acidic Spray, Break Enchantment, Echolocation, Life Bubble
4th (4+1/day) (DC 19)- Greater Invisibilityx2, Dimension Door, Greater False Life, Dragon's Breath
3rd (5+1/day) (DC 18)- Dispel Magicx2, Gaseous Form, Lightning Boltx2, Haste
2nd (5+1/day) (DC 17)- Cat's Grace, Invisibility, Scorching Rayx2, Mirror Image, Spider Climb
1st (5+2/day) (DC 16)- Mage Armor, Shield, Shocking Graspx3, Expeditious Retreat, Blend with Surroundings
Cantrips (DC 13)- Detect Magic, Mage Hand, Message, Read Magic, Open/close
Spells known
- 5th: Acidic Spray, Break Enchantment, Cone of Cold, Echolocation, Life Bubble
- 4th: Dimension Door, Greater Invisibility, Ride the Waves, Remove Curse, Greater False Life, Dragon's Breath
- 3rd: Dispel Magic, Gaseous Form, Lightning Bolt, Fly, Haste, Heroism
- 2nd: Cat's Grace, Invisibility, Knock, Levitate, Mirror Image, Spider Climb, Scorching Ray
- 1st: Blend with Surroundings, Comprehend Languages, Expeditious Retreat, Feather Fall, Lose the Trail, Mage Armor, Shield, Shocking Grasp
- Cantrips: All
Str 8 Dex 18(20) Con 14(16) Int 16(20) Wis 10 Cha 10
Base Atk +11; CMB +10 CMD 25
Feats
- 1: Weapon Finesse
- 3: Stealthy
- 5: Alertness
- 7: Accomplished Sneak Attacker
- 8: Combat Trick -> Arcane Strike
- 9: Spell Penetration
- 11: Greater Spell Penetration
- 13: Improved Initiative
- 15: Iron Will
Skills acp: 0; total skill ranks: 105
- Acrobaticsc (6) +14
- Appraisec
- Bluffc
- Climbc (3) +5
- Craft Locksc (5) +12
- Diplomacyc
- Disable devicec (15) +32
- Disguise
- Escape artistc (15) +27
- Fly
- Handle animal
- Heal
- Intimidatec
- Knowledge(arcana)c (15) +23 Headband
- Knowledge(dungeoneering)c
- Knowledge(engineering)
- Knowledge(geography)
- Knowledge(history)
- Knowledge(local)c (15) +23
- Knowledge(nature)
- Knowledge(nobility)
- Knowledge(planes)
- Knowledge(religion)7
- Linguistics
- Perceptionc (15) +22
- Perform(oratory)c
- Profession
- Ride +0
- Sense motivec (9) +14
- Sleight of handc
- Spellcraftc (5) +13
- Stealthc (15) +29
- Survival
- Swim c (1) +3
- Use magic devicec (15) +18 Headband
Traits
Languages Common, Elven, Infernal, Abyssal, Draconic
RSQ
SQ
On person: Mw Thieves Tools, Artisans tools, Spell Component Pouch
In backpack: Spellbook,
Mule:
Potions/Oils: Potion of CMW
Scrolls:
Wands:
Miscs:
Ioun Stones:
Encumbrance m lb. without backpack (26/53/80), M lb. with backpack (30/60/90)
Wondrous Items
- Head
- Headband Headband of Vast Intelligence +4 (Kn arcana, UMD)
- Face/Eyes
- Neck
- Shoulders Cloak of Resistance +1
- Chest
- Body
- Armor
- Belt Belt of physical might +2 (dex/con)
- Wrist
- Hand
- Ring
- Ring
- Feet