Sebu

Bard (Maestro) 10
Player Nostrix


Ancestry Halfling (aasimar), Background Unsponsored
Branches Tempest-Sun (primary) 8 Cascade bearers (secondary): 4
Speed 30 (40 with longstrider), PerceptionE +18
Alignment NG
Languages Halfling, Mwangi, Iruxi


Str 8, Dex 18, Con 16
Int 12, Wis 18 , Cha 20


AC 28; (+2 armor, +4 Dex, +12 trained)
HP 126 (6 halfling, 80 bard, +30 con, +10 toughness)
Fort +18E, Ref +19E, Will +21M
Special Defenses Resolve
Resist: Poison 5, Fire 5


Melee shortsword +14 1d6-1 P/S
Ranged +2 striking shortbow +18 2d6 60ft


Occult spellsE +19, DC 29
5th (3/day) - Synesthesia, Quicken time Signature: Sound burst
4th (3/day) - Enervation, Comprehend languages Signature: Painful vibrations
3rd (3/day) - Haste, Slow Signature: Phantom pain
2nd (3/day) - Blood vendetta, Thundering dominance Signature: Dispel magic
1st (3/day) - Magic missile, Fear Signature: Soothe
Cantrips (at will) - Protect companion, Haunting hymn, Daze, Shield, Telekinetic projectile, Inspire courage
Primal spellsT +16, DC 26
3rd (1/day) - Envenom companion
2nd (1/day) - Longstrider
1st (1/day) - Heal
Cantrips (at will) - Electric arc, Disrupt undead
Focus Spells pool: 3
1st - Counter performance, Lingering composition, Heal animal


Skills

  • AcrobaticsT +15
  • ArcanaT +12
  • AthleticsT +10
  • Crafting
  • DeceptionT +17
  • DiplomacyM +22
  • IntimidationE +19
  • Lore (academia, warfare, magaambya, serpentfolk)T +13
  • MedicineT +16
  • NatureE +18
  • OccultismT +12
  • PerformanceM +23
  • ReligionT +16
  • Society
  • Stealth
  • Survival
  • Thievery

Ancestry Abilities Keen eyes, emberkin, halfling luck, celestial wings
Class Feats Lingering composition, Beastmaster dedication2, Mature animal companion4, Dirge of doom 6 Incredible beastmaster compation8, Harmonize10
Bonus Feats , Druid dedication2, Basic wilding (animal companion)4, Impressive performance, Magaambyan attendant dedication, Basic druid spellcasting6, Tempest sun redirection7, Fleet8, Basic wilding (poison resistance)8, Order spell10
General Feats Incredible initiative, Toughness
Skill Feats Intimidating glare, Bon Mot2, Additional lore (warfare)AP, Virtuosic performer4, Hobnobber6, Spirit speaker8, Root magicAP, Entourage10
Class Features


Bulk Limit: 8 || Worn + Weapons = 4|| All =
Worn +1 Resilient Studded leather, Dancing scarf, Crown of the companion
Weapons Shortsword, Shortbow)
Stowed
Wealth 47.4


Popo (nimble animal companion, bat)

Perception +16, low-light vision, echolocation 20ft
Speed 15 feet, fly 30 feet
Size Medium


AC 28 (+6 Dex, +12 Trained)
HP 106 (bat +6, companion +60, con +40)
Fort +18, Ref +20, Will +17


Melee jaws (finesse), +18 2d6+5 piercing
Melee wing (agile, finesse), +18 2d4+5 slashing


Str +3, Dex +6, Con +4, Int –3, Wis +3, Cha +0
Skills

  • AcrobaticsE +20
  • Athletics +16
  • Intimidation +12
  • Perception +17
  • StealthE +20
  • Survival +14

Support Benefit Your bat flaps around your foes' arms and faces, getting in the way of their attacks. Until the start of your next turn, creatures in your bat's reach that you damage with Strikes take a –1 circumstance penalty to their attack rolls.
Wing Thrash (2 actions) The bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty only increases after all the attacks have been made.


Flyygel (mature animal companion, terror bird)

Perception +16, low-light vision
Speed 40 feet, 30 in barding
Size Lorg


AC 28 (+3 Armor, +3 Dex, +12 Trained)
HP 108 (terror bird +8, companion +60, con +40)
Fort +18, Ref +18, Will +16


Melee beak, +18 2d8+9 piercing
Melee talon (agile), +18 2d6+9 slashing


Str +6, Dex +4, Con +4, Int –4, Wis +2, Cha +0
Skills

  • Acrobatics +16
  • AthleticsE +20
  • Intimidation +12
  • PerceptionE +16
  • Stealth +16
  • SurvivalE +16

Support Benefit Your terror bird screeches at your enemies when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature within your terror bird's reach make the target flat-footed until the start of your next turn.
Tearing clutch (2 actions) The terror bird makes a beak Strike; on a successful hit, the target takes 2d6 persistent bleed damage.

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