Gentleman Smiley

Summoner 6, Rogue
Player Nostrix (140263-2009)
XP 68 Reputation 68 (Horizon Hunters)


Ancestry Orc (hold-scarred) Background Tapestry refugee
Speed 25, PerceptionE +11
Alignment CN
Languages Common, Orcish


Str 8, Dex 16, Con 18
Int 12, Wis 12 , Cha 18


AC 22; (+2 armor, +3 Dex, +7 trained)
HP 102 (12 Orc, 60 Summoner, 24 con, +6 toughness)
Fort +14E, Ref +11T, Will +11E
Special Defenses


Melee
Melee
Ranged


Primal spell attack +10, DC 21
3rd (2/day) - Slow, Lightning bolt
2nd (2/day) - Enlarge, Heal
Cantrips (at will) - Electric arc, Disrupt undead, Gouging claw, Stabilize, Protect companion
Focus Spells pool: 2
1st - Boost eidolon, Evolution surge


Skills

  • AcrobaticsT +11
  • Arcana
  • AthleticsT +7
  • CraftingT +9
  • DeceptionT +12
  • DiplomacyE +14
  • IntimidationT +12
  • Lore (cave, library)T +9
  • Medicine E +11
  • NatureT +9
  • Occultism
  • Performance
  • Religion
  • Society
  • Stealth T +11
  • Survival
  • Thievery T +11

Ancestry Abilities Orc ferocity 1, Defy death5
Class Feats Rogue dedication2, Tandem movement4 Eidolon's opportunity6
Evolution Feats Energy heart1
General Feats Diehard1, Toughness3
Skill Feats Assurance (medicine), Battle medicine, Bon mot, Continual recovery, Skill training
Class Features


Bulk Limit: 8 || Worn + Weapons = 4|| All =
Worn Studded leather
Weapons +1 Striking Handwraps of mighty blows, Staff of healing
Stowed
Wealth 500 gp
At the Lodge


Mr Frown (beast eidolon)

PerceptionE +10, low-light vision
Speed 25 ft
Size Medium


AC 23 (+2 armor, +3 dex, +8 Trained)
HP 102
Fort E +14, Ref T +11, Will E +12
Resist fire 3


Melee slam (fatal), +15 2d6+4 bludgeon (fatal: (3d10+4)*2+1d10)
Melee claws (agile, finesse), +15 2d6+4 Fire


Str 19, Dex 16, Con 18, Int 8, Wis 14, Cha 10
Skills

  • AcrobaticsT +11
  • AthleticsT +13
  • DiplomacyE +9
  • IntimidationT +8
  • Lore (cave, library)T +7
  • Medicine E +11
  • NatureT +10
  • Stealth T +11
  • Thievery T +11

Beast's charge (2 actions) Your eidolon rushes forward, using its momentum to increase the power of its attack. Your eidolon Strides twice and then Strikes. If the eidolon moved at least 20 feet away from its starting position and moved entirely in a straight line, it gains a +1 circumstance bonus to this attack roll.

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